blob: f89539183f617e6441c5542b48728b1f5dbb6bec [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
in vec4 src, dst;
vec4 blend_dst_out(vec4 src, vec4 dst) {
return (1.0 - src.w) * dst;
}
void main() {
vec4 _0_blend_dst_out;
{
_0_blend_dst_out = (1.0 - src.w) * dst;
}
sk_FragColor = _0_blend_dst_out;
}