blob: 65b5c74099fcd488b4df0ef095dede092875c6b7 [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 srcdst;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float4 blend_multiply(float4 src, float4 dst) {
return float4(((1.0 - src.w) * dst.xyz + (1.0 - dst.w) * src.xyz) + src.xyz * dst.xyz, src.w + (1.0 - src.w) * dst.w);
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float4 _0_blend_multiply;
{
_0_blend_multiply = float4(((1.0 - _in.src.w) * _in.dst.xyz + (1.0 - _in.dst.w) * _in.src.xyz) + _in.src.xyz * _in.dst.xyz, _in.src.w + (1.0 - _in.src.w) * _in.dst.w);
}
_out->sk_FragColor = _0_blend_multiply;
return *_out;
}