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/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/builders/GrGLProgramBuilder.h"
#include "GrBezierEffect.h"
#include "gl/GrGLEffect.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLVertexEffect.h"
#include "GrTBackendEffectFactory.h"
class GrGLConicEffect : public GrGLVertexEffect {
public:
GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
virtual void emitCode(GrGLFullProgramBuilder* builder,
const GrDrawEffect& drawEffect,
const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE {}
private:
GrEffectEdgeType fEdgeType;
typedef GrGLVertexEffect INHERITED;
};
GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& drawEffect)
: INHERITED (factory) {
const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>();
fEdgeType = ce.getEdgeType();
}
void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
const GrDrawEffect& drawEffect,
const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray& samplers) {
const char *vsName, *fsName;
builder->addVarying(kVec4f_GrSLType, "ConicCoeffs",
&vsName, &fsName);
GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
const SkString* attr0Name =
vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str());
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
fsBuilder->codeAppend("float edgeAlpha;");
switch (fEdgeType) {
case kHairlineAA_GrEffectEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
fsBuilder->codeAppendf("float dfdx ="
"2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
fsName, fsName, fsName);
fsBuilder->codeAppendf("float dfdy ="
"2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
fsName, fsName, fsName);
fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", fsName, fsName,
fsName, fsName);
fsBuilder->codeAppend("func = abs(func);");
fsBuilder->codeAppend("edgeAlpha = func / gFM;");
fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
// Add line below for smooth cubic ramp
// fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
case kFillAA_GrEffectEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", fsName);
fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", fsName);
fsBuilder->codeAppendf("float dfdx ="
"2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
fsName, fsName, fsName);
fsBuilder->codeAppendf("float dfdy ="
"2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
fsName, fsName, fsName);
fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
fsName, fsName);
fsBuilder->codeAppend("edgeAlpha = func / gFM;");
fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
// Add line below for smooth cubic ramp
// fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
case kFillBW_GrEffectEdgeType: {
fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", fsName, fsName,
fsName, fsName);
fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
break;
}
default:
SkFAIL("Shouldn't get here");
}
fsBuilder->codeAppendf("%s = %s;", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
}
void GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
GrEffectKeyBuilder* b) {
const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
b->add32(key);
}
//////////////////////////////////////////////////////////////////////////////
GrConicEffect::~GrConicEffect() {}
const GrBackendEffectFactory& GrConicEffect::getFactory() const {
return GrTBackendEffectFactory<GrConicEffect>::getInstance();
}
GrConicEffect::GrConicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() {
this->addVertexAttrib(kVec4f_GrSLType);
fEdgeType = edgeType;
}
bool GrConicEffect::onIsEqual(const GrEffect& other) const {
const GrConicEffect& ce = CastEffect<GrConicEffect>(other);
return (ce.fEdgeType == fEdgeType);
}
//////////////////////////////////////////////////////////////////////////////
GR_DEFINE_EFFECT_TEST(GrConicEffect);
GrEffect* GrConicEffect::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps& caps,
GrTexture*[]) {
GrEffect* effect;
do {
GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>(
random->nextULessThan(kGrEffectEdgeTypeCnt));
effect = GrConicEffect::Create(edgeType, caps);
} while (NULL == effect);
return effect;
}
//////////////////////////////////////////////////////////////////////////////
// Quad
//////////////////////////////////////////////////////////////////////////////
class GrGLQuadEffect : public GrGLVertexEffect {
public:
GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
virtual void emitCode(GrGLFullProgramBuilder* builder,
const GrDrawEffect& drawEffect,
const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE {}
private:
GrEffectEdgeType fEdgeType;
typedef GrGLVertexEffect INHERITED;
};
GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& drawEffect)
: INHERITED (factory) {
const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>();
fEdgeType = ce.getEdgeType();
}
void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder,
const GrDrawEffect& drawEffect,
const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray& samplers) {
const char *vsName, *fsName;
builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName);
GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
const SkString* attrName =
vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
vsBuilder->codeAppendf("%s = %s;", vsName, attrName->c_str());
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
fsBuilder->codeAppendf("float edgeAlpha;");
switch (fEdgeType) {
case kHairlineAA_GrEffectEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName);
fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName);
fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
" 2.0 * %s.x * duvdy.x - duvdy.y);",
fsName, fsName);
fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
// Add line below for smooth cubic ramp
// fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
case kFillAA_GrEffectEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", fsName);
fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", fsName);
fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
" 2.0 * %s.x * duvdy.x - duvdy.y);",
fsName, fsName);
fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
// Add line below for smooth cubic ramp
// fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
case kFillBW_GrEffectEdgeType: {
fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", fsName, fsName, fsName);
fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
break;
}
default:
SkFAIL("Shouldn't get here");
}
fsBuilder->codeAppendf("%s = %s;", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
}
void GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
GrEffectKeyBuilder* b) {
const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
b->add32(key);
}
//////////////////////////////////////////////////////////////////////////////
GrQuadEffect::~GrQuadEffect() {}
const GrBackendEffectFactory& GrQuadEffect::getFactory() const {
return GrTBackendEffectFactory<GrQuadEffect>::getInstance();
}
GrQuadEffect::GrQuadEffect(GrEffectEdgeType edgeType) : GrVertexEffect() {
this->addVertexAttrib(kVec4f_GrSLType);
fEdgeType = edgeType;
}
bool GrQuadEffect::onIsEqual(const GrEffect& other) const {
const GrQuadEffect& ce = CastEffect<GrQuadEffect>(other);
return (ce.fEdgeType == fEdgeType);
}
//////////////////////////////////////////////////////////////////////////////
GR_DEFINE_EFFECT_TEST(GrQuadEffect);
GrEffect* GrQuadEffect::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps& caps,
GrTexture*[]) {
GrEffect* effect;
do {
GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>(
random->nextULessThan(kGrEffectEdgeTypeCnt));
effect = GrQuadEffect::Create(edgeType, caps);
} while (NULL == effect);
return effect;
}
//////////////////////////////////////////////////////////////////////////////
// Cubic
//////////////////////////////////////////////////////////////////////////////
class GrGLCubicEffect : public GrGLVertexEffect {
public:
GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&);
virtual void emitCode(GrGLFullProgramBuilder* builder,
const GrDrawEffect& drawEffect,
const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray&) SK_OVERRIDE;
static inline void GenKey(const GrDrawEffect&, const GrGLCaps&, GrEffectKeyBuilder*);
virtual void setData(const GrGLProgramDataManager&, const GrDrawEffect&) SK_OVERRIDE {}
private:
GrEffectEdgeType fEdgeType;
typedef GrGLVertexEffect INHERITED;
};
GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory,
const GrDrawEffect& drawEffect)
: INHERITED (factory) {
const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>();
fEdgeType = ce.getEdgeType();
}
void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
const GrDrawEffect& drawEffect,
const GrEffectKey& key,
const char* outputColor,
const char* inputColor,
const TransformedCoordsArray&,
const TextureSamplerArray& samplers) {
const char *vsName, *fsName;
builder->addVarying(kVec4f_GrSLType, "CubicCoeffs",
&vsName, &fsName, GrGLShaderVar::kHigh_Precision);
GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
const SkString* attr0Name =
vsBuilder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
vsBuilder->codeAppendf("%s = %s;", vsName, attr0Name->c_str());
GrGLFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
GrGLShaderVar func("func", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
fsBuilder->declAppend(edgeAlpha);
fsBuilder->declAppend(dklmdx);
fsBuilder->declAppend(dklmdy);
fsBuilder->declAppend(dfdx);
fsBuilder->declAppend(dfdy);
fsBuilder->declAppend(gF);
fsBuilder->declAppend(gFM);
fsBuilder->declAppend(func);
switch (fEdgeType) {
case kHairlineAA_GrEffectEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
dklmdx.c_str(), fsName, dklmdx.c_str());
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
dklmdy.c_str(), fsName, dklmdy.c_str());
fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
func.c_str(), fsName, fsName, fsName, fsName, fsName);
fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
fsBuilder->codeAppendf("%s = %s / %s;",
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
edgeAlpha.c_str(), edgeAlpha.c_str());
// Add line below for smooth cubic ramp
// fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
// edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
// edgeAlpha.c_str());
break;
}
case kFillAA_GrEffectEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), fsName);
fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), fsName);
fsBuilder->codeAppendf("%s ="
"3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
dfdx.c_str(), fsName, fsName, dklmdx.c_str(), fsName,
dklmdx.c_str(), fsName, dklmdx.c_str());
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
dfdy.c_str(), fsName, fsName, dklmdy.c_str(), fsName,
dklmdy.c_str(), fsName, dklmdy.c_str());
fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
func.c_str(), fsName, fsName, fsName, fsName, fsName);
fsBuilder->codeAppendf("%s = %s / %s;",
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
edgeAlpha.c_str(), edgeAlpha.c_str());
// Add line below for smooth cubic ramp
// fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
// edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
// edgeAlpha.c_str());
break;
}
case kFillBW_GrEffectEdgeType: {
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
edgeAlpha.c_str(), fsName, fsName, fsName, fsName, fsName);
fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
break;
}
default:
SkFAIL("Shouldn't get here");
}
fsBuilder->codeAppendf("%s = %s;", outputColor,
(GrGLSLExpr4(inputColor) * GrGLSLExpr1(edgeAlpha.c_str())).c_str());
}
void GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&,
GrEffectKeyBuilder* b) {
const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
b->add32(key);
}
//////////////////////////////////////////////////////////////////////////////
GrCubicEffect::~GrCubicEffect() {}
const GrBackendEffectFactory& GrCubicEffect::getFactory() const {
return GrTBackendEffectFactory<GrCubicEffect>::getInstance();
}
GrCubicEffect::GrCubicEffect(GrEffectEdgeType edgeType) : GrVertexEffect() {
this->addVertexAttrib(kVec4f_GrSLType);
fEdgeType = edgeType;
}
bool GrCubicEffect::onIsEqual(const GrEffect& other) const {
const GrCubicEffect& ce = CastEffect<GrCubicEffect>(other);
return (ce.fEdgeType == fEdgeType);
}
//////////////////////////////////////////////////////////////////////////////
GR_DEFINE_EFFECT_TEST(GrCubicEffect);
GrEffect* GrCubicEffect::TestCreate(SkRandom* random,
GrContext*,
const GrDrawTargetCaps& caps,
GrTexture*[]) {
GrEffect* effect;
do {
GrEffectEdgeType edgeType = static_cast<GrEffectEdgeType>(
random->nextULessThan(kGrEffectEdgeTypeCnt));
effect = GrCubicEffect::Create(edgeType, caps);
} while (NULL == effect);
return effect;
}