| /* | 
 |  * Copyright 2017 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "gm/gm.h" | 
 | #include "include/core/SkBlendMode.h" | 
 | #include "include/core/SkCanvas.h" | 
 | #include "include/core/SkColor.h" | 
 | #include "include/core/SkFont.h" | 
 | #include "include/core/SkPaint.h" | 
 | #include "include/core/SkTypeface.h" | 
 | #include "include/core/SkTypes.h" | 
 | #include "tools/Resources.h" | 
 | #include "tools/ToolUtils.h" | 
 |  | 
 | // Hue, Saturation, Color, and Luminosity blend modes are oddballs. | 
 | // They nominally convert their inputs to unpremul, then to HSL, then | 
 | // mix-and-match H,S,and L from Src and Dst, then convert back, then premul. | 
 | // | 
 | // In practice that's slow, so instead we pick the color with the correct | 
 | // Hue, and then (approximately) apply the other's Saturation and/or Luminosity. | 
 | // This isn't just an optimization... it's how the modes are specified. | 
 | // | 
 | // Each mode's name describes the Src H,S,L components to keep, taking the | 
 | // others from Dst, where Color == Hue + Saturation.  Color and Luminosity | 
 | // are each other's complements; Hue and Saturation have no complement. | 
 | // | 
 | // All these modes were originally designed to operate on gamma-encoded values, | 
 | // and that's what everyone's used to seeing.  It's unclear wehther they make | 
 | // any sense in a gamma-correct world.  They certainly won't look at all similar. | 
 | // | 
 | // We have had many inconsistent implementations of these modes. | 
 | // This GM tries to demonstrate unambigously how they should work. | 
 | // | 
 | // To go along with our inconsistent implementations, there are two slightly | 
 | // inconsistent specifications of how to perform these blends, | 
 | //   web: https://www.w3.org/TR/compositing-1/#blendingnonseparable | 
 | //   KHR: https://www.khronos.org/registry/OpenGL/extensions/KHR/KHR_blend_equation_advanced.txt | 
 | // It looks like these are meant to be identical, but they disagree on at least ClipColor(). | 
 | // | 
 | // I think the KHR version is just wrong... it produces values >1.  So we use the web version. | 
 |  | 
 | static float min(float r, float g, float b) { return std::min(r, std::min(g, b)); } | 
 | static float max(float r, float g, float b) { return std::max(r, std::max(g, b)); } | 
 |  | 
 | static float sat(float r, float g, float b) { return max(r,g,b) - min(r,g,b); } | 
 | static float lum(float r, float g, float b) { return r*0.30f + g*0.59f + b*0.11f; } | 
 |  | 
 | // The two SetSat() routines in the specs look different, but they're logically equivalent. | 
 | // Both map the minimum channel to 0, maximum to s, and scale the middle proportionately. | 
 | // The KHR version has done a better job at simplifying its math, so we use it here. | 
 | static void set_sat(float* r, float* g, float* b, float s) { | 
 |     float mn = min(*r,*g,*b), | 
 |           mx = max(*r,*g,*b); | 
 |     auto channel = [=](float c) { | 
 |         return mx == mn ? 0 | 
 |                         : (c - mn) * s / (mx - mn); | 
 |     }; | 
 |     *r = channel(*r); | 
 |     *g = channel(*g); | 
 |     *b = channel(*b); | 
 | } | 
 | static void clip_color(float* r, float* g, float* b) { | 
 |     float l  = lum(*r,*g,*b), | 
 |           mn = min(*r,*g,*b), | 
 |           mx = max(*r,*g,*b); | 
 |     auto clip = [=](float c) { | 
 |         if (mn < 0) { c = l + (c - l) * (    l) / (l - mn); } | 
