blob: 6771114777aa78a700af0f9d827c0f85a649c83d [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#define SK_OPTS_NS skslc_standalone
#include "include/core/SkGraphics.h"
#include "include/core/SkStream.h"
#include "src/base/SkStringView.h"
#include "src/core/SkCpu.h"
#include "src/core/SkOpts.h"
#include "src/sksl/SkSLCompiler.h"
#include "src/sksl/SkSLFileOutputStream.h"
#include "src/sksl/SkSLProgramSettings.h"
#include "src/sksl/SkSLStringStream.h"
#include "src/sksl/SkSLUtil.h"
#include "src/sksl/codegen/SkSLGLSLCodeGenerator.h"
#include "src/sksl/codegen/SkSLHLSLCodeGenerator.h"
#include "src/sksl/codegen/SkSLMetalCodeGenerator.h"
#include "src/sksl/codegen/SkSLPipelineStageCodeGenerator.h"
#include "src/sksl/codegen/SkSLRasterPipelineBuilder.h"
#include "src/sksl/codegen/SkSLRasterPipelineCodeGenerator.h"
#include "src/sksl/codegen/SkSLSPIRVCodeGenerator.h"
#include "src/sksl/codegen/SkSLWGSLCodeGenerator.h"
#include "src/sksl/ir/SkSLFunctionDeclaration.h"
#include "src/sksl/ir/SkSLProgram.h"
#include "src/sksl/ir/SkSLVarDeclarations.h"
#include "src/sksl/tracing/SkSLDebugTracePriv.h"
#include "src/utils/SkShaderUtils.h"
#include "tools/skslc/ProcessWorklist.h"
#include "spirv-tools/libspirv.hpp"
#include <fstream>
#include <limits.h>
#include <optional>
#include <stdarg.h>
#include <stdio.h>
void SkDebugf(const char format[], ...) {
va_list args;
va_start(args, format);
vfprintf(stderr, format, args);
va_end(args);
}
namespace SkOpts {
size_t raster_pipeline_highp_stride = 1;
}
static std::unique_ptr<SkWStream> as_SkWStream(SkSL::OutputStream& s) {
struct Adapter : public SkWStream {
public:
Adapter(SkSL::OutputStream& out) : fOut(out), fBytesWritten(0) {}
bool write(const void* buffer, size_t size) override {
fOut.write(buffer, size);
fBytesWritten += size;
return true;
}
void flush() override {}
size_t bytesWritten() const override { return fBytesWritten; }
private:
SkSL::OutputStream& fOut;
size_t fBytesWritten;
};
return std::make_unique<Adapter>(s);
}
static bool consume_suffix(std::string* str, const char suffix[]) {
if (!skstd::ends_with(*str, suffix)) {
return false;
}
str->resize(str->length() - strlen(suffix));
return true;
}
class ShaderCapsTestFactory : public SkSL::ShaderCapsFactory {
public:
static const SkSL::ShaderCaps* AddAndTrueToLoopCondition() {
static const SkSL::ShaderCaps* sCaps = []{
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fAddAndTrueToLoopCondition = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* CannotUseFractForNegativeValues() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fCanUseFractForNegativeValues = false;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* CannotUseFragCoord() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fCanUseFragCoord = false;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* CannotUseMinAndAbsTogether() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fCanUseMinAndAbsTogether = false;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* CannotUseVoidInSequenceExpressions() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fCanUseVoidInSequenceExpressions = false;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* DualSourceBlending() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fDualSourceBlendingSupport = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* EmulateAbsIntFunction() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fEmulateAbsIntFunction = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* FramebufferFetchSupport() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fFBFetchSupport = true;
caps->fFBFetchColorName = "FramebufferFragColor"; // a nice, backend-neutral name
