| <!DOCTYPE html> | |
| <title>PathKit (Skia's Geometry + WASM)</title> | |
| <meta charset="utf-8" /> | |
| <meta http-equiv="X-UA-Compatible" content="IE=edge"> | |
| <meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
| <style> | |
| svg, canvas { | |
| border: 1px dashed #AAA; | |
| } | |
| canvas { | |
| width: 200px; | |
| height: 200px; | |
| } | |
| canvas.big { | |
| width: 300px; | |
| height: 300px; | |
| } | |
| </style> | |
| <h2> Can output to an SVG Path, a Canvas, or a Path2D object </h2> | |
| <svg id=svg1 xmlns='http://www.w3.org/2000/svg' width=200 height=200></svg> | |
| <canvas id=canvas1></canvas> | |
| <canvas id=canvas2></canvas> | |
| <h2> Interact with NewPath() just like a Path2D Object </h2> | |
| <canvas class=big id=canvas3></canvas> | |
| <canvas class=big id=canvas4></canvas> | |
| <h2> Has various Path Effects </h2> | |
| <canvas class=big id=canvas5></canvas> | |
| <canvas class=big id=canvas6></canvas> | |
| <canvas class=big id=canvas7></canvas> | |
| <canvas class=big id=canvas8></canvas> | |
| <canvas class=big id=canvas9></canvas> | |
| <canvas class=big id=canvas10></canvas> | |
| <canvas class=big id=canvas11></canvas> | |
| <canvas class=big id=canvasTransform></canvas> | |
| <h2> Supports fill-rules of nonzero and evenodd </h2> | |
| <svg id=svg2 xmlns='http://www.w3.org/2000/svg' width=200 height=200></svg> | |
| <svg id=svg3 xmlns='http://www.w3.org/2000/svg' width=200 height=200></svg> | |
| <h2> Solves Cubics for Y given X </h2> | |
| <canvas class=big id=cubics></canvas> | |
| <script type="text/javascript" src="/node_modules/pathkit-wasm/bin/pathkit.js"></script> | |
| <script type="text/javascript" charset="utf-8"> | |
| PathKitInit({ | |
| locateFile: (file) => '/node_modules/pathkit-wasm/bin/'+file, | |
| }).ready().then((PathKit) => { | |
| window.PathKit = PathKit; | |
| OutputsExample(PathKit); | |
| Path2DExample(PathKit); | |
| PathEffectsExample(PathKit); | |
| MatrixTransformExample(PathKit); | |
| FilledSVGExample(PathKit); | |
| CubicSolverExample(PathKit); | |
| }); | |
| function setCanvasSize(ctx, width, height) { | |
| ctx.canvas.width = width; | |
| ctx.canvas.height = height; | |
| } | |
| function OutputsExample(PathKit) { | |
| let firstPath = PathKit.FromSVGString('M11.99 2C6.47 2 2 6.48 2 12s4.47 10 9.99 10C17.52 22 22 17.52 22 12S17.52 2 11.99 2zM12 20c-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8-3.58 8-8 8zm.5-13H11v6l5.25 3.15.75-1.23-4.5-2.67z'); | |
| let secondPath = PathKit.NewPath(); | |
| // Acts somewhat like the Canvas API, except can be chained | |
| secondPath.moveTo(1, 1) | |
| .lineTo(20, 1) | |
| .lineTo(10, 30) | |
| .closePath(); | |
| // Join the two paths together (mutating firstPath in the process) | |
| firstPath.op(secondPath, PathKit.PathOp.INTERSECT); | |
| let simpleStr = firstPath.toSVGString(); | |
| let newSVG = document.createElementNS('http://www.w3.org/2000/svg', 'path'); | |
| newSVG.setAttribute('stroke', 'rgb(0,0,200)'); | |
| newSVG.setAttribute('fill', 'white'); | |
| newSVG.setAttribute('transform', 'scale(8,8)'); | |
| newSVG.setAttribute('d', simpleStr); | |
| document.getElementById('svg1').appendChild(newSVG); | |
| // Draw directly to Canvas | |
| let ctx = document.getElementById('canvas1').getContext('2d'); | |
| setCanvasSize(ctx, 200, 200); | |
| ctx.strokeStyle = 'green'; | |
| ctx.fillStyle = 'white'; | |
| ctx.scale(8, 8); | |
| ctx.beginPath(); | |
| firstPath.toCanvas(ctx); | |
| ctx.stroke(); | |
| // create Path2D object and use it in a Canvas. | |
| let path2D = firstPath.toPath2D(); | |
| ctx = document.getElementById('canvas2').getContext('2d'); | |
| setCanvasSize(ctx, 200, 200); | |
| ctx.canvas.width = 200 | |
| ctx.scale(8, 8); | |
| ctx.fillStyle = 'purple'; | |
| ctx.strokeStyle = 'orange'; | |
| ctx.fill(path2D); | |
| ctx.stroke(path2D); | |
