blob: 0fcf225c6c53d56f372e665cebb78eb0ca980574 [file] [log] [blame]
out vec4 sk_FragColor;
layout (set = 0) uniform mat4 colorXform;
layout (binding = 0) uniform sampler2D sampler;
void main() {
vec4 tmpColor;
sk_FragColor = (tmpColor = texture(sampler, vec2(1.0)) , colorXform != mat4(1.0) ? vec4(clamp((colorXform * vec4(tmpColor.xyz, 1.0)).xyz, 0.0, tmpColor.w), tmpColor.w) : tmpColor);
}