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* MustDeclareFragmentFrontFacing() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fMustDeclareFragmentFrontFacing = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* MustForceNegatedAtanParamToFloat() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fMustForceNegatedAtanParamToFloat = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* MustForceNegatedLdexpParamToMultiply() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fMustForceNegatedLdexpParamToMultiply = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* MustGuardDivisionEvenAfterExplicitZeroCheck() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fMustGuardDivisionEvenAfterExplicitZeroCheck = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* NoBuiltinDeterminantSupport() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fBuiltinDeterminantSupport = false;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* NoBuiltinFMASupport() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fBuiltinFMASupport = false;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* NoExternalTextureSupport() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fExternalTextureSupport = false;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* RemovePowWithConstantExponent() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fRemovePowWithConstantExponent = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* RewriteDoWhileLoops() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fRewriteDoWhileLoops = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* RewriteMatrixComparisons() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fRewriteMatrixComparisons = true;
caps->fUsesPrecisionModifiers = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* RewriteMatrixVectorMultiply() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fRewriteMatrixVectorMultiply = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* RewriteSwitchStatements() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fRewriteSwitchStatements = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* SampleMaskSupport() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fShaderDerivativeSupport = true;
caps->fSampleMaskSupport = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* ShaderDerivativeExtensionString() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fShaderDerivativeSupport = true;
caps->fShaderDerivativeExtensionString = "GL_OES_standard_derivatives";
caps->fUsesPrecisionModifiers = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* UnfoldShortCircuitAsTernary() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fUnfoldShortCircuitAsTernary = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* UsesPrecisionModifiers() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 400";
caps->fUsesPrecisionModifiers = true;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* Version110() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 110";
caps->fGLSLGeneration = SkSL::GLSLGeneration::k110;
return caps.release();
}();
return sCaps;
}
static const SkSL::ShaderCaps* Version450Core() {
static const SkSL::ShaderCaps* sCaps = [] {
std::unique_ptr<SkSL::ShaderCaps> caps = MakeShaderCaps();
caps->fVersionDeclString = "#version 450 core";
return caps.release();
}();
return sCaps;
}
};
// Given a string containing an SkSL program, searches for a #pragma settings comment, like so:
// /*#pragma settings Default Sharpen*/
// The passed-in Settings object will be updated accordingly. Any number of options can be provided.
static bool detect_shader_settings(const std::string& text,
SkSL::ProgramSettings* settings,
const SkSL::ShaderCaps** caps,
std::unique_ptr<SkSL::DebugTracePriv>* debugTrace) {
using Factory = ShaderCapsTestFactory;
// Find a matching comment and isolate the name portion.
static constexpr char kPragmaSettings[] = "/*#pragma settings ";
const char* settingsPtr = strstr(text.c_str(), kPragmaSettings);
if (settingsPtr != nullptr) {
// Subtract one here in order to preserve the leading space, which is necessary to allow
// consumeSuffix to find the first item.
settingsPtr += strlen(kPragmaSettings) - 1;
const char* settingsEnd = strstr(settingsPtr, "*/");
if (settingsEnd != nullptr) {
std::string settingsText{settingsPtr, size_t(settingsEnd - settingsPtr)};
// Apply settings as requested. Since they can come in any order, repeat until we've
// consumed them all.
