| /* | |
| * Copyright 2018 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrMtlGpuCommandBuffer_DEFINED | |
| #define GrMtlGpuCommandBuffer_DEFINED | |
| #include "GrGpuCommandBuffer.h" | |
| #include "GrMtlGpu.h" | |
| #include "GrMesh.h" | |
| #include "GrOpFlushState.h" | |
| #import <metal/metal.h> | |
| typedef uint32_t GrColor; | |
| class GrMtlPipelineState; | |
| class GrMtlRenderTarget; | |
| class GrMtlGpuTextureCommandBuffer : public GrGpuTextureCommandBuffer { | |
| public: | |
| GrMtlGpuTextureCommandBuffer(GrMtlGpu* gpu, GrTexture* texture, GrSurfaceOrigin origin) | |
| : INHERITED(texture, origin) | |
| , fGpu(gpu) { | |
| } | |
| ~GrMtlGpuTextureCommandBuffer() override {} | |
| void copy(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) override { | |
| fGpu->copySurface(fTexture, fOrigin, src, srcOrigin, srcRect, dstPoint); | |
| } | |
| void insertEventMarker(const char* msg) override {} | |
| private: | |
| GrMtlGpu* fGpu; | |
| typedef GrGpuTextureCommandBuffer INHERITED; | |
| }; | |
| class GrMtlGpuRTCommandBuffer : public GrGpuRTCommandBuffer, private GrMesh::SendToGpuImpl { | |
| public: | |
| GrMtlGpuRTCommandBuffer(GrMtlGpu* gpu, GrRenderTarget* rt, GrSurfaceOrigin origin, | |
| const SkRect& bounds, | |
| const GrGpuRTCommandBuffer::LoadAndStoreInfo& colorInfo, | |
| const GrGpuRTCommandBuffer::StencilLoadAndStoreInfo& stencilInfo); | |
| ~GrMtlGpuRTCommandBuffer() override; | |
| void begin() override {} | |
| void end() override {} | |
| void discard() override {} | |
| void insertEventMarker(const char* msg) override {} | |
| void inlineUpload(GrOpFlushState* state, GrDeferredTextureUploadFn& upload) override { | |
| // TODO: this could be more efficient | |
| state->doUpload(upload); | |
| } | |
| void copy(GrSurface* src, GrSurfaceOrigin srcOrigin, const SkIRect& srcRect, | |
| const SkIPoint& dstPoint) override; | |
| void submit(); | |
| private: | |
| void addNullCommand(); | |
| GrGpu* gpu() override { return fGpu; } | |
| GrMtlPipelineState* prepareDrawState( | |
| const GrPrimitiveProcessor& primProc, | |
| const GrPipeline& pipeline, | |
| const GrPipeline::FixedDynamicState* fixedDynamicState, | |
| GrPrimitiveType primType); | |
| void onDraw(const GrPrimitiveProcessor& primProc, | |
| const GrPipeline& pipeline, | |
| const GrPipeline::FixedDynamicState* fixedDynamicState, | |
| const GrPipeline::DynamicStateArrays* dynamicStateArrays, | |
| const GrMesh mesh[], | |
| int meshCount, | |
| const SkRect& bounds) override; | |
| void onClear(const GrFixedClip& clip, const SkPMColor4f& color) override; | |
| void onClearStencilClip(const GrFixedClip& clip, bool insideStencilMask) override; | |
| MTLRenderPassDescriptor* createRenderPassDesc() const; | |
| void bindGeometry(const GrBuffer* vertexBuffer, const GrBuffer* instanceBuffer); | |
| // GrMesh::SendToGpuImpl methods. These issue the actual Metal draw commands. | |
| // Marked final as a hint to the compiler to not use virtual dispatch. | |
| void sendMeshToGpu(GrPrimitiveType primType, const GrBuffer* vertexBuffer, int vertexCount, | |
| int baseVertex) final { | |
| this->sendInstancedMeshToGpu(primType, vertexBuffer, vertexCount, baseVertex, nullptr, 1, | |
| 0); | |
| } | |
| void sendIndexedMeshToGpu(GrPrimitiveType primType, const GrBuffer* indexBuffer, int indexCount, | |
| int baseIndex, uint16_t /*minIndexValue*/, uint16_t /*maxIndexValue*/, | |
| const GrBuffer* vertexBuffer, int baseVertex, | |
| GrPrimitiveRestart restart) final { | |
| SkASSERT(restart == GrPrimitiveRestart::kNo); | |
| this->sendIndexedInstancedMeshToGpu(primType, indexBuffer, indexCount, baseIndex, | |
| vertexBuffer, baseVertex, nullptr, 1, 0, | |
| GrPrimitiveRestart::kNo); | |
| } | |
| void sendInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* vertexBuffer, int vertexCount, | |
| int baseVertex, const GrBuffer* instanceBuffer, int instanceCount, | |
| int baseInstance) final; | |
| void sendIndexedInstancedMeshToGpu(GrPrimitiveType, const GrBuffer* indexBuffer, int indexCount, | |
| int baseIndex, const GrBuffer* vertexBuffer, int baseVertex, | |
| const GrBuffer* instanceBuffer, int instanceCount, | |
| int baseInstance, GrPrimitiveRestart) final; | |
| GrMtlGpu* fGpu; | |
| // GrRenderTargetProxy bounds | |
| #ifdef SK_DEBUG | |
| SkRect fBounds; | |
| #endif | |
| GrGpuRTCommandBuffer::LoadAndStoreInfo fColorLoadAndStoreInfo; | |
| GrGpuRTCommandBuffer::StencilLoadAndStoreInfo fStencilLoadAndStoreInfo; | |
| id<MTLRenderCommandEncoder> fActiveRenderCmdEncoder; | |
| MTLRenderPassDescriptor* fRenderPassDesc; | |
| struct CommandBufferInfo { | |
| SkRect fBounds; | |
| }; | |
| CommandBufferInfo fCommandBufferInfo; | |
| typedef GrGpuRTCommandBuffer INHERITED; | |
| }; | |
| #endif | |