out vec4 sk_FragColor; | |
in vec4 src, dst; | |
vec4 blend_src_atop(vec4 src, vec4 dst) { | |
return dst.w * src + (1.0 - src.w) * dst; | |
} | |
void main() { | |
vec4 _0_blend_src_atop; | |
{ | |
_0_blend_src_atop = dst.w * src + (1.0 - src.w) * dst; | |
} | |
sk_FragColor = _0_blend_src_atop; | |
} |