| /* | 
 |  * Copyright 2012 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "SkSurface_Gpu.h" | 
 | #include "GrBackendSurface.h" | 
 | #include "GrCaps.h" | 
 | #include "GrContextPriv.h" | 
 | #include "GrRenderTarget.h" | 
 | #include "GrRenderTargetContextPriv.h" | 
 | #include "GrRenderTargetProxyPriv.h" | 
 | #include "GrTexture.h" | 
 | #include "SkCanvas.h" | 
 | #include "SkDeferredDisplayList.h" | 
 | #include "SkGpuDevice.h" | 
 | #include "SkImagePriv.h" | 
 | #include "SkImage_Base.h" | 
 | #include "SkImage_Gpu.h" | 
 | #include "SkSurfaceCharacterization.h" | 
 | #include "SkSurface_Base.h" | 
 |  | 
 | #if SK_SUPPORT_GPU | 
 |  | 
 | SkSurface_Gpu::SkSurface_Gpu(sk_sp<SkGpuDevice> device) | 
 |     : INHERITED(device->width(), device->height(), &device->surfaceProps()) | 
 |     , fDevice(std::move(device)) { | 
 |     SkASSERT(fDevice->accessRenderTargetContext()->asSurfaceProxy()->priv().isExact()); | 
 | } | 
 |  | 
 | SkSurface_Gpu::~SkSurface_Gpu() { | 
 | } | 
 |  | 
 | static GrRenderTarget* prepare_rt_for_external_access(SkSurface_Gpu* surface, | 
 |                                                       SkSurface::BackendHandleAccess access) { | 
 |     switch (access) { | 
 |         case SkSurface::kFlushRead_BackendHandleAccess: | 
 |             break; | 
 |         case SkSurface::kFlushWrite_BackendHandleAccess: | 
 |         case SkSurface::kDiscardWrite_BackendHandleAccess: | 
 |             // for now we don't special-case on Discard, but we may in the future. | 
 |             surface->notifyContentWillChange(SkSurface::kRetain_ContentChangeMode); | 
 |             break; | 
 |     } | 
 |  | 
 |     // Grab the render target *after* firing notifications, as it may get switched if CoW kicks in. | 
 |     surface->getDevice()->flush(); | 
 |     GrRenderTargetContext* rtc = surface->getDevice()->accessRenderTargetContext(); | 
 |     return rtc->accessRenderTarget(); | 
 | } | 
 |  | 
 | GrBackendTexture SkSurface_Gpu::onGetBackendTexture(BackendHandleAccess access) { | 
 |     GrRenderTarget* rt = prepare_rt_for_external_access(this, access); | 
 |     if (!rt) { | 
 |         return GrBackendTexture(); // invalid | 
 |     } | 
 |     GrTexture* texture = rt->asTexture(); | 
 |     if (texture) { | 
 |         return texture->getBackendTexture(); | 
 |     } | 
 |     return GrBackendTexture(); // invalid | 
 | } | 
 |  | 
 | GrBackendRenderTarget SkSurface_Gpu::onGetBackendRenderTarget(BackendHandleAccess access) { | 
 |     GrRenderTarget* rt = prepare_rt_for_external_access(this, access); | 
 |     if (!rt) { | 
 |         return GrBackendRenderTarget(); // invalid | 
 |     } | 
 |  | 
 |     return rt->getBackendRenderTarget(); | 
 | } | 
 |  | 
 | SkCanvas* SkSurface_Gpu::onNewCanvas() { return new SkCanvas(fDevice); } | 
 |  | 
 | sk_sp<SkSurface> SkSurface_Gpu::onNewSurface(const SkImageInfo& info) { | 
 |     int sampleCount = fDevice->accessRenderTargetContext()->numColorSamples(); | 
 |     GrSurfaceOrigin origin = fDevice->accessRenderTargetContext()->origin(); | 
 |     // TODO: Make caller specify this (change virtual signature of onNewSurface). | 
 |     static const SkBudgeted kBudgeted = SkBudgeted::kNo; | 
 |     return SkSurface::MakeRenderTarget(fDevice->context(), kBudgeted, info, sampleCount, | 
 |                                        origin, &this->props()); | 
 | } | 
 |  | 
 | sk_sp<SkImage> SkSurface_Gpu::onNewImageSnapshot() { | 
 |     GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext(); | 
 |     if (!rtc) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     GrContext* ctx = fDevice->context(); | 
 |  | 
 |     if (!rtc->asSurfaceProxy()) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     SkBudgeted budgeted = rtc->asSurfaceProxy()->isBudgeted(); | 
 |  | 
 |     sk_sp<GrTextureProxy> srcProxy = rtc->asTextureProxyRef(); | 
 |     // If the original render target is a buffer originally created by the client, then we don't | 
