| /* |
| * Copyright 2021 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/GraphicsPipeline.h" |
| #include "src/utils/SkShaderUtils.h" |
| |
| namespace skgpu::graphite { |
| |
| GraphicsPipeline::GraphicsPipeline(const SharedContext* sharedContext, Shaders* pipelineShaders) |
| : Resource(sharedContext, Ownership::kOwned, skgpu::Budgeted::kYes, /*gpuMemorySize=*/0) { |
| #if GRAPHITE_TEST_UTILS |
| if (pipelineShaders) { |
| fPipelineShaders.fSkSLVertexShader = |
| SkShaderUtils::PrettyPrint(pipelineShaders->fSkSLVertexShader); |
| fPipelineShaders.fSkSLFragmentShader = |
| SkShaderUtils::PrettyPrint(pipelineShaders->fSkSLFragmentShader); |
| fPipelineShaders.fNativeVertexShader = std::move(pipelineShaders->fNativeVertexShader); |
| fPipelineShaders.fNativeFragmentShader = std::move(pipelineShaders->fNativeFragmentShader); |
| } |
| #endif |
| } |
| |
| GraphicsPipeline::~GraphicsPipeline() = default; |
| |
| } // namespace skgpu::graphite |