blob: f9977b2a4671584f1dc77d62689b4325aba01457 [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gl/SkGLContext.h"
#include <X11/Xlib.h>
#include <GL/glx.h>
#include <GL/glu.h>
namespace {
/* Note: Skia requires glx 1.3 or newer */
/* This struct is taken from a mesa demo. Please update as required */
static const struct { int major, minor; } gl_versions[] = {
{1, 0},
{1, 1},
{1, 2},
{1, 3},
{1, 4},
{1, 5},
{2, 0},
{2, 1},
{3, 0},
{3, 1},
{3, 2},
{3, 3},
{4, 0},
{4, 1},
{4, 2},
{4, 3},
{4, 4},
{0, 0} /* end of list */
};
#define NUM_GL_VERSIONS SK_ARRAY_COUNT(gl_versions)
static bool ctxErrorOccurred = false;
static int ctxErrorHandler(Display *dpy, XErrorEvent *ev) {
ctxErrorOccurred = true;
return 0;
}
class GLXGLContext : public SkGLContext {
public:
GLXGLContext(GrGLStandard forcedGpuAPI);
virtual ~GLXGLContext() SK_OVERRIDE;
virtual void makeCurrent() const SK_OVERRIDE;
virtual void swapBuffers() const SK_OVERRIDE;
private:
void destroyGLContext();
GLXContext fContext;
Display* fDisplay;
Pixmap fPixmap;
GLXPixmap fGlxPixmap;
};
GLXGLContext::GLXGLContext(GrGLStandard forcedGpuAPI)
: fContext(NULL)
, fDisplay(NULL)
, fPixmap(0)
, fGlxPixmap(0) {
fDisplay = XOpenDisplay(0);
if (!fDisplay) {
SkDebugf("Failed to open X display.\n");
this->destroyGLContext();
return;
}
// Get a matching FB config
static int visual_attribs[] = {
GLX_X_RENDERABLE , True,
GLX_DRAWABLE_TYPE , GLX_PIXMAP_BIT,
None
};
int glx_major, glx_minor;
// FBConfigs were added in GLX version 1.3.
if (!glXQueryVersion(fDisplay, &glx_major, &glx_minor) ||
((glx_major == 1) && (glx_minor < 3)) || (glx_major < 1)) {
SkDebugf("GLX version 1.3 or higher required.\n");
this->destroyGLContext();
return;
}
//SkDebugf("Getting matching framebuffer configs.\n");
int fbcount;
GLXFBConfig *fbc = glXChooseFBConfig(fDisplay, DefaultScreen(fDisplay),
visual_attribs, &fbcount);
if (!fbc) {
SkDebugf("Failed to retrieve a framebuffer config.\n");
this->destroyGLContext();
return;
}
//SkDebugf("Found %d matching FB configs.\n", fbcount);
// Pick the FB config/visual with the most samples per pixel
//SkDebugf("Getting XVisualInfos.\n");
int best_fbc = -1, best_num_samp = -1;
int i;
for (i = 0; i < fbcount; ++i) {
XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, fbc[i]);
if (vi) {
int samp_buf, samples;
glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf);
glXGetFBConfigAttrib(fDisplay, fbc[i], GLX_SAMPLES, &samples);
//SkDebugf(" Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d,"
// " SAMPLES = %d\n",
// i, (unsigned int)vi->visualid, samp_buf, samples);
if (best_fbc < 0 || (samp_buf && samples > best_num_samp))
best_fbc = i, best_num_samp = samples;
}
XFree(vi);
}
GLXFBConfig bestFbc = fbc[best_fbc];
// Be sure to free the FBConfig list allocated by glXChooseFBConfig()
XFree(fbc);
// Get a visual
XVisualInfo *vi = glXGetVisualFromFBConfig(fDisplay, bestFbc);
//SkDebugf("Chosen visual ID = 0x%x\n", (unsigned int)vi->visualid);
fPixmap = XCreatePixmap(fDisplay, RootWindow(fDisplay, vi->screen), 10, 10, vi->depth);
if (!fPixmap) {
SkDebugf("Failed to create pixmap.\n");
this->destroyGLContext();
return;
}
fGlxPixmap = glXCreateGLXPixmap(fDisplay, vi, fPixmap);
// Done with the visual info data
XFree(vi);
// Create the context
// Install an X error handler so the application won't exit if GL 3.0
// context allocation fails.
//
// Note this error handler is global.
// All display connections in all threads of a process use the same
// error handler, so be sure to guard against other threads issuing
// X commands while this code is running.
ctxErrorOccurred = false;
int (*oldHandler)(Display*, XErrorEvent*) =
XSetErrorHandler(&ctxErrorHandler);
// Get the default screen's GLX extension list
const char *glxExts = glXQueryExtensionsString(
fDisplay, DefaultScreen(fDisplay)
);
// Check for the GLX_ARB_create_context extension string and the function.