 |     // want to ever retarget the SkSurface at another buffer we create. Force a copy now to avoid | 
 |     // copy-on-write. | 
 |     if (!srcProxy || rtc->priv().refsWrappedObjects()) { | 
 |         SkASSERT(rtc->origin() == rtc->asSurfaceProxy()->origin()); | 
 |  | 
 |         srcProxy = GrSurfaceProxy::Copy(ctx, rtc->asSurfaceProxy(), rtc->mipMapped(), budgeted); | 
 |     } | 
 |  | 
 |     const SkImageInfo info = fDevice->imageInfo(); | 
 |     sk_sp<SkImage> image; | 
 |     if (srcProxy) { | 
 |         // The renderTargetContext coming out of SkGpuDevice should always be exact and the | 
 |         // above copy creates a kExact surfaceContext. | 
 |         SkASSERT(srcProxy->priv().isExact()); | 
 |         image = sk_make_sp<SkImage_Gpu>(sk_ref_sp(ctx), kNeedNewImageUniqueID, info.alphaType(), | 
 |                                         std::move(srcProxy), info.refColorSpace(), budgeted); | 
 |     } | 
 |     return image; | 
 | } | 
 |  | 
 | void SkSurface_Gpu::onWritePixels(const SkPixmap& src, int x, int y) { | 
 |     fDevice->writePixels(src, x, y); | 
 | } | 
 |  | 
 | // Create a new render target and, if necessary, copy the contents of the old | 
 | // render target into it. Note that this flushes the SkGpuDevice but | 
 | // doesn't force an OpenGL flush. | 
 | void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { | 
 |     GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext(); | 
 |  | 
 |     // are we sharing our backing proxy with the image? Note this call should never create a new | 
 |     // image because onCopyOnWrite is only called when there is a cached image. | 
 |     sk_sp<SkImage> image(this->refCachedImage()); | 
 |     SkASSERT(image); | 
 |  | 
 |     GrSurfaceProxy* imageProxy = ((SkImage_Base*) image.get())->peekProxy(); | 
 |     SkASSERT(imageProxy); | 
 |  | 
 |     if (rtc->asSurfaceProxy()->underlyingUniqueID() == imageProxy->underlyingUniqueID()) { | 
 |         fDevice->replaceRenderTargetContext(SkSurface::kRetain_ContentChangeMode == mode); | 
 |     } else if (kDiscard_ContentChangeMode == mode) { | 
 |         this->SkSurface_Gpu::onDiscard(); | 
 |     } | 
 | } | 
 |  | 
 | void SkSurface_Gpu::onDiscard() { | 
 |     fDevice->accessRenderTargetContext()->discard(); | 
 | } | 
 |  | 
 | GrSemaphoresSubmitted SkSurface_Gpu::onFlush(int numSemaphores, | 
 |                                              GrBackendSemaphore signalSemaphores[]) { | 
 |     return fDevice->flushAndSignalSemaphores(numSemaphores, signalSemaphores); | 
 | } | 
 |  | 
 | bool SkSurface_Gpu::onWait(int numSemaphores, const GrBackendSemaphore* waitSemaphores) { | 
 |     return fDevice->wait(numSemaphores, waitSemaphores); | 
 | } | 
 |  | 
 | bool SkSurface_Gpu::onCharacterize(SkSurfaceCharacterization* characterization) const { | 
 |     GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext(); | 
 |     GrContext* ctx = fDevice->context(); | 
 |  | 
 |     int maxResourceCount; | 
 |     size_t maxResourceBytes; | 
 |     ctx->getResourceCacheLimits(&maxResourceCount, &maxResourceBytes); | 
 |  | 
 |     bool mipmapped = rtc->asTextureProxy() ? GrMipMapped::kYes == rtc->asTextureProxy()->mipMapped() | 
 |                                            : false; | 
 |  | 
 |     // TODO: the addition of colorType to the surfaceContext should remove this calculation | 
 |     SkColorType ct; | 
 |     if (!GrPixelConfigToColorType(rtc->colorSpaceInfo().config(), &ct)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     bool usesGLFBO0 = rtc->asRenderTargetProxy()->rtPriv().glRTFBOIDIs0(); | 
 |     // We should never get in the situation where we have a texture render target that is also | 
 |     // backend by FBO 0. | 
 |     SkASSERT(!usesGLFBO0 || !SkToBool(rtc->asTextureProxy())); | 
 |  | 
 |     SkImageInfo ii = SkImageInfo::Make(rtc->width(), rtc->height(), ct, kPremul_SkAlphaType, | 
 |                                        rtc->colorSpaceInfo().refColorSpace()); | 
 |  | 
