blob: 205c57df00c478ee05ff6557df448417b851a37a [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
int i1 = 0;
i1++;
int i2 = 305441741;
i2++;
int i3 = 2147483647;
i3++;
int i4 = -1;
i4++;
int i5 = -48879;
i5++;
uint u1 = 0u;
u1++;
uint u2 = 305441741u;
u2++;
uint u3 = 2147483647u;
u3++;
uint u4 = 4294967295u;
u4++;
ushort u5 = 65535;
u5++;
return *_out;
}