| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "Benchmark.h" | |
| // This benchmark's runtime should be fairly constant for a given machine, | |
| // so it can be used as a baseline to control for thermal or other throttling. | |
| struct ControlBench : public Benchmark { | |
| const char* onGetName() override { return "control"; } | |
| bool isSuitableFor(Backend backend) override { return backend == kNonRendering_Backend; } | |
| void onDraw(int loops, SkCanvas*) override { | |
| // Nothing terribly useful: force a memory read, a memory write, and some math. | |
| volatile uint32_t rand = 0; | |
| for (int i = 0; i < 1000*loops; i++) { | |
| rand *= 1664525; | |
| rand += 1013904223; | |
| } | |
| } | |
| }; | |
| DEF_BENCH(return new ControlBench;) |