| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Inputs { |
| }; |
| struct Outputs { |
| float4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _outputStruct; |
| thread Outputs* _out = &_outputStruct; |
| _out->sk_FragColor = float4(1.0, 2.0, 3.0, 4.0); |
| _out->sk_FragColor = float4(float2x2(2.0)[0][0], float3x3(3.0)[0][0], float4x4(4.0)[0][0], 1.0); |
| _out->sk_FragColor = float4(1.0, 2.0, 3.0, 4.0); |
| _out->sk_FragColor = float4(1.0, 2.0, 3.0, 4.0); |
| _out->sk_FragColor = float4(float2x2(2.0)[0][0], float3x3(3.0)[0][0], float4x4(4.0)[0][0], 1.0); |
| _out->sk_FragColor = float4(1.0, bool2(false).x ? 1.0 : 0.0, bool3(true).x ? 1.0 : 0.0, bool4(false).x ? 1.0 : 0.0); |
| return *_out; |
| } |