for (;;) {
const size_t startingLength = settingsText.length();
if (consume_suffix(&settingsText, " AddAndTrueToLoopCondition")) {
*caps = Factory::AddAndTrueToLoopCondition();
}
if (consume_suffix(&settingsText, " CannotUseFractForNegativeValues")) {
*caps = Factory::CannotUseFractForNegativeValues();
}
if (consume_suffix(&settingsText, " CannotUseFragCoord")) {
*caps = Factory::CannotUseFragCoord();
}
if (consume_suffix(&settingsText, " CannotUseMinAndAbsTogether")) {
*caps = Factory::CannotUseMinAndAbsTogether();
}
if (consume_suffix(&settingsText, " CannotUseVoidInSequenceExpressions")) {
*caps = Factory::CannotUseVoidInSequenceExpressions();
}
if (consume_suffix(&settingsText, " DualSourceBlending")) {
*caps = Factory::DualSourceBlending();
}
if (consume_suffix(&settingsText, " Default")) {
*caps = Factory::Default();
}
if (consume_suffix(&settingsText, " EmulateAbsIntFunction")) {
*caps = Factory::EmulateAbsIntFunction();
}
if (consume_suffix(&settingsText, " FramebufferFetchSupport")) {
*caps = Factory::FramebufferFetchSupport();
}
if (consume_suffix(&settingsText, " MustGuardDivisionEvenAfterExplicitZeroCheck")) {
*caps = Factory::MustGuardDivisionEvenAfterExplicitZeroCheck();
}
if (consume_suffix(&settingsText, " MustDeclareFragmentFrontFacing")) {
*caps = Factory::MustDeclareFragmentFrontFacing();
}
if (consume_suffix(&settingsText, " MustForceNegatedAtanParamToFloat")) {
*caps = Factory::MustForceNegatedAtanParamToFloat();
}
if (consume_suffix(&settingsText, " MustForceNegatedLdexpParamToMultiply")) {
*caps = Factory::MustForceNegatedLdexpParamToMultiply();
}
if (consume_suffix(&settingsText, " NoBuiltinDeterminantSupport")) {
*caps = Factory::NoBuiltinDeterminantSupport();
}
if (consume_suffix(&settingsText, " NoBuiltinFMASupport")) {
*caps = Factory::NoBuiltinFMASupport();
}
if (consume_suffix(&settingsText, " NoExternalTextureSupport")) {
*caps = Factory::NoExternalTextureSupport();
}
if (consume_suffix(&settingsText, " RemovePowWithConstantExponent")) {
*caps = Factory::RemovePowWithConstantExponent();
}
if (consume_suffix(&settingsText, " RewriteDoWhileLoops")) {
*caps = Factory::RewriteDoWhileLoops();
}
if (consume_suffix(&settingsText, " RewriteSwitchStatements")) {
*caps = Factory::RewriteSwitchStatements();
}
if (consume_suffix(&settingsText, " RewriteMatrixVectorMultiply")) {
*caps = Factory::RewriteMatrixVectorMultiply();
}
if (consume_suffix(&settingsText, " RewriteMatrixComparisons")) {
*caps = Factory::RewriteMatrixComparisons();
}
if (consume_suffix(&settingsText, " ShaderDerivativeExtensionString")) {
*caps = Factory::ShaderDerivativeExtensionString();
}
if (consume_suffix(&settingsText, " UnfoldShortCircuitAsTernary")) {
*caps = Factory::UnfoldShortCircuitAsTernary();
}
if (consume_suffix(&settingsText, " UsesPrecisionModifiers")) {
*caps = Factory::UsesPrecisionModifiers();
}
if (consume_suffix(&settingsText, " Version110")) {
*caps = Factory::Version110();
}
if (consume_suffix(&settingsText, " Version450Core")) {
*caps = Factory::Version450Core();
}
if (consume_suffix(&settingsText, " AllowNarrowingConversions")) {
settings->fAllowNarrowingConversions = true;
}
if (consume_suffix(&settingsText, " ForceHighPrecision")) {
settings->fForceHighPrecision = true;
}
if (consume_suffix(&settingsText, " NoInline")) {
settings->fInlineThreshold = 0;
}
if (consume_suffix(&settingsText, " NoOptimize")) {
settings->fOptimize = false;
settings->fInlineThreshold = 0;
}
if (consume_suffix(&settingsText, " NoRTFlip")) {
settings->fForceNoRTFlip = true;
}
if (consume_suffix(&settingsText, " InlineThresholdMax")) {
settings->fInlineThreshold = INT_MAX;
}
if (consume_suffix(&settingsText, " Sharpen")) {
settings->fSharpenTextures = true;
}
if (consume_suffix(&settingsText, " DebugTrace")) {
settings->fOptimize = false;
*debugTrace = std::make_unique<SkSL::DebugTracePriv>();
}
if (settingsText.empty()) {
break;
}
if (settingsText.length() == startingLength) {
printf("Unrecognized #pragma settings: %s\n", settingsText.c_str());
return false;
}
}
}
}
return true;
}
/**
* Displays a usage banner; used when the command line arguments don't make sense.
