blob: 24a84d175fa9d3e39f015d8b6bfce00e124ac785 [file]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkParticleAffector.h"
#include "SkCurve.h"
#include "SkParticleData.h"
#include "SkRandom.h"
class SkLinearVelocityAffector : public SkParticleAffector {
public:
SkLinearVelocityAffector(const SkCurve& angle = 0.0f,
const SkCurve& strength = 0.0f,
bool force = true)
: fAngle(angle)
, fStrength(strength)
, fForce(force) {}
REFLECTED(SkLinearVelocityAffector, SkParticleAffector)
void apply(SkParticleUpdateParams& params, SkParticlePoseAndVelocity& pv) override {
float angle = fAngle.eval(params.fParticleT, *params.fStableRandom);
SkScalar c, s = SkScalarSinCos(SkDegreesToRadians(angle), &c);
float strength = fStrength.eval(params.fParticleT, *params.fStableRandom);
SkVector force = { c * strength, s * strength };
if (fForce) {
pv.fVelocity.fLinear += force * params.fDeltaTime;
} else {
pv.fVelocity.fLinear = force;
}
}
void visitFields(SkFieldVisitor* v) override {
v->visit("Force", fForce);
v->visit("Angle", fAngle);
v->visit("Strength", fStrength);
}
private:
SkCurve fAngle;
SkCurve fStrength;
bool fForce;
};
class SkPointForceAffector : public SkParticleAffector {
public:
SkPointForceAffector(SkPoint point = { 0.0f, 0.0f }, SkScalar constant = 0.0f,
SkScalar invSquare = 0.0f)
: fPoint(point), fConstant(constant), fInvSquare(invSquare) {}
REFLECTED(SkPointForceAffector, SkParticleAffector)
void apply(SkParticleUpdateParams& params, SkParticlePoseAndVelocity& pv) override {
SkVector toPoint = fPoint - pv.fPose.fPosition;
SkScalar lenSquare = toPoint.dot(toPoint);
toPoint.normalize();
pv.fVelocity.fLinear += toPoint * (fConstant + (fInvSquare/lenSquare)) * params.fDeltaTime;
}
void visitFields(SkFieldVisitor* v) override {
v->visit("Point", fPoint);
v->visit("Constant", fConstant);
v->visit("InvSquare", fInvSquare);
}
private:
SkPoint fPoint;
SkScalar fConstant;
SkScalar fInvSquare;
};
class SkOrientAlongVelocityAffector : public SkParticleAffector {
public:
SkOrientAlongVelocityAffector() {}
REFLECTED(SkOrientAlongVelocityAffector, SkParticleAffector)
void apply(SkParticleUpdateParams& params, SkParticlePoseAndVelocity& pv) override {
SkVector heading = pv.fVelocity.fLinear;
if (!heading.normalize()) {
heading.set(0, -1);
}
pv.fPose.fHeading = heading;
}
void visitFields(SkFieldVisitor*) override {}
};
class SkSizeAffector : public SkParticleAffector {
public:
SkSizeAffector(const SkCurve& curve = 1.0f) : fCurve(curve) {}
REFLECTED(SkSizeAffector, SkParticleAffector)
void apply(SkParticleUpdateParams& params, SkParticlePoseAndVelocity& pv) override {
pv.fPose.fScale = fCurve.eval(params.fParticleT, *params.fStableRandom);
}
void visitFields(SkFieldVisitor* v) override {
v->visit("Curve", fCurve);
}
private:
SkCurve fCurve;
};
void SkParticleAffector::RegisterAffectorTypes() {
REGISTER_REFLECTED(SkParticleAffector);
REGISTER_REFLECTED(SkLinearVelocityAffector);
REGISTER_REFLECTED(SkPointForceAffector);
REGISTER_REFLECTED(SkOrientAlongVelocityAffector);
REGISTER_REFLECTED(SkSizeAffector);
}
sk_sp<SkParticleAffector> SkParticleAffector::MakeLinearVelocity(const SkCurve& angle,
const SkCurve& strength,
bool force) {
return sk_sp<SkParticleAffector>(new SkLinearVelocityAffector(angle, strength, force));
}
sk_sp<SkParticleAffector> SkParticleAffector::MakePointForce(SkPoint point, SkScalar constant,
SkScalar invSquare) {
return sk_sp<SkParticleAffector>(new SkPointForceAffector(point, constant, invSquare));
}
sk_sp<SkParticleAffector> SkParticleAffector::MakeOrientAlongVelocity() {
return sk_sp<SkParticleAffector>(new SkOrientAlongVelocityAffector());
}
sk_sp<SkParticleAffector> SkParticleAffector::MakeSizeAffector(const SkCurve& curve) {
return sk_sp<SkParticleAffector>(new SkSizeAffector(curve));
}