|  | // Copyright 2020 Google LLC. | 
|  | // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | 
|  | #include "tools/fiddle/examples.h" | 
|  | REG_FIDDLE(skpaint_compose_shader, 256, 256, false, 0) { | 
|  | // skpaint_compose_shader | 
|  | void draw(SkCanvas* canvas) { | 
|  | SkColor colors[2] = {SK_ColorBLUE, SK_ColorYELLOW}; | 
|  | SkPaint paint; | 
|  | paint.setShader(SkShaders::Blend(SkBlendMode::kDifference, | 
|  | SkGradientShader::MakeRadial(SkPoint::Make(128.0f, 128.0f), | 
|  | 180.0f, | 
|  | colors, | 
|  | nullptr, | 
|  | 2, | 
|  | SkTileMode::kClamp, | 
|  | 0, | 
|  | nullptr), | 
|  | SkShaders::MakeTurbulence(0.025f, 0.025f, 2, 0.0f, nullptr))); | 
|  | canvas->drawPaint(paint); | 
|  | } | 
|  | }  // END FIDDLE |