blob: f2ed4e85db231e78e2b7bd5146d230b573a6aaff [file] [log] [blame]
out vec4 sk_FragColor;
uniform sampler1D one;
uniform sampler2D two;
void main() {
vec4 a = texture(one, 0.0, -0.5);
vec4 b = texture(two, vec2(0.0), -0.5);
vec4 c = textureProj(one, vec2(0.0), -0.5);
vec4 d = textureProj(two, vec3(0.0), -0.5);
sk_FragColor = vec4(a.x, b.x, c.x, d.x);
}