| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| float x = 10.0; |
| { |
| float _1_y[2], _2_z; |
| _1_y[0] = 10.0; |
| _1_y[1] = 20.0; |
| float _3_0_foo; |
| { |
| _3_0_foo = _1_y[0] * _1_y[1]; |
| } |
| |
| _2_z = _3_0_foo; |
| |
| x = _2_z; |
| } |
| |
| |
| _out->sk_FragColor = float4(x); |
| return *_out; |
| } |