Reland "ccpr: Unblacklist Qualcomm with msaa"

This is a reland of 3f55695a042ab842d6e47e47dc26ccb9eda443c0

Original change's description:
> ccpr: Unblacklist Qualcomm with msaa
> 
> Bug: skia:
> Change-Id: I1ab69fe87136955b01a329675f1d0affec3700ec
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245530
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

Bug: skia:
Change-Id: Icbd0ad7546bc089c538afafed515b22b05130e47
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248702
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 4a94b6a..56304c9 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -3609,8 +3609,7 @@
     // Temporarily disable the MSAA implementation of CCPR on various platforms while we work out
     // specific issues.
     if (kATI_GrGLVendor == ctxInfo.vendor() ||  // Radeon drops stencil draws that use sample mask.
-        kImagination_GrGLVendor == ctxInfo.vendor() ||  // PowerVR produces flaky results on Gold.
-        kQualcomm_GrGLVendor == ctxInfo.vendor()  /* Pixel2 crashes in nanobench. */) {
+        kImagination_GrGLVendor == ctxInfo.vendor() /* PowerVR produces flaky results on Gold. */) {
         fDriverBlacklistMSAACCPR = true;
     }