 |         if (mx > 1) { c = l + (c - l) * (1 - l) / (mx - l); } | 
 |         SkASSERT(-0.0001f <  c);   // This may end up very slightly negative... | 
 |         SkASSERT(       c <= 1); | 
 |         return c; | 
 |     }; | 
 |     *r = clip(*r); | 
 |     *g = clip(*g); | 
 |     *b = clip(*b); | 
 | } | 
 | static void set_lum(float* r, float* g, float* b, float l) { | 
 |     float diff = l - lum(*r,*g,*b); | 
 |     *r += diff; | 
 |     *g += diff; | 
 |     *b += diff; | 
 |     clip_color(r,g,b); | 
 | } | 
 |  | 
 |  | 
 | static void hue(float  dr, float  dg, float  db, | 
 |                 float* sr, float* sg, float* sb) { | 
 |     // Hue of Src, Saturation and Luminosity of Dst. | 
 |     float R = *sr, | 
 |           G = *sg, | 
 |           B = *sb; | 
 |     set_sat(&R,&G,&B, sat(dr,dg,db)); | 
 |     set_lum(&R,&G,&B, lum(dr,dg,db)); | 
 |     *sr = R; | 
 |     *sg = G; | 
 |     *sb = B; | 
 | } | 
 |  | 
 | static void saturation(float  dr, float  dg, float  db, | 
 |                        float* sr, float* sg, float* sb) { | 
 |     // Saturation of Src, Hue and Luminosity of Dst | 
 |     float R = dr, | 
 |           G = dg, | 
 |           B = db; | 
 |     set_sat(&R,&G,&B, sat(*sr,*sg,*sb)); | 
 |     set_lum(&R,&G,&B, lum( dr, dg, db));  // This may seem redundant, but it is not. | 
 |     *sr = R; | 
 |     *sg = G; | 
 |     *sb = B; | 
 | } | 
 |  | 
 | static void color(float  dr, float  dg, float  db, | 
 |                   float* sr, float* sg, float* sb) { | 
 |     // Hue and Saturation of Src, Luminosity of Dst. | 
 |     float R = *sr, | 
 |           G = *sg, | 
 |           B = *sb; | 
 |     set_lum(&R,&G,&B, lum(dr,dg,db)); | 
 |     *sr = R; | 
 |     *sg = G; | 
 |     *sb = B; | 
 | } | 
 |  | 
 | static void luminosity(float  dr, float  dg, float  db, | 
 |                        float* sr, float* sg, float* sb) { | 
 |     // Luminosity of Src, Hue and Saturation of Dst. | 
 |     float R = dr, | 
 |           G = dg, | 
 |           B = db; | 
 |     set_lum(&R,&G,&B, lum(*sr,*sg,*sb)); | 
 |     *sr = R; | 
 |     *sg = G; | 
 |     *sb = B; | 
 | } | 
 |  | 
 | static SkColor blend(SkColor dst, SkColor src, | 
 |                      void (*mode)(float,float,float, float*,float*,float*)) { | 
 |  | 
 |     SkASSERT(SkColorGetA(dst) == 0xff | 
 |           && SkColorGetA(src) == 0xff);   // Not fundamental, just simplifying for this GM. | 
 |  | 
 |     SkColor4f d = SkColor4f::FromColor(dst), | 
 |               s = SkColor4f::FromColor(src); | 
 |  | 
 |     mode( d.fR,  d.fG,  d.fB, | 
 |          &s.fR, &s.fG, &s.fB); | 
 |  | 
 |     return s.toSkColor(); | 
 | } | 
 |  | 
 | DEF_SIMPLE_GM(hsl, canvas, 600, 100) { | 
 |     SkPaint paint; | 
 |     SkFont  font(ToolUtils::create_portable_typeface()); | 
 |  | 
 |     const char* comment = "HSL blend modes are correct when you see no circles in the squares."; | 
 |     canvas->drawString(comment, 10,10, font, paint); | 
 |  | 
 |     // Just to keep things reaaaal simple, we'll only use opaque colors. | 
 |     SkPaint bg, fg; | 
 |     bg.setColor(0xff00ff00);  // Fully-saturated bright green,  H = 120°, S = 100%, L =  50%. | 
 |     fg.setColor(0xff7f3f7f);  // Partly-saturated dim magenta,  H = 300°, S = ~33%, L = ~37%. | 
 |  | 
 |     struct { | 
 |         SkBlendMode mode; | 
 |         void (*reference)(float,float,float, float*,float*,float*); | 
