blob: e50c55525bfeb6c96b18403324269fc4beedcd8c [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 srcdst;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float4 blend_plus(float4 src, float4 dst) {
return min(src + dst, 1.0);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float4 _0_blend_plus;
{
_0_blend_plus = min(_in.src + _in.dst, 1.0);
}
_out->sk_FragColor = _0_blend_plus;
return *_out;
}