| // clean up WASM memory | |
| // See http://kripken.github.io/emscripten-site/docs/porting/connecting_cpp_and_javascript/embind.html?highlight=memory#memory-management | |
| firstPath.delete(); | |
| secondPath.delete(); | |
| } | |
| function Path2DExample(PathKit) { | |
| let objs = [new Path2D(), PathKit.NewPath(), new Path2D(), PathKit.NewPath()]; | |
| let canvases = [ | |
| document.getElementById('canvas3').getContext('2d'), | |
| document.getElementById('canvas4').getContext('2d') | |
| ]; | |
| for (i = 0; i <= 1; i++) { | |
| let path = objs[i]; | |
| path.moveTo(20, 5); | |
| path.lineTo(30, 20); | |
| path.lineTo(40, 10); | |
| path.lineTo(50, 20); | |
| path.lineTo(60, 0); | |
| path.lineTo(20, 5); | |
| path.moveTo(20, 80); | |
| path.bezierCurveTo(90, 10, 160, 150, 190, 10); | |
| path.moveTo(36, 148); | |
| path.quadraticCurveTo(66, 188, 120, 136); | |
| path.lineTo(36, 148); | |
| path.rect(5, 170, 20, 20); | |
| path.moveTo(150, 180); | |
| path.arcTo(150, 100, 50, 200, 20); | |
| path.lineTo(160, 160); | |
| path.moveTo(20, 120); | |
| path.arc(20, 120, 18, 0, 1.75 * Math.PI); | |
| path.lineTo(20, 120); | |
| let secondPath = objs[i+2]; | |
| secondPath.ellipse(130, 25, 30, 10, -1*Math.PI/8, Math.PI/6, 1.5*Math.PI, false); | |
| path.addPath(secondPath); | |
| let m = document.createElementNS('http://www.w3.org/2000/svg', 'svg').createSVGMatrix(); | |
| m.a = 1; m.b = 0; | |
| m.c = 0; m.d = 1; | |
| m.e = 0; m.f = 20.5; | |
| path.addPath(secondPath, m); | |
| // With PathKit, one can also just provide the 6 params as floats, to avoid | |
| // the overhead of making an SVGMatrix | |
| // path.addPath(secondPath, 1, 0, 0, 1, 0, 20.5); | |
| canvasCtx = canvases[i]; | |
| canvasCtx.fillStyle = 'blue'; | |
| setCanvasSize(canvasCtx, 300, 300); | |
| canvasCtx.scale(1.5, 1.5); | |
| if (path.toPath2D) { | |
| canvasCtx.stroke(path.toPath2D()); | |
| } else { | |
| canvasCtx.stroke(path); | |
| } | |
| } | |
| objs[1].delete(); | |
| } | |
| // see https://fiddle.skia.org/c/@discrete_path | |
| function drawStar(path) { | |
| let R = 115.2, C = 128.0; | |
| path.moveTo(C + R + 22, C); | |
| for (let i = 1; i < 8; i++) { | |
| let a = 2.6927937 * i; | |
| path.lineTo(C + R * Math.cos(a) + 22, C + R * Math.sin(a)); | |
| } | |
| path.closePath(); | |
| return path; | |
| } | |
| function PathEffectsExample(PathKit) { | |
| let effects = [ | |
| // no-op | |
| (path) => path, | |
| // dash | |
| (path, counter) => path.dash(10, 3, counter/5), | |
| // trim (takes optional 3rd param for returning the trimmed part | |
| // or the complement) | |
| (path, counter) => path.trim((counter/100) % 1, 0.8, false), | |
| // simplify | |
| (path) => path.simplify(), | |
| // stroke | |
| (path, counter) => path.stroke({ | |
| width: 10 * (Math.sin(counter/30) + 1), | |
| join: PathKit.StrokeJoin.BEVEL, | |
| cap: PathKit.StrokeCap.BUTT, | |
| miter_limit: 1, | |
| }), | |
| // "offset effect", that is, making a border around the shape. | |
| (path, counter) => { | |
| let orig = path.copy(); | |
| path.stroke({ | |
| width: 10 + (counter / 4) % 50, | |
| join: PathKit.StrokeJoin.ROUND, | |
| cap: PathKit.StrokeCap.SQUARE, | |
| }) | |
| .op(orig, PathKit.PathOp.DIFFERENCE); | |
| orig.delete(); | |
| }, | |
| (path, counter) => { | |
| let simplified = path.simplify().copy(); | |
| path.stroke({ | |
| width: 2 + (counter / 2) % 100, | |
| join: PathKit.StrokeJoin.BEVEL, | |
| cap: PathKit.StrokeCap.BUTT, | |
| }) | |
| .op(simplified, PathKit.PathOp.REVERSE_DIFFERENCE); | |
| simplified.delete(); | |
| } | |
| ]; | |
| let names = ["(plain)", "Dash", "Trim", "Simplify", "Stroke", "Grow", "Shrink"]; | |
| let counter = 0; | |
| function frame() { | |
| counter++; | |
| for (let i = 0; i < effects.length; i++) { | |
| let path = PathKit.NewPath(); | |
| drawStar(path); | |
| // The transforms apply directly to the path. | |