// If either is not present, use GLX 1.3 context creation method.
if (!gluCheckExtension(reinterpret_cast<const GLubyte*>("GLX_ARB_create_context"),
reinterpret_cast<const GLubyte*>(glxExts))) {
if (kGLES_GrGLStandard != forcedGpuAPI) {
fContext = glXCreateNewContext(fDisplay, bestFbc, GLX_RGBA_TYPE, 0, True);
}
} else {
//SkDebugf("Creating context.\n");
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB =
(PFNGLXCREATECONTEXTATTRIBSARBPROC) glXGetProcAddressARB((GrGLubyte*)"glXCreateContextAttribsARB");
if (kGLES_GrGLStandard == forcedGpuAPI) {
if (gluCheckExtension(
reinterpret_cast<const GLubyte*>("GLX_EXT_create_context_es2_profile"),
reinterpret_cast<const GLubyte*>(glxExts))) {
static const int context_attribs_gles[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
None
};
fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True,
context_attribs_gles);
}
} else {
// Well, unfortunately GLX will not just give us the highest context so instead we have
// to do this nastiness
for (i = NUM_GL_VERSIONS - 2; i > 0 ; i--) {
/* don't bother below GL 3.0 */
if (gl_versions[i].major == 3 && gl_versions[i].minor == 0) {
break;
}
// On Nvidia GPUs, to use Nv Path rendering we need a compatibility profile for the
// time being.
// TODO when Nvidia implements NVPR on Core profiles, we should start requesting
// core here
static const int context_attribs_gl[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, gl_versions[i].major,
GLX_CONTEXT_MINOR_VERSION_ARB, gl_versions[i].minor,
GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB,
None
};
fContext =
glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True, context_attribs_gl);
// Sync to ensure any errors generated are processed.
XSync(fDisplay, False);
if (!ctxErrorOccurred && fContext) {
break;
}
// try again
ctxErrorOccurred = false;
}
// Couldn't create GL 3.0 context.
// Fall back to old-style 2.x context.
// When a context version below 3.0 is requested,
// implementations will return the newest context version
// compatible with OpenGL versions less than version 3.0.
if (ctxErrorOccurred || !fContext) {
static const int context_attribs_gl_fallback[] = {
GLX_CONTEXT_MAJOR_VERSION_ARB, 1,
GLX_CONTEXT_MINOR_VERSION_ARB, 0,
None
};
ctxErrorOccurred = false;
fContext = glXCreateContextAttribsARB(fDisplay, bestFbc, 0, True,
context_attribs_gl_fallback);
}
}
}
// Sync to ensure any errors generated are processed.
XSync(fDisplay, False);
// Restore the original error handler
XSetErrorHandler(oldHandler);
if (ctxErrorOccurred || !fContext) {
SkDebugf("Failed to create an OpenGL context.\n");
this->destroyGLContext();
return;
}
// Verify that context is a direct context
if (!glXIsDirect(fDisplay, fContext)) {
//SkDebugf("Indirect GLX rendering context obtained.\n");
} else {
//SkDebugf("Direct GLX rendering context obtained.\n");
}
//SkDebugf("Making context current.\n");
if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
SkDebugf("Could not set the context.\n");
this->destroyGLContext();
return;
}
fGL.reset(GrGLCreateNativeInterface());
if (NULL == fGL.get()) {
SkDebugf("Failed to create gl interface");
this->destroyGLContext();
return;
}
if (!fGL->validate()) {
SkDebugf("Failed to validate gl interface");
this->destroyGLContext();
return;
}
}
GLXGLContext::~GLXGLContext() {
this->destroyGLContext();
}
void GLXGLContext::destroyGLContext() {
fGL.reset(NULL);
if (fDisplay) {
glXMakeCurrent(fDisplay, 0, 0);
if (fContext) {
glXDestroyContext(fDisplay, fContext);
fContext = NULL;
}
if (fGlxPixmap) {
glXDestroyGLXPixmap(fDisplay, fGlxPixmap);
fGlxPixmap = 0;
}
if (fPixmap) {
XFreePixmap(fDisplay, fPixmap);
fPixmap = 0;
}
XCloseDisplay(fDisplay);
fDisplay = NULL;
}
}
void GLXGLContext::makeCurrent() const {
if (!glXMakeCurrent(fDisplay, fGlxPixmap, fContext)) {
SkDebugf("Could not set the context.\n");
}
}
void GLXGLContext::swapBuffers() const {
glXSwapBuffers(fDisplay, fGlxPixmap);
}
} // anonymous namespace
SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI) {
GLXGLContext* ctx = SkNEW_ARGS(GLXGLContext, (forcedGpuAPI));
if (!ctx->isValid()) {
SkDELETE(ctx);
return NULL;
}
return ctx;
}