blob: 3af2de8459262f4edbb454203d5e20018abb711a [file] [log] [blame]
layout(set=0) uniform float4x4 colorXform;
layout(binding=0) uniform sampler2D sampler;
void main() {
float4 tmpColor;
sk_FragColor =
half4(1.0) *
(tmpColor = sample(sampler, float2(1)),
half4(colorXform != float4x4(1.0)
? float4(clamp((float4x4(colorXform) * float4(tmpColor.xyz, 1.0)).xyz,
0.0, tmpColor.w),
tmpColor.w)
: tmpColor));
}