| |
| out vec4 sk_FragColor; |
| in vec4 src, dst; |
| vec4 blend_src_over(vec4 src, vec4 dst) { |
| return src + (1.0 - src.w) * dst; |
| } |
| vec4 blend_lighten(vec4 src, vec4 dst) { |
| vec4 _2_blend_src_over; |
| { |
| _2_blend_src_over = src + (1.0 - src.w) * dst; |
| } |
| vec4 result = _2_blend_src_over; |
| |
| result.xyz = max(result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz); |
| return result; |
| } |
| void main() { |
| vec4 _0_blend_lighten; |
| { |
| vec4 _3_blend_src_over; |
| { |
| _3_blend_src_over = src + (1.0 - src.w) * dst; |
| } |
| vec4 _1_result = _3_blend_src_over; |
| |
| _1_result.xyz = max(_1_result.xyz, (1.0 - dst.w) * src.xyz + dst.xyz); |
| _0_blend_lighten = _1_result; |
| } |
| |
| sk_FragColor = _0_blend_lighten; |
| |
| } |