| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrGpuCommandBuffer.h" | |
| #include "GrMeshDrawOp.h" | |
| #include "GrOpFlushState.h" | |
| #include "GrResourceProvider.h" | |
| GrMeshDrawOp::GrMeshDrawOp(uint32_t classID) : INHERITED(classID) {} | |
| void GrMeshDrawOp::onPrepare(GrOpFlushState* state) { this->onPrepareDraws(state); } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| GrMeshDrawOp::PatternHelper::PatternHelper(Target* target, GrPrimitiveType primitiveType, | |
| size_t vertexStride, sk_sp<const GrBuffer> indexBuffer, | |
| int verticesPerRepetition, int indicesPerRepetition, | |
| int repeatCount) { | |
| this->init(target, primitiveType, vertexStride, std::move(indexBuffer), verticesPerRepetition, | |
| indicesPerRepetition, repeatCount); | |
| } | |
| void GrMeshDrawOp::PatternHelper::init(Target* target, GrPrimitiveType primitiveType, | |
| size_t vertexStride, sk_sp<const GrBuffer> indexBuffer, | |
| int verticesPerRepetition, int indicesPerRepetition, | |
| int repeatCount) { | |
| SkASSERT(target); | |
| if (!indexBuffer) { | |
| return; | |
| } | |
| sk_sp<const GrBuffer> vertexBuffer; | |
| int firstVertex; | |
| int vertexCount = verticesPerRepetition * repeatCount; | |
| fVertices = target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex); | |
| if (!fVertices) { | |
| SkDebugf("Vertices could not be allocated for patterned rendering."); | |
| return; | |
| } | |
| SkASSERT(vertexBuffer); | |
| size_t ibSize = indexBuffer->size(); | |
| int maxRepetitions = static_cast<int>(ibSize / (sizeof(uint16_t) * indicesPerRepetition)); | |
| fMesh = target->allocMesh(primitiveType); | |
| fMesh->setIndexedPatterned(std::move(indexBuffer), indicesPerRepetition, verticesPerRepetition, | |
| repeatCount, maxRepetitions); | |
| fMesh->setVertexData(std::move(vertexBuffer), firstVertex); | |
| } | |
| void GrMeshDrawOp::PatternHelper::recordDraw( | |
| Target* target, sk_sp<const GrGeometryProcessor> gp) const { | |
| target->recordDraw(std::move(gp), fMesh); | |
| } | |
| void GrMeshDrawOp::PatternHelper::recordDraw( | |
| Target* target, sk_sp<const GrGeometryProcessor> gp, | |
| const GrPipeline::FixedDynamicState* fixedDynamicState) const { | |
| target->recordDraw(std::move(gp), fMesh, 1, fixedDynamicState, nullptr); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| GrMeshDrawOp::QuadHelper::QuadHelper(Target* target, size_t vertexStride, int quadsToDraw) { | |
| sk_sp<const GrGpuBuffer> quadIndexBuffer = target->resourceProvider()->refQuadIndexBuffer(); | |
| if (!quadIndexBuffer) { | |
| SkDebugf("Could not get quad index buffer."); | |
| return; | |
| } | |
| this->init(target, GrPrimitiveType::kTriangles, vertexStride, std::move(quadIndexBuffer), | |
| kVerticesPerQuad, kIndicesPerQuad, quadsToDraw); | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| GrPipeline::DynamicStateArrays* GrMeshDrawOp::Target::allocDynamicStateArrays( | |
| int numMeshes, int numPrimitiveProcessorTextures, bool allocScissors) { | |
| auto result = this->allocator()->make<GrPipeline::DynamicStateArrays>(); | |
| if (allocScissors) { | |
| result->fScissorRects = this->allocator()->makeArray<SkIRect>(numMeshes); | |
| } | |
| if (numPrimitiveProcessorTextures) { | |
| result->fPrimitiveProcessorTextures = | |
| this->allocator()->makeArrayDefault<GrTextureProxy*>( | |
| numPrimitiveProcessorTextures * numMeshes); | |
| } | |
| return result; | |
| } | |
| GrPipeline::FixedDynamicState* GrMeshDrawOp::Target::makeFixedDynamicState( | |
| int numPrimProcTextures) { | |
| const GrAppliedClip* clip = this->appliedClip(); | |
| if ((clip && clip->scissorState().enabled()) || numPrimProcTextures) { | |
| const SkIRect& scissor = (clip) ? clip->scissorState().rect() : SkIRect::MakeEmpty(); | |
| auto fixedDynamicState = | |
| this->allocator()->make<GrPipeline::FixedDynamicState>(scissor); | |
| if (numPrimProcTextures) { | |
| fixedDynamicState->fPrimitiveProcessorTextures = | |
| this->allocator()->makeArrayDefault<GrTextureProxy*>(numPrimProcTextures); | |
| } | |
| return fixedDynamicState; | |
| } | |
| return nullptr; | |
| } |