 |     } tests[] = { | 
 |         { SkBlendMode::kSrc,        nullptr    }, | 
 |         { SkBlendMode::kDst,        nullptr    }, | 
 |         { SkBlendMode::kHue,        hue        }, | 
 |         { SkBlendMode::kSaturation, saturation }, | 
 |         { SkBlendMode::kColor,      color      }, | 
 |         { SkBlendMode::kLuminosity, luminosity }, | 
 |     }; | 
 |     for (auto test : tests) { | 
 |         canvas->drawRect({20,20,80,80}, bg); | 
 |  | 
 |         fg.setBlendMode(test.mode); | 
 |         canvas->drawRect({20,20,80,80}, fg); | 
 |  | 
 |         if (test.reference) { | 
 |             SkPaint ref; | 
 |             ref.setColor(blend(bg.getColor(), fg.getColor(), test.reference)); | 
 |             canvas->drawCircle(50,50, 20, ref); | 
 |         } | 
 |  | 
 |         canvas->drawString(SkBlendMode_Name(test.mode), 20, 90, font, paint); | 
 |  | 
 |         canvas->translate(100,0); | 
 |     } | 
 | } | 
 |  | 
 | #include "include/effects/SkGradientShader.h" | 
 |  | 
 | // Trying to match sample images on https://www.w3.org/TR/compositing-1/#blendingnonseparable | 
 | // | 
 | static sk_sp<SkShader> make_grad(SkScalar width) { | 
 |     SkColor colors[] = { | 
 |         0xFF00CCCC, 0xFF0000CC, 0xFFCC00CC, 0xFFCC0000, 0xFFCCCC00, 0xFF00CC00, | 
 |     }; | 
 |     SkPoint pts[] = {{0, 0}, {width, 0}}; | 
 |  | 
 |     return SkGradientShader::MakeLinear(pts, colors, nullptr, SK_ARRAY_COUNT(colors), | 
 |                                         SkTileMode::kClamp); | 
 | } | 
 |  | 
 | DEF_SIMPLE_GM(HSL_duck, canvas, 1110, 620) { | 
 |     auto src = GetResourceAsImage("images/ducky.png"); | 
 |     auto dst = make_grad(src->width()); | 
 |     SkRect r = SkRect::MakeIWH(src->width(), src->height()); | 
 |  | 
 |     canvas->translate(10, 50); | 
 |     canvas->scale(0.5f, 0.5f); | 
 |  | 
 |     const struct { | 
 |         SkBlendMode fMode; | 
 |         const char* fName; | 
 |     } recs[] = { | 
 |         { SkBlendMode::kHue,        "Hue" }, | 
 |         { SkBlendMode::kSaturation, "Saturation" }, | 
 |         { SkBlendMode::kColor,      "Color" }, | 
 |         { SkBlendMode::kLuminosity, "Luminosity" }, | 
 |     }; | 
 |  | 
 |     SkFont font; | 
 |     font.setSize(40); | 
 |     font.setEdging(SkFont::Edging::kAntiAlias); | 
 |  | 
 |     canvas->save(); | 
 |     for (auto [_, name] : recs) { | 
 |         canvas->drawSimpleText(name, strlen(name), SkTextEncoding::kUTF8, 150, -20, | 
 |                                font, SkPaint()); | 
 |         canvas->translate(r.width() + 10, 0); | 
 |     } | 
 |     canvas->restore(); | 
 |  | 
 |     for (SkScalar src_a : {1.0f, 0.5f}) { | 
 |         canvas->save(); | 
 |         for (auto [mode, _] : recs) { | 
 |             SkPaint p; | 
 |             p.setShader(dst); | 
 |             canvas->drawRect(r, p); // bg | 
 |  | 
 |             p.setShader(nullptr); | 
 |             p.setBlendMode(mode); | 
 |             p.setAlphaf(src_a); | 
 |             canvas->drawImageRect(src, r, &p); | 
 |  | 
 |             canvas->translate(r.width() + 10, 0); | 
 |         } | 
 |         SkString str; | 
 |         str.printf("alpha %g", src_a); | 
 |         canvas->drawSimpleText(str.c_str(), str.size(), SkTextEncoding::kUTF8, 10, r.height()/2, | 
 |                                font, SkPaint()); | 
 |  | 
 |         canvas->restore(); | 
 |         canvas->translate(0, r.height() + 10); | 
 |     } | 
 | } |