blob: ce45c927edab0eaf22e20f124439083a9fc5accd [file] [log] [blame]
#version 400
out vec4 sk_FragColor;
in vec4 src, dst;
float _guarded_divide(float n, float d) {
return n / d;
}
float _color_dodge_component(vec2 s, vec2 d) {
if (d.x == 0.0) {
return s.x * (1.0 - d.y);
} else {
float delta = s.y - s.x;
if (delta == 0.0) {
return (s.y * d.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y);
} else {
float _1_guarded_divide;
float _2_n = d.x * s.y;
{
_1_guarded_divide = _2_n / delta;
}
delta = min(d.y, _1_guarded_divide);
return (delta * s.y + s.x * (1.0 - d.y)) + d.x * (1.0 - s.y);
}
}
}
vec4 blend_color_dodge(vec4 src, vec4 dst) {
return vec4(_color_dodge_component(src.xw, dst.xw), _color_dodge_component(src.yw, dst.yw), _color_dodge_component(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);
}
void main() {
vec4 _0_blend_color_dodge;
{
_0_blend_color_dodge = vec4(_color_dodge_component(src.xw, dst.xw), _color_dodge_component(src.yw, dst.yw), _color_dodge_component(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);
}
sk_FragColor = _0_blend_color_dodge;
}