*/
static void show_usage() {
printf("usage: skslc <input> <output> <flags>\n"
" skslc <worklist>\n"
"\n"
"Allowed flags:\n"
"--settings: honor embedded /*#pragma settings*/ comments.\n"
"--nosettings: ignore /*#pragma settings*/ comments\n");
}
static bool set_flag(std::optional<bool>* flag, const char* name, bool value) {
if (flag->has_value()) {
printf("%s flag was specified multiple times\n", name);
return false;
}
*flag = value;
return true;
}
/**
* Handle a single input.
*/
static ResultCode process_command(SkSpan<std::string> args) {
std::optional<bool> honorSettings;
std::vector<std::string> paths;
for (size_t i = 1; i < args.size(); ++i) {
const std::string& arg = args[i];
if (arg == "--settings") {
if (!set_flag(&honorSettings, "settings", true)) {
return ResultCode::kInputError;
}
} else if (arg == "--nosettings") {
if (!set_flag(&honorSettings, "settings", false)) {
return ResultCode::kInputError;
}
} else if (!skstd::starts_with(arg, "--")) {
paths.push_back(arg);
} else {
show_usage();
return ResultCode::kInputError;
}
}
if (paths.size() != 2) {
show_usage();
return ResultCode::kInputError;
}
if (!honorSettings.has_value()) {
honorSettings = true;
}
const std::string& inputPath = paths[0];
const std::string& outputPath = paths[1];
SkSL::ProgramKind kind;
if (skstd::ends_with(inputPath, ".vert")) {
kind = SkSL::ProgramKind::kVertex;
} else if (skstd::ends_with(inputPath, ".frag") || skstd::ends_with(inputPath, ".sksl")) {
kind = SkSL::ProgramKind::kFragment;
} else if (skstd::ends_with(inputPath, ".mvert")) {
kind = SkSL::ProgramKind::kMeshVertex;
} else if (skstd::ends_with(inputPath, ".mfrag")) {
kind = SkSL::ProgramKind::kMeshFragment;
} else if (skstd::ends_with(inputPath, ".compute")) {
kind = SkSL::ProgramKind::kCompute;
} else if (skstd::ends_with(inputPath, ".rtb")) {
kind = SkSL::ProgramKind::kRuntimeBlender;
} else if (skstd::ends_with(inputPath, ".rtcf")) {
kind = SkSL::ProgramKind::kRuntimeColorFilter;
} else if (skstd::ends_with(inputPath, ".rts")) {
kind = SkSL::ProgramKind::kRuntimeShader;
} else {
printf("input filename must end in '.vert', '.frag', '.mvert', '.mfrag', '.compute', "
"'.rtb', '.rtcf', '.rts' or '.sksl'\n");
return ResultCode::kInputError;
}
std::ifstream in(inputPath);
std::string text((std::istreambuf_iterator<char>(in)), std::istreambuf_iterator<char>());
if (in.rdstate()) {
printf("error reading '%s'\n", inputPath.c_str());
return ResultCode::kInputError;
}
SkSL::ProgramSettings settings;
const SkSL::ShaderCaps* caps = SkSL::ShaderCapsFactory::Standalone();
std::unique_ptr<SkSL::DebugTracePriv> debugTrace;
if (*honorSettings) {
if (!detect_shader_settings(text, &settings, &caps, &debugTrace)) {
return ResultCode::kInputError;
}
}
// This tells the compiler where the rt-flip uniform will live should it be required. For
// testing purposes we don't care where that is, but the compiler will report an error if we
// leave them at their default invalid values, or if the offset overlaps another uniform.
settings.fRTFlipOffset = 16384;
settings.fRTFlipSet = 0;
settings.fRTFlipBinding = 0;
auto emitCompileError = [&](const char* errorText) {
// Overwrite the compiler output, if any, with an error message.
