blob: 43459cefedbf0a3a10522c19750dee9ac0c02a50 [file] [log] [blame]
out vec4 sk_FragColor;
in vec4 src, dst;
vec4 blend_plus(vec4 src, vec4 dst) {
return min(src + dst, 1.0);
}
void main() {
vec4 _0_blend_plus;
{
_0_blend_plus = min(src + dst, 1.0);
}
sk_FragColor = _0_blend_plus;
}