 |     characterization->set(ctx->threadSafeProxy(), maxResourceBytes, ii, rtc->origin(), | 
 |                           rtc->colorSpaceInfo().config(), rtc->fsaaType(), rtc->numStencilSamples(), | 
 |                           SkSurfaceCharacterization::Textureable(SkToBool(rtc->asTextureProxy())), | 
 |                           SkSurfaceCharacterization::MipMapped(mipmapped), | 
 |                           SkSurfaceCharacterization::UsesGLFBO0(usesGLFBO0), this->props()); | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool SkSurface_Gpu::isCompatible(const SkSurfaceCharacterization& characterization) const { | 
 |     GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext(); | 
 |     GrContext* ctx = fDevice->context(); | 
 |  | 
 |     if (!characterization.isValid()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // As long as the current state if the context allows for greater or equal resources, | 
 |     // we allow the DDL to be replayed. | 
 |     // DDL TODO: should we just remove the resource check and ignore the cache limits on playback? | 
 |     int maxResourceCount; | 
 |     size_t maxResourceBytes; | 
 |     ctx->getResourceCacheLimits(&maxResourceCount, &maxResourceBytes); | 
 |  | 
 |     if (characterization.isTextureable()) { | 
 |         if (!rtc->asTextureProxy()) { | 
 |             // If the characterization was textureable we require the replay dest to also be | 
 |             // textureable. If the characterized surface wasn't textureable we allow the replay | 
 |             // dest to be textureable. | 
 |             return false; | 
 |         } | 
 |  | 
 |         if (characterization.isMipMapped() && | 
 |             GrMipMapped::kNo == rtc->asTextureProxy()->mipMapped()) { | 
 |             // Fail if the DDL's surface was mipmapped but the replay surface is not. | 
 |             // Allow drawing to proceed if the DDL was not mipmapped but the replay surface is. | 
 |             return false; | 
 |         } | 
 |     } | 
 |  | 
 |     if (characterization.usesGLFBO0() != rtc->asRenderTargetProxy()->rtPriv().glRTFBOIDIs0()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // TODO: the addition of colorType to the surfaceContext should remove this calculation | 
 |     SkColorType rtcColorType; | 
 |     if (!GrPixelConfigToColorType(rtc->colorSpaceInfo().config(), &rtcColorType)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     return characterization.contextInfo() && characterization.contextInfo()->matches(ctx) && | 
 |            characterization.cacheMaxResourceBytes() <= maxResourceBytes && | 
 |            characterization.origin() == rtc->origin() && | 
 |            characterization.config() == rtc->colorSpaceInfo().config() && | 
 |            characterization.width() == rtc->width() && | 
 |            characterization.height() == rtc->height() && | 
 |            characterization.colorType() == rtcColorType && | 
 |            characterization.fsaaType() == rtc->fsaaType() && | 
 |            characterization.stencilCount() == rtc->numStencilSamples() && | 
 |            SkColorSpace::Equals(characterization.colorSpace(), | 
 |                                 rtc->colorSpaceInfo().colorSpace()) && | 
 |            characterization.surfaceProps() == rtc->surfaceProps(); | 
 | } | 
 |  | 
 | bool SkSurface_Gpu::onDraw(const SkDeferredDisplayList* ddl) { | 
 |     if (!ddl || !this->isCompatible(ddl->characterization())) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     GrRenderTargetContext* rtc = fDevice->accessRenderTargetContext(); | 
 |     GrContext* ctx = fDevice->context(); | 
 |  | 
 |     ctx->contextPriv().copyOpListsFromDDL(ddl, rtc->asRenderTargetProxy()); | 
 |     return true; | 
 | } | 
 |  | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | bool SkSurface_Gpu::Valid(const SkImageInfo& info) { | 
 |     return true; | 
 | } | 
 |  | 
 | bool SkSurface_Gpu::Valid(const GrCaps* caps, GrPixelConfig config, SkColorSpace* colorSpace) { | 
