blob: ac232a49eb8bab5ed604060a071bf6b669666e40 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 srcdst;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float4 blend_screen(float4 src, float4 dst) {
return src + (1.0 - src) * dst;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float4 _0_blend_screen;
{
_0_blend_screen = _in.src + (1.0 - _in.src) * _in.dst;
}
_out->sk_FragColor = _0_blend_screen;
return *_out;
}