blob: 0dd9cf0c1b5b5299d816fca122160acc5b9976af [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src, dst;
vec4 blend_src_in(vec4 src, vec4 dst) {
return src * dst.w;
}
void main() {
vec4 _0_blend_src_in;
{
_0_blend_src_in = src * dst.w;
}
sk_FragColor = _0_blend_src_in;
}