SkSL::FileOutputStream errorStream(outputPath.c_str());
errorStream.writeText("### Compilation failed:\n\n");
errorStream.writeText(errorText);
errorStream.close();
// Also emit the error directly to stdout.
puts(errorText);
};
auto compileProgram = [&](const auto& writeFn) -> ResultCode {
SkSL::FileOutputStream out(outputPath.c_str());
SkSL::Compiler compiler;
if (!out.isValid()) {
printf("error writing '%s'\n", outputPath.c_str());
return ResultCode::kOutputError;
}
std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, text, settings);
if (!program || !writeFn(compiler, caps, *program, out)) {
out.close();
emitCompileError(compiler.errorText().c_str());
return ResultCode::kCompileError;
}
if (!out.close()) {
printf("error writing '%s'\n", outputPath.c_str());
return ResultCode::kOutputError;
}
return ResultCode::kSuccess;
};
auto compileProgramAsRuntimeShader = [&](const auto& writeFn) -> ResultCode {
if (kind == SkSL::ProgramKind::kVertex) {
emitCompileError("Runtime shaders do not support vertex programs\n");
return ResultCode::kCompileError;
}
if (kind == SkSL::ProgramKind::kFragment) {
// Handle .sksl and .frag programs as runtime shaders.
kind = SkSL::ProgramKind::kPrivateRuntimeShader;
}
return compileProgram(writeFn);
};
if (skstd::ends_with(outputPath, ".spirv")) {
return compileProgram([](SkSL::Compiler& compiler,
const SkSL::ShaderCaps* shaderCaps,
SkSL::Program& program,
SkSL::OutputStream& out) {
return SkSL::ToSPIRV(program, shaderCaps, out);
});
} else if (skstd::ends_with(outputPath, ".asm.frag") ||
skstd::ends_with(outputPath, ".asm.vert") ||
skstd::ends_with(outputPath, ".asm.comp")) {
return compileProgram(
[](SkSL::Compiler& compiler,
const SkSL::ShaderCaps* shaderCaps,
SkSL::Program& program,
SkSL::OutputStream& out) {
// Compile program to SPIR-V assembly in a string-stream.
SkSL::StringStream assembly;
if (!SkSL::ToSPIRV(program, shaderCaps, assembly)) {
return false;
}
// Convert the string-stream to a SPIR-V disassembly.
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_0);
const std::string& spirv(assembly.str());
std::string disassembly;
uint32_t options = spvtools::SpirvTools::kDefaultDisassembleOption;
options |= SPV_BINARY_TO_TEXT_OPTION_INDENT;
if (!tools.Disassemble((const uint32_t*)spirv.data(),
spirv.size() / 4,
&disassembly,
options)) {
return false;
}
// Finally, write the disassembly to our output stream.
out.write(disassembly.data(), disassembly.size());
return true;
});
} else if (skstd::ends_with(outputPath, ".glsl")) {
return compileProgram(
[](SkSL::Compiler& compiler,
const SkSL::ShaderCaps* shaderCaps,
SkSL::Program& program,
SkSL::OutputStream& out) { return SkSL::ToGLSL(program, shaderCaps, out); });
} else if (skstd::ends_with(outputPath, ".metal")) {
return compileProgram(
[](SkSL::Compiler& compiler,
const SkSL::ShaderCaps* shaderCaps,
SkSL::Program& program,
SkSL::OutputStream& out) { return SkSL::ToMetal(program, shaderCaps, out); });
} else if (skstd::ends_with(outputPath, ".hlsl")) {
return compileProgram(
[](SkSL::Compiler& compiler,
const SkSL::ShaderCaps* shaderCaps,
SkSL::Program& program,
SkSL::OutputStream& out) { return SkSL::ToHLSL(program, shaderCaps, out); });
} else if (skstd::ends_with(outputPath, ".wgsl")) {
return compileProgram(
[](SkSL::Compiler& compiler,
const SkSL::ShaderCaps* shaderCaps,
SkSL::Program& program,
SkSL::OutputStream& out) { return SkSL::ToWGSL(program, shaderCaps, out); });
} else if (skstd::ends_with(outputPath, ".skrp")) {
settings.fMaxVersionAllowed = SkSL::Version::k300;
return compileProgramAsRuntimeShader([&](SkSL::Compiler& compiler,
const SkSL::ShaderCaps* shaderCaps,
SkSL::Program& program,
SkSL::OutputStream& out) {
SkSL::DebugTracePriv skrpDebugTrace;
