#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Inputs { | |
}; | |
struct Outputs { | |
float4 sk_FragColor [[color(0)]]; | |
}; | |
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
Outputs _outputStruct; | |
thread Outputs* _out = &_outputStruct; | |
int i1 = 0; | |
i1++; | |
int i2 = 305441741; | |
i2++; | |
int i3 = 2147483647; | |
i3++; | |
int i4 = -1; | |
i4++; | |
int i5 = -48879; | |
i5++; | |
uint u1 = 0u; | |
u1++; | |
uint u2 = 305441741u; | |
u2++; | |
uint u3 = 2147483647u; | |
u3++; | |
uint u4 = 4294967295u; | |
u4++; | |
ushort u5 = 65535; | |
u5++; | |
return *_out; | |
} |