 |     switch (config) { | 
 |         case kSRGBA_8888_GrPixelConfig: | 
 |         case kSBGRA_8888_GrPixelConfig: | 
 |             return caps->srgbSupport(); | 
 |         default: | 
 |             return true; | 
 |     } | 
 | } | 
 |  | 
 | sk_sp<SkSurface> SkSurface::MakeRenderTarget(GrContext* context, | 
 |                                              const SkSurfaceCharacterization& c, | 
 |                                              SkBudgeted budgeted) { | 
 |     if (!context || !c.isValid()) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     if (c.usesGLFBO0()) { | 
 |         // If we are making the surface we will never use FBO0. | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     if (!SkSurface_Gpu::Valid(context->contextPriv().caps(), c.config(), c.colorSpace())) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     // In order to ensure compatibility we have to match the backend format (i.e. the GrPixelConfig | 
 |     // of the characterization) | 
 |     GrSurfaceDesc desc; | 
 |     desc.fFlags = kRenderTarget_GrSurfaceFlag; | 
 |     desc.fWidth = c.width(); | 
 |     desc.fHeight = c.height(); | 
 |     desc.fConfig = c.config(); | 
 |     desc.fSampleCnt = c.stencilCount(); | 
 |  | 
 |     const GrBackendFormat format = | 
 |             context->contextPriv().caps()->getBackendFormatFromColorType(c.colorType()); | 
 |  | 
 |     sk_sp<GrSurfaceContext> sc( | 
 |             context->contextPriv().makeDeferredSurfaceContext(format, desc, c.origin(), | 
 |                                                               GrMipMapped(c.isMipMapped()), | 
 |                                                               SkBackingFit::kExact, budgeted, | 
 |                                                               c.refColorSpace(), | 
 |                                                               &c.surfaceProps())); | 
 |     if (!sc || !sc->asRenderTargetContext()) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     sk_sp<SkGpuDevice> device(SkGpuDevice::Make(context, sk_ref_sp(sc->asRenderTargetContext()), | 
 |                                                 c.width(), c.height(), | 
 |                                                 SkGpuDevice::kClear_InitContents)); | 
 |     if (!device) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     sk_sp<SkSurface> s = sk_make_sp<SkSurface_Gpu>(std::move(device)); | 
 | #ifdef SK_DEBUG | 
 |     if (s) { | 
 |         SkSurface_Gpu* gpuSurface = static_cast<SkSurface_Gpu*>(s.get()); | 
 |         SkASSERT(gpuSurface->isCompatible(c)); | 
 |     } | 
 | #endif | 
 |  | 
 |     return s; | 
 | } | 
 |  | 
 |  | 
 | sk_sp<SkSurface> SkSurface::MakeRenderTarget(GrContext* ctx, SkBudgeted budgeted, | 
 |                                              const SkImageInfo& info, int sampleCount, | 
 |                                              GrSurfaceOrigin origin, const SkSurfaceProps* props, | 
 |                                              bool shouldCreateWithMips) { | 
 |     if (!ctx) { | 
 |         return nullptr; | 
 |     } | 
 |     if (!SkSurface_Gpu::Valid(info)) { | 
 |         return nullptr; | 
 |     } | 
 |     sampleCount = SkTMax(1, sampleCount); | 
 |     GrMipMapped mipMapped = shouldCreateWithMips ? GrMipMapped::kYes : GrMipMapped::kNo; | 
 |  | 
 |     if (!ctx->contextPriv().caps()->mipMapSupport()) { | 
 |         mipMapped = GrMipMapped::kNo; | 
 |     } | 
 |  | 
 |     sk_sp<SkGpuDevice> device(SkGpuDevice::Make( | 
 |             ctx, budgeted, info, sampleCount, origin, props, mipMapped, | 
 |             SkGpuDevice::kClear_InitContents)); | 
 |     if (!device) { | 
 |         return nullptr; | 
 |     } | 
 |     return sk_make_sp<SkSurface_Gpu>(std::move(device)); | 
 | } | 
 |  | 
 | sk_sp<SkSurface> SkSurface_Gpu::MakeWrappedRenderTarget(GrContext* context, | 
 |                                                         sk_sp<GrRenderTargetContext> rtc) { | 
