blob: 796a867fe5dc404a08734d6c8f832ac95c220306 [file]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrVkTypes_DEFINED
#define GrVkTypes_DEFINED
#ifdef SK_VULKAN
#include <vulkan/vulkan_core.h>
#else
#include "../../../third_party/vulkan/vulkan/vulkan_core.h"
#endif
#ifndef VK_VERSION_1_1
#error Skia requires the use of Vulkan 1.1 headers
#endif
#include <functional>
#include "GrTypes.h"
typedef intptr_t GrVkBackendMemory;
/**
* Types for interacting with Vulkan resources created externally to Skia. GrBackendObjects for
* Vulkan textures are really const GrVkImageInfo*
*/
struct GrVkAlloc {
GrVkAlloc()
: fMemory(VK_NULL_HANDLE)
, fOffset(0)
, fSize(0)
, fFlags(0)
, fBackendMemory(0)
, fUsesSystemHeap(false) {}
GrVkAlloc(VkDeviceMemory memory, VkDeviceSize offset, VkDeviceSize size, uint32_t flags)
: fMemory(memory)
, fOffset(offset)
, fSize(size)
, fFlags(flags)
, fBackendMemory(0)
, fUsesSystemHeap(false) {}
VkDeviceMemory fMemory; // can be VK_NULL_HANDLE iff is an RT and is borrowed
VkDeviceSize fOffset;
VkDeviceSize fSize; // this can be indeterminate iff Tex uses borrow semantics
uint32_t fFlags;
GrVkBackendMemory fBackendMemory; // handle to memory allocated via GrVkMemoryAllocator.
enum Flag {
kNoncoherent_Flag = 0x1, // memory must be flushed to device after mapping
kMappable_Flag = 0x2, // memory is able to be mapped.
};
bool operator==(const GrVkAlloc& that) const {
return fMemory == that.fMemory && fOffset == that.fOffset && fSize == that.fSize &&
fFlags == that.fFlags && fUsesSystemHeap == that.fUsesSystemHeap;
}
private:
friend class GrVkHeap; // For access to usesSystemHeap
bool fUsesSystemHeap;
};
struct GrVkImageInfo {
VkImage fImage;
GrVkAlloc fAlloc;
VkImageTiling fImageTiling;
VkImageLayout fImageLayout;
VkFormat fFormat;
uint32_t fLevelCount;
uint32_t fCurrentQueueFamily;
GrVkImageInfo()
: fImage(VK_NULL_HANDLE)
, fAlloc()
, fImageTiling(VK_IMAGE_TILING_OPTIMAL)
, fImageLayout(VK_IMAGE_LAYOUT_UNDEFINED)
, fFormat(VK_FORMAT_UNDEFINED)
, fLevelCount(0)
, fCurrentQueueFamily(VK_QUEUE_FAMILY_IGNORED) {}
GrVkImageInfo(VkImage image, GrVkAlloc alloc, VkImageTiling imageTiling, VkImageLayout layout,
VkFormat format, uint32_t levelCount,
uint32_t currentQueueFamily = VK_QUEUE_FAMILY_IGNORED)
: fImage(image)
, fAlloc(alloc)
, fImageTiling(imageTiling)
, fImageLayout(layout)
, fFormat(format)
, fLevelCount(levelCount)
, fCurrentQueueFamily(currentQueueFamily) {}
GrVkImageInfo(const GrVkImageInfo& info, VkImageLayout layout)
: fImage(info.fImage)
, fAlloc(info.fAlloc)
, fImageTiling(info.fImageTiling)
, fImageLayout(layout)
, fFormat(info.fFormat)
, fLevelCount(info.fLevelCount)
, fCurrentQueueFamily(info.fCurrentQueueFamily) {}
// This gives a way for a client to update the layout of the Image if they change the layout
// while we're still holding onto the wrapped texture. They will first need to get a handle
// to our internal GrVkImageInfo by calling getTextureHandle on a GrVkTexture.
void updateImageLayout(VkImageLayout layout) { fImageLayout = layout; }
bool operator==(const GrVkImageInfo& that) const {
return fImage == that.fImage && fAlloc == that.fAlloc &&
fImageTiling == that.fImageTiling && fImageLayout == that.fImageLayout &&
fFormat == that.fFormat && fLevelCount == that.fLevelCount;
}
};
using GrVkGetProc = std::function<PFN_vkVoidFunction(
const char*, // function name
VkInstance, // instance or VK_NULL_HANDLE
VkDevice // device or VK_NULL_HANDLE
)>;
/**
* This object is wrapped in a GrBackendDrawableInfo and passed in as an argument to
* drawBackendGpu() calls on an SkDrawable. The drawable will use this info to inject direct
* Vulkan calls into our stream of GPU draws.
*
* The SkDrawable is given a secondary VkCommandBuffer in which to record draws. The GPU backend
* will then execute that command buffer within a render pass it is using for its own draws. The
* drawable is also given the attachment of the color index, a compatible VkRenderPass, and the
* VkFormat of the color attachment so that it can make VkPipeline objects for the draws. The
* SkDrawable must not alter the state of the VkRenderpass or sub pass.
*
* Additionally, the SkDrawable may fill in the passed in fDrawBounds with the bounds of the draws
* that it submits to the command buffer. This will be used by the GPU backend for setting the
* bounds in vkCmdBeginRenderPass. If fDrawBounds is not updated, we will assume that the entire
* attachment may have been written to.
*
* The SkDrawable is always allowed to create its own command buffers and submit them to the queue
* to render offscreen textures which will be sampled in draws added to the passed in
* VkCommandBuffer. If this is done the SkDrawable is in charge of adding the required memory
* barriers to the queue for the sampled images since the Skia backend will not do this.
*/
struct GrVkDrawableInfo {
VkCommandBuffer fSecondaryCommandBuffer;
uint32_t fColorAttachmentIndex;
VkRenderPass fCompatibleRenderPass;
uint32_t fImageAttachmentIndex;
VkFormat fFormat;
VkRect2D* fDrawBounds;
};
#endif