blob: aae0626ce0382444929a621f8e7b4733ffb2f135 [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
in vec4 src, dst;
vec4 blend_plus(vec4 src, vec4 dst) {
return min(src + dst, 1.0);
}
void main() {
vec4 _0_blend_plus;
{
_0_blend_plus = min(src + dst, 1.0);
}
sk_FragColor = _0_blend_plus;
}