blob: 1466fbc61a22494c070dd77d5433f80503f269dd [file] [log] [blame]
#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 srcdst;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
float4 blend_src_in(float4 src, float4 dst) {
return src * dst.w;
}
float4 blend_dst_in(float4 src, float4 dst) {
float4 _1_blend_src_in;
{
_1_blend_src_in = dst * src.w;
}
return _1_blend_src_in;
}
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _outputStruct;
thread Outputs* _out = &_outputStruct;
float4 _0_blend_dst_in;
{
float4 _2_blend_src_in;
{
_2_blend_src_in = _in.dst * _in.src.w;
}
_0_blend_dst_in = _2_blend_src_in;
}
_out->sk_FragColor = _0_blend_dst_in;
return *_out;
}