blob: f7ff4c7b3af11627fa3d8277c1639f2f37cca032 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
struct Globals {
float[] test1;
float2[] test2;
float4x4[] test3;
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Globals globalStruct{float[](1.0, 2.0, 3.0, 4.0), float2[](float2(1.0, 2.0), float2(3.0, 4.0)), float4x4[]()};
thread Globals* _globals = &globalStruct;
(void)_globals;
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
_out->sk_FragColor.x = (_globals->test1[0] + _globals->test2[0].x) + _globals->test3[0][0][0];
return *_out;
}