 |     if (!context) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     int w = rtc->width(); | 
 |     int h = rtc->height(); | 
 |     sk_sp<SkGpuDevice> device( | 
 |             SkGpuDevice::Make(context, std::move(rtc), w, h, SkGpuDevice::kUninit_InitContents)); | 
 |     if (!device) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     return sk_make_sp<SkSurface_Gpu>(std::move(device)); | 
 | } | 
 |  | 
 | bool validate_backend_texture(GrContext* ctx, const GrBackendTexture& tex, GrPixelConfig* config, | 
 |                               int sampleCnt, SkColorType ct, sk_sp<SkColorSpace> cs, | 
 |                               bool texturable) { | 
 |     if (!tex.isValid()) { | 
 |         return false; | 
 |     } | 
 |     // TODO: Create a SkImageColorInfo struct for color, alpha, and color space so we don't need to | 
 |     // create a fake image info here. | 
 |     SkImageInfo info = SkImageInfo::Make(1, 1, ct, kPremul_SkAlphaType, cs); | 
 |  | 
 |     if (!SkSurface_Gpu::Valid(info)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (!ctx->contextPriv().caps()->validateBackendTexture(tex, ct, config)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     // We don't require that the client gave us an exact valid sample cnt. However, it must be | 
 |     // less than the max supported sample count and 1 if MSAA is unsupported for the color type. | 
 |     if (!ctx->contextPriv().caps()->getRenderTargetSampleCount(sampleCnt, *config)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (texturable && !ctx->contextPriv().caps()->isConfigTexturable(*config)) { | 
 |         return false; | 
 |     } | 
 |     return true; | 
 | } | 
 |  | 
 | sk_sp<SkSurface> SkSurface::MakeFromBackendTexture(GrContext* context, const GrBackendTexture& tex, | 
 |                                                    GrSurfaceOrigin origin, int sampleCnt, | 
 |                                                    SkColorType colorType, | 
 |                                                    sk_sp<SkColorSpace> colorSpace, | 
 |                                                    const SkSurfaceProps* props) { | 
 |     if (!context) { | 
 |         return nullptr; | 
 |     } | 
 |     sampleCnt = SkTMax(1, sampleCnt); | 
 |     GrBackendTexture texCopy = tex; | 
 |     if (!validate_backend_texture(context, texCopy, &texCopy.fConfig, | 
 |                                   sampleCnt, colorType, colorSpace, true)) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     if (!context) { | 
 |         return nullptr; | 
 |     } | 
 |     if (!SkSurface_Gpu::Valid(context->contextPriv().caps(), texCopy.config(), colorSpace.get())) { | 
 |         return nullptr; | 
 |     } | 
 |     sampleCnt = SkTMax(1, sampleCnt); | 
 |  | 
 |     sk_sp<GrRenderTargetContext> rtc(context->contextPriv().makeBackendTextureRenderTargetContext( | 
 |         texCopy, | 
 |         origin, | 
 |         sampleCnt, | 
 |         std::move(colorSpace), | 
 |         props)); | 
 |     if (!rtc) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     sk_sp<SkGpuDevice> device(SkGpuDevice::Make(context, std::move(rtc), texCopy.width(), | 
 |                                                 texCopy.height(), | 
 |                                                 SkGpuDevice::kUninit_InitContents)); | 
 |     if (!device) { | 
 |         return nullptr; | 
 |     } | 
 |     return sk_make_sp<SkSurface_Gpu>(std::move(device)); | 
 | } | 
 |  | 
 | bool validate_backend_render_target(GrContext* ctx, const GrBackendRenderTarget& rt, | 
 |                                     GrPixelConfig* config, SkColorType ct, sk_sp<SkColorSpace> cs) { | 
 |     // TODO: Create a SkImageColorInfo struct for color, alpha, and color space so we don't need to | 
 |     // create a fake image info here. | 
 |     SkImageInfo info = SkImageInfo::Make(1, 1, ct, kPremul_SkAlphaType, cs); | 
 |  | 