const SkSL::FunctionDeclaration* main = program.getFunction("main");
if (!main) {
compiler.errorReporter().error({}, "code has no entrypoint");
return false;
}
bool wantTraceOps = (debugTrace != nullptr);
std::unique_ptr<SkSL::RP::Program> rasterProg = SkSL::MakeRasterPipelineProgram(
program, *main->definition(), &skrpDebugTrace, wantTraceOps);
if (!rasterProg) {
compiler.errorReporter().error({}, "code is not supported");
return false;
}
rasterProg->dump(as_SkWStream(out).get(), /*writeInstructionCount=*/true);
return true;
});
} else if (skstd::ends_with(outputPath, ".stage")) {
return compileProgram([](SkSL::Compiler&,
const SkSL::ShaderCaps* shaderCaps,
SkSL::Program& program,
SkSL::OutputStream& out) {
class Callbacks : public SkSL::PipelineStage::Callbacks {
public:
std::string getMangledName(const char* name) override {
return std::string(name) + "_0";
}
std::string declareUniform(const SkSL::VarDeclaration* decl) override {
fOutput += decl->description();
return std::string(decl->var()->name());
}
void defineFunction(const char* decl, const char* body, bool /*isMain*/) override {
fOutput += std::string(decl) + '{' + body + '}';
}
void declareFunction(const char* decl) override { fOutput += decl; }
void defineStruct(const char* definition) override { fOutput += definition; }
void declareGlobal(const char* declaration) override { fOutput += declaration; }
std::string sampleShader(int index, std::string coords) override {
return "child_" + std::to_string(index) + ".eval(" + coords + ')';
}
std::string sampleColorFilter(int index, std::string color) override {
return "child_" + std::to_string(index) + ".eval(" + color + ')';
}
std::string sampleBlender(int index, std::string src, std::string dst) override {
return "child_" + std::to_string(index) + ".eval(" + src + ", " + dst + ')';
}
std::string toLinearSrgb(std::string color) override {
return "toLinearSrgb(" + color + ')';
}
std::string fromLinearSrgb(std::string color) override {
return "fromLinearSrgb(" + color + ')';
}
std::string fOutput;
};
// The .stage output looks almost like valid SkSL, but not quite.
// The PipelineStageGenerator bridges the gap between the SkSL in `program`,
// and the C++ FP builder API (see GrSkSLFP). In that API, children don't need
// to be declared (so they don't emit declarations here). Children are sampled
// by index, not name - so all children here are just "child_N".
// The input color and coords have names in the original SkSL (as parameters to
// main), but those are ignored here. References to those variables become
// "_coords" and "_inColor". At runtime, those variable names are irrelevant
// when the new SkSL is emitted inside the FP - references to those variables
// are replaced with strings from EmitArgs, and might be varyings or differently
// named parameters.
Callbacks callbacks;
SkSL::PipelineStage::ConvertProgram(program, "_coords", "_inColor",
"_canvasColor", &callbacks);
out.writeString(SkShaderUtils::PrettyPrint(callbacks.fOutput));
return true;
});
} else {
printf("expected output path to end with one of: .glsl, .html, .metal, .hlsl, .wgsl, "
".spirv, .asm.vert, .asm.frag, .asm.comp, .skrp, .stage (got '%s')\n",
outputPath.c_str());
return ResultCode::kConfigurationError;
}
return ResultCode::kSuccess;
}
int main(int argc, const char** argv) {
if (argc == 2) {
// Worklists are the only two-argument case for skslc, and we don't intend to support
// nested worklists, so we can process them here.
return (int)ProcessWorklist(argv[1], process_command);
} else {
// Process non-worklist inputs.
std::vector<std::string> args;
for (int index=0; index<argc; ++index) {
args.push_back(argv[index]);
}
return (int)process_command(args);
}
}