blob: 923c7ee25507ce0f430de38e64eea606550c06cf [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor = float4(float2[2](float2(1.0), float2(2.0))[0], float2[2](float2(3.0), float2(4.0))[1]);
return *_out;
}