| effects[i](path, counter); | |
| let ctx = document.getElementById(`canvas${i+5}`).getContext('2d'); | |
| setCanvasSize(ctx, 300, 300); | |
| ctx.strokeStyle = '#3c597a'; | |
| ctx.fillStyle = '#3c597a'; | |
| if (i >=4 ) { | |
| ctx.fill(path.toPath2D(), path.getFillTypeString()); | |
| } else { | |
| ctx.stroke(path.toPath2D()); | |
| } | |
| ctx.font = '42px monospace'; | |
| let x = 150-ctx.measureText(names[i]).width/2; | |
| ctx.strokeText(names[i], x, 290); | |
| path.delete(); | |
| } | |
| window.requestAnimationFrame(frame); | |
| } | |
| window.requestAnimationFrame(frame); | |
| } | |
| function MatrixTransformExample(PathKit) { | |
| // Creates an animated star that twists and moves. | |
| let ctx = document.getElementById('canvasTransform').getContext('2d'); | |
| setCanvasSize(ctx, 300, 300); | |
| ctx.strokeStyle = '#3c597a'; | |
| let path = drawStar(PathKit.NewPath()); | |
| // TODO(kjlubick): Perhaps expose some matrix helper functions to allow | |
| // clients to build their own matrices like this? | |
| // These matrices represent a 2 degree rotation and a 1% scale factor. | |
| let scaleUp = [1.0094, -0.0352, 3.1041, | |
| 0.0352, 1.0094, -6.4885, | |
| 0 , 0 , 1]; | |
| let scaleDown = [ 0.9895, 0.0346, -2.8473, | |
| -0.0346, 0.9895, 6.5276, | |
| 0 , 0 , 1]; | |
| let i = 0; | |
| function frame(){ | |
| i++; | |
| if (Math.round(i/100) % 2) { | |
| path.transform(scaleDown); | |
| } else { | |
| path.transform(scaleUp); | |
| } | |
| ctx.clearRect(0, 0, 300, 300); | |
| ctx.stroke(path.toPath2D()); | |
| ctx.font = '42px monospace'; | |
| let x = 150-ctx.measureText('Transform').width/2; | |
| ctx.strokeText('Transform', x, 290); | |
| window.requestAnimationFrame(frame); | |
| } | |
| window.requestAnimationFrame(frame); | |
| } | |
| function FilledSVGExample(PathKit) { | |
| let innerRect = PathKit.NewPath(); | |
| innerRect.rect(80, 100, 40, 40); | |
| let outerRect = PathKit.NewPath(); | |
| outerRect.rect(50, 10, 100, 100) | |
| .op(innerRect, PathKit.PathOp.XOR); | |
| let str = outerRect.toSVGString(); | |
| let diffSVG = document.createElementNS('http://www.w3.org/2000/svg', 'path'); | |
| diffSVG.setAttribute('stroke', 'red'); | |
| diffSVG.setAttribute('fill', 'black'); | |
| // force fill-rule to nonzero to demonstrate difference | |
| diffSVG.setAttribute('fill-rule', 'nonzero'); | |
| diffSVG.setAttribute('d', str); | |
| document.getElementById('svg2').appendChild(diffSVG); | |
| let unionSVG = document.createElementNS('http://www.w3.org/2000/svg', 'path'); | |
| unionSVG.setAttribute('stroke', 'red'); | |
| unionSVG.setAttribute('fill', 'black'); | |
| // ask what the path thinks fill-rule should be ('evenodd') | |
| // SVG and Canvas both use the same keys ('nonzero' and 'evenodd') and both | |
| // default to 'nonzero', so one call supports both. | |
| unionSVG.setAttribute('fill-rule', outerRect.getFillTypeString()); | |
| unionSVG.setAttribute('d', str); | |
| document.getElementById('svg3').appendChild(unionSVG); | |
| outerRect.delete(); | |
| innerRect.delete(); | |
| } | |
| function CubicSolverExample(PathKit) { | |
| let ctx = document.getElementById('cubics').getContext('2d'); | |
| setCanvasSize(ctx, 300, 300); | |
| // Draw lines between cp0 (0, 0) and cp1 and then cp2 and cp3 (1, 1) | |
| // scaled up to be on a 300x300 grid instead of unit square | |
| ctx.strokeStyle = 'black'; | |
| ctx.beginPath(); | |
| ctx.moveTo(0, 0); | |
| ctx.lineTo(0.1 * 300, 0.5*300); | |
| ctx.moveTo(0.5 * 300, 0.1*300); | |
| ctx.lineTo(300, 300); | |
| ctx.stroke(); | |
| ctx.strokeStyle = 'green'; | |
| ctx.beginPath(); | |
| for (let x = 0; x < 300; x++) { | |
| // scale X into unit square | |
| let y = PathKit.cubicYFromX(0.1, 0.5, 0.5, 0.1, x/300); | |
| ctx.arc(x, y*300, 2, 0, 2*Math.PI); | |
| } | |
| ctx.stroke(); | |
| } | |
| </script> |