| /* | |
| * Copyright 2019 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGpuBuffer_DEFINED | |
| #define GrGpuBuffer_DEFINED | |
| #include "GrBuffer.h" | |
| #include "GrGpuResource.h" | |
| class GrGpu; | |
| class GrGpuBuffer : public GrGpuResource, public GrBuffer { | |
| public: | |
| /** | |
| * Computes a scratch key for a GPU-side buffer with a "dynamic" access pattern. (Buffers with | |
| * "static" and "stream" patterns are disqualified by nature from being cached and reused.) | |
| */ | |
| static void ComputeScratchKeyForDynamicVBO(size_t size, GrGpuBufferType, GrScratchKey*); | |
| GrAccessPattern accessPattern() const { return fAccessPattern; } | |
| size_t size() const final { return fSizeInBytes; } | |
| void ref() const final { GrGpuResource::ref(); } | |
| void unref() const final { GrGpuResource::unref(); } | |
| /** | |
| * Maps the buffer to be read or written by the CPU. | |
| * | |
| * It is an error to draw from the buffer while it is mapped or transfer to/from the buffer. It | |
| * may fail if the backend doesn't support mapping the buffer. Once a buffer is mapped, | |
| * subsequent calls to map() trivially succeed. No matter how many times map() is called, | |
| * umap() will unmap the buffer on the first call if it is mapped. | |
| * | |
| * If the buffer is of type GrGpuBufferType::kXferGpuToCpu then it is mapped for reading only. | |
| * Otherwise it is mapped writing only. Writing to a buffer that is mapped for reading or vice | |
| * versa produces undefined results. If the buffer is mapped for writing then then the buffer's | |
| * previous contents are invalidated. | |
| * | |
| * @return a pointer to the data or nullptr if the map fails. | |
| */ | |
| void* map(); | |
| /** | |
| * Unmaps the buffer if it is mapped. | |
| * | |
| * The pointer returned by the previous map call will no longer be valid. | |
| */ | |
| void unmap(); | |
| /** | |
| * Queries whether the buffer has been mapped. | |
| * | |
| * @return true if the buffer is mapped, false otherwise. | |
| */ | |
| bool isMapped() const; | |
| bool isCpuBuffer() const final { return false; } | |
| /** | |
| * Updates the buffer data. | |
| * | |
| * The size of the buffer will be preserved. The src data will be | |
| * placed at the beginning of the buffer and any remaining contents will | |
| * be undefined. srcSizeInBytes must be <= to the buffer size. | |
| * | |
| * The buffer must not be mapped. | |
| * | |
| * Fails for GrGpuBufferType::kXferGpuToCpu. | |
| * | |
| * Note that buffer updates do not go through GrContext and therefore are | |
| * not serialized with other operations. | |
| * | |
| * @return returns true if the update succeeds, false otherwise. | |
| */ | |
| bool updateData(const void* src, size_t srcSizeInBytes); | |
| protected: | |
| GrGpuBuffer(GrGpu*, size_t sizeInBytes, GrGpuBufferType, GrAccessPattern); | |
| GrGpuBufferType intendedType() const { return fIntendedType; } | |
| void* fMapPtr; | |
| private: | |
| virtual void onMap() = 0; | |
| virtual void onUnmap() = 0; | |
| virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0; | |
| size_t onGpuMemorySize() const override { return fSizeInBytes; } | |
| const char* getResourceType() const override { return "Buffer Object"; } | |
| void computeScratchKey(GrScratchKey* key) const override; | |
| size_t fSizeInBytes; | |
| GrAccessPattern fAccessPattern; | |
| GrGpuBufferType fIntendedType; | |
| }; | |
| #endif |