| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLShaderStringBuilder_DEFINED | |
| #define GrGLShaderStringBuilder_DEFINED | |
| #include "GrAllocator.h" | |
| #include "GrGpu.h" | |
| #include "gl/GrGLContext.h" | |
| #include "SkSLGLSLCodeGenerator.h" | |
| #include "SkTypes.h" | |
| std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, GrGLenum type, | |
| const SkSL::String& sksl, | |
| const SkSL::Program::Settings& settings, | |
| SkSL::String* glsl); | |
| GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, | |
| GrGLuint programId, | |
| GrGLenum type, | |
| const char* glsl, | |
| int glslLength, | |
| GrGpu::Stats*, | |
| const SkSL::Program::Settings& settings); | |
| void GrGLPrintShader(const GrGLContext&, GrGLenum type, const SkSL::String& sksl, | |
| const SkSL::Program::Settings&); | |
| #endif |