blob: 37893f51f2241f8285a8dd41250a86428409ba98 [file] [log] [blame]
uniform half scalarArray[4];
uniform half2 pointArray[2];
void main() {
sk_OutColor = half4(scalarArray[0] * pointArray[0].x +
scalarArray[1] * pointArray[0].y +
scalarArray[2] * pointArray[1].x +
scalarArray[3] * pointArray[1].y);
}