blob: 4f0270d854d77bfad5242a588b7b55525478bdf6 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src, dst;
vec4 blend_screen(vec4 src, vec4 dst) {
return src + (1.0 - src) * dst;
}
void main() {
vec4 _0_blend_screen;
{
_0_blend_screen = src + (1.0 - src) * dst;
}
sk_FragColor = _0_blend_screen;
}