blob: 58c8e2f21b520493ca380a6b4cee1904305b748b [file]
/*
* Copyright 2019 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkCurve_DEFINED
#define SkCurve_DEFINED
#include "SkScalar.h"
#include "SkTArray.h"
class SkFieldVisitor;
class SkRandom;
/**
* SkCurve implements a keyframed 1D function, useful for animating values over time. This pattern
* is common in digital content creation tools. An SkCurve might represent rotation, scale, opacity,
* or any other scalar quantity.
*
* An SkCurve has a logical domain of [0, 1], and is made of one or more SkCurveSegments.
* Each segment describes the behavior of the curve in some sub-domain. For an SkCurve with N
* segments, there are (N - 1) intermediate x-values that subdivide the domain. The first and last
* x-values are implicitly 0 and 1:
*
* 0 ... x[0] ... x[1] ... ... 1
* Segment_0 Segment_1 ... Segment_N-1
*
* Each segment describes a function over [0, 1] - x-values are re-normalized to the segment's
* domain when being evaluated. The segments are cubic polynomials, defined by four values (fMin).
* These are the values at x=0 and x=1, as well as control points at x=1/3 and x=2/3.
*
* For segments with fConstant == true, only the first value is used (fMin[0]).
*
* Each segment has two additional features for creating interesting (and varied) animation:
* - A segment can be ranged. Ranged segments have two sets of coefficients, and a random value
* taken from the SkRandom will be used to lerp betwen them. Typically, the SkRandom passed to
* eval will be in the same state at each call, so this value will be stable. That causes a
* ranged SkCurve to produce a single smooth cubic function somewhere within the range defined
* by fMin and fMax.
* - A segment can be bidirectional. In that case, after a value is computed, it will be negated
* 50% of the time.
*/
struct SkCurveSegment {
SkScalar eval(SkScalar x, SkRandom& random) const;
void visitFields(SkFieldVisitor* v);
void setConstant(SkScalar c) {
fConstant = true;
fRanged = false;
fMin[0] = c;
}
SkScalar fMin[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
SkScalar fMax[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
bool fConstant = true;
bool fRanged = false;
bool fBidirectional = false;
};
struct SkCurve {
SkCurve(SkScalar c = 0.0f) {
fSegments.push_back().setConstant(c);
}
// Evaluate this curve at x, using random for curves that have ranged or bidirectional segments.
SkScalar eval(SkScalar x, SkRandom& random) const;
void visitFields(SkFieldVisitor* v);
// Returns the (very conversative) range of this SkCurve in extents (as [minimum, maximum]).
void getExtents(SkScalar extents[2]) const;
// It should always be true that (fXValues.count() + 1) == fSegments.count()
SkTArray<SkScalar, true> fXValues;
SkTArray<SkCurveSegment, true> fSegments;
};
#endif // SkCurve_DEFINED