 |     if (!SkSurface_Gpu::Valid(info)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (!ctx->contextPriv().caps()->validateBackendRenderTarget(rt, ct, config)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     if (rt.sampleCnt() > 1) { | 
 |         if (ctx->contextPriv().caps()->maxRenderTargetSampleCount(*config) <= 1) { | 
 |             return false; | 
 |         } | 
 |     } else if (!ctx->contextPriv().caps()->isConfigRenderable(*config)) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | sk_sp<SkSurface> SkSurface::MakeFromBackendRenderTarget(GrContext* context, | 
 |                                                         const GrBackendRenderTarget& rt, | 
 |                                                         GrSurfaceOrigin origin, | 
 |                                                         SkColorType colorType, | 
 |                                                         sk_sp<SkColorSpace> colorSpace, | 
 |                                                         const SkSurfaceProps* props) { | 
 |     if (!context) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     GrBackendRenderTarget rtCopy = rt; | 
 |     if (!validate_backend_render_target(context, rtCopy, &rtCopy.fConfig, colorType, colorSpace)) { | 
 |         return nullptr; | 
 |     } | 
 |     if (!SkSurface_Gpu::Valid(context->contextPriv().caps(), rtCopy.config(), colorSpace.get())) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     if (!context) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     sk_sp<GrRenderTargetContext> rtc( | 
 |             context->contextPriv().makeBackendRenderTargetRenderTargetContext( | 
 |                     rtCopy, origin, std::move(colorSpace), props)); | 
 |     if (!rtc) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     sk_sp<SkGpuDevice> device(SkGpuDevice::Make(context, std::move(rtc), rtCopy.width(), | 
 |                                                 rtCopy.height(), | 
 |                                                 SkGpuDevice::kUninit_InitContents)); | 
 |     if (!device) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     return sk_make_sp<SkSurface_Gpu>(std::move(device)); | 
 | } | 
 |  | 
 | sk_sp<SkSurface> SkSurface::MakeFromBackendTextureAsRenderTarget(GrContext* context, | 
 |                                                                  const GrBackendTexture& tex, | 
 |                                                                  GrSurfaceOrigin origin, | 
 |                                                                  int sampleCnt, | 
 |                                                                  SkColorType colorType, | 
 |                                                                  sk_sp<SkColorSpace> colorSpace, | 
 |                                                                  const SkSurfaceProps* props) { | 
 |     if (!context) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     sampleCnt = SkTMax(1, sampleCnt); | 
 |     GrBackendTexture texCopy = tex; | 
 |     if (!validate_backend_texture(context, texCopy, &texCopy.fConfig, | 
 |                                   sampleCnt, colorType, colorSpace, false)) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     if (!SkSurface_Gpu::Valid(context->contextPriv().caps(), texCopy.config(), colorSpace.get())) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     sk_sp<GrRenderTargetContext> rtc( | 
 |         context->contextPriv().makeBackendTextureAsRenderTargetRenderTargetContext( | 
 |             texCopy, | 
 |             origin, | 
 |             sampleCnt, | 
 |             std::move(colorSpace), | 
 |             props)); | 
 |     if (!rtc) { | 
 |         return nullptr; | 
 |     } | 
 |  | 
 |     sk_sp<SkGpuDevice> device(SkGpuDevice::Make(context, std::move(rtc), tex.width(), tex.height(), | 
 |                                                 SkGpuDevice::kUninit_InitContents)); | 
 |     if (!device) { | 
 |         return nullptr; | 
 |     } | 
 |     return sk_make_sp<SkSurface_Gpu>(std::move(device)); | 
 | } | 
 |  | 
 | #endif |