| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLConfig_DEFINED | |
| #define GrGLConfig_DEFINED | |
| #include "GrTypes.h" | |
| /** | |
| * Optional GL config file. | |
| */ | |
| #ifdef GR_GL_CUSTOM_SETUP_HEADER | |
| #include GR_GL_CUSTOM_SETUP_HEADER | |
| #endif | |
| #if !defined(GR_GL_FUNCTION_TYPE) | |
| #if defined(SK_BUILD_FOR_WIN) | |
| #define GR_GL_FUNCTION_TYPE __stdcall | |
| #else | |
| #define GR_GL_FUNCTION_TYPE | |
| #endif | |
| #endif | |
| /** | |
| * The following are optional defines that can be enabled at the compiler | |
| * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom | |
| * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can | |
| * also be placed there. | |
| * | |
| * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using SkDebugf. Defaults to | |
| * 0. Logging can be enabled and disabled at runtime using a debugger via to | |
| * global gLogCallsGL. The initial value of gLogCallsGL is controlled by | |
| * GR_GL_LOG_CALLS_START. | |
| * | |
| * GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when | |
| * GR_GL_LOG_CALLS is 1. Defaults to 0. | |
| * | |
| * GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call. | |
| * Defaults to 1 if SK_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1 | |
| * this can be toggled in a debugger using the gCheckErrorGL global. The initial | |
| * value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START. | |
| * | |
| * GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL | |
| * when GR_GL_CHECK_ERROR is 1. Defaults to 1. | |
| * | |
| * GR_GL_CHECK_ALLOC_WITH_GET_ERROR: If set to 1 this will then glTexImage, | |
| * glBufferData, glRenderbufferStorage, etc will be checked for errors. This | |
| * amounts to ensuring the error is GL_NO_ERROR, calling the allocating | |
| * function, and then checking that the error is still GL_NO_ERROR. When the | |
| * value is 0 we will assume no error was generated without checking. | |
| * | |
| * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status | |
| * every time we bind a texture or renderbuffer to an FBO. However, in some | |
| * environments CheckFrameBufferStatus is very expensive. If this is set we will | |
| * check the first time we use a color format or a combination of color / | |
| * stencil formats as attachments. If the FBO is complete we will assume | |
| * subsequent attachments with the same formats are complete as well. | |
| * | |
| * GR_GL_MUST_USE_VBO: Indicates that all vertices and indices must be rendered | |
| * from VBOs. Chromium's command buffer doesn't allow glVertexAttribArray with | |
| * ARARY_BUFFER 0 bound or glDrawElements with ELEMENT_ARRAY_BUFFER 0 bound. | |
| */ | |
| #if !defined(GR_GL_LOG_CALLS) | |
| #ifdef SK_DEBUG | |
| #define GR_GL_LOG_CALLS 1 | |
| #else | |
| #define GR_GL_LOG_CALLS 0 | |
| #endif | |
| #endif | |
| #if !defined(GR_GL_LOG_CALLS_START) | |
| #define GR_GL_LOG_CALLS_START 0 | |
| #endif | |
| #if !defined(GR_GL_CHECK_ERROR) | |
| #ifdef SK_DEBUG | |
| #define GR_GL_CHECK_ERROR 1 | |
| #else | |
| #define GR_GL_CHECK_ERROR 0 | |
| #endif | |
| #endif | |
| #if !defined(GR_GL_CHECK_ERROR_START) | |
| #define GR_GL_CHECK_ERROR_START 1 | |
| #endif | |
| #if !defined(GR_GL_CHECK_ALLOC_WITH_GET_ERROR) | |
| #define GR_GL_CHECK_ALLOC_WITH_GET_ERROR 1 | |
| #endif | |
| #endif |