Add support for half float alpha textures.

This allows us to create distance field textures with better precision,
which may help text quality.

BUG=skia:3103

Review URL: https://codereview.chromium.org/762923003
diff --git a/include/gpu/GrColor.h b/include/gpu/GrColor.h
index f862ecc..98bdb22 100644
--- a/include/gpu/GrColor.h
+++ b/include/gpu/GrColor.h
@@ -168,6 +168,7 @@
         kA_GrColorComponentFlag,        // kR11_EAC_GrPixelConfig
         kRGBA_GrColorComponentFlags,    // kASTC_12x12_GrPixelConfig
         kRGBA_GrColorComponentFlags,    // kRGBA_float_GrPixelConfig
+        kA_GrColorComponentFlag,        // kAlpha_16_GrPixelConfig
     };
     return kFlags[config];
 
@@ -183,6 +184,7 @@
     GR_STATIC_ASSERT(9  == kR11_EAC_GrPixelConfig);
     GR_STATIC_ASSERT(10 == kASTC_12x12_GrPixelConfig);
     GR_STATIC_ASSERT(11 == kRGBA_float_GrPixelConfig);
+    GR_STATIC_ASSERT(12 == kAlpha_half_GrPixelConfig);
     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kFlags) == kGrPixelConfigCnt);
 }
 
diff --git a/include/gpu/GrTypes.h b/include/gpu/GrTypes.h
index 0ef964d..1ed7070 100644
--- a/include/gpu/GrTypes.h
+++ b/include/gpu/GrTypes.h
@@ -302,7 +302,13 @@
      * Byte order is r, g, b, a.  This color format is 32 bits per channel
      */
     kRGBA_float_GrPixelConfig,
-    kLast_GrPixelConfig = kRGBA_float_GrPixelConfig
+
+    /**
+     * This color format is a single 16 bit float channel
+     */
+    kAlpha_half_GrPixelConfig,
+
+    kLast_GrPixelConfig = kAlpha_half_GrPixelConfig
 };
 static const int kGrPixelConfigCnt = kLast_GrPixelConfig + 1;
 
@@ -364,6 +370,7 @@
             return 1;
         case kRGB_565_GrPixelConfig:
         case kRGBA_4444_GrPixelConfig:
+        case kAlpha_half_GrPixelConfig:
             return 2;
         case kRGBA_8888_GrPixelConfig:
         case kBGRA_8888_GrPixelConfig:
@@ -382,6 +389,7 @@
             return 1;
         case kRGB_565_GrPixelConfig:
         case kRGBA_4444_GrPixelConfig:
+        case kAlpha_half_GrPixelConfig:
             return 2;
         case kRGBA_8888_GrPixelConfig:
         case kBGRA_8888_GrPixelConfig:
@@ -408,6 +416,7 @@
         case kLATC_GrPixelConfig:
         case kASTC_12x12_GrPixelConfig:
         case kAlpha_8_GrPixelConfig:
+        case kAlpha_half_GrPixelConfig:
             return true;
         default:
             return false;
diff --git a/src/core/SkHalf.h b/src/core/SkHalf.h
index 3fd0779..7e41c6f 100644
--- a/src/core/SkHalf.h
+++ b/src/core/SkHalf.h
@@ -15,6 +15,10 @@
 // only used for storage
 typedef uint16_t SkHalf;
 
+#define SK_HalfMin      0x0400   // 2^-24  (minimum positive normal value)
+#define SK_HalfMax      0x7bff   // 65504
+#define SK_HalfEpsilon  0x1400   // 2^-10
+
 // convert between half and single precision floating point
 float SkHalfToFloat(SkHalf h);
 SkHalf SkFloatToHalf(float f);
diff --git a/src/gpu/GrDrawTarget.cpp b/src/gpu/GrDrawTarget.cpp
index 7728ea5..65764b8 100644
--- a/src/gpu/GrDrawTarget.cpp
+++ b/src/gpu/GrDrawTarget.cpp
@@ -1104,7 +1104,8 @@
         "LATC",     // kLATC_GrPixelConfig,
         "R11EAC",   // kR11_EAC_GrPixelConfig,
         "ASTC12x12",// kASTC_12x12_GrPixelConfig,
-        "RGBAFloat",  // kRGBA_float_GrPixelConfig
+        "RGBAFloat",// kRGBA_float_GrPixelConfig
+        "AlphaHalf",// kAlpha_half_GrPixelConfig
     };
     GR_STATIC_ASSERT(0  == kUnknown_GrPixelConfig);
     GR_STATIC_ASSERT(1  == kAlpha_8_GrPixelConfig);
@@ -1118,6 +1119,7 @@
     GR_STATIC_ASSERT(9  == kR11_EAC_GrPixelConfig);
     GR_STATIC_ASSERT(10 == kASTC_12x12_GrPixelConfig);
     GR_STATIC_ASSERT(11 == kRGBA_float_GrPixelConfig);
+    GR_STATIC_ASSERT(12 == kAlpha_half_GrPixelConfig);
     GR_STATIC_ASSERT(SK_ARRAY_COUNT(kConfigNames) == kGrPixelConfigCnt);
 
     SkASSERT(!fConfigRenderSupport[kUnknown_GrPixelConfig][0]);
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index b4ee4a6..cf442a0 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -390,7 +390,6 @@
 }
 
 void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
-
     // OpenGL < 3.0
     //  no support for render targets unless the GL_ARB_framebuffer_object
     //  extension is supported (in which case we get ALPHA, RED, RG, RGB,
@@ -470,8 +469,24 @@
 
     if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) {
         fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true;
+        if (kGL_GrGLStandard == standard) {
+            fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = true;
+        } else {
+            // for now we don't support float point MSAA on ES
+            fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false;
+        }
     }
 
+    if (this->isConfigTexturable(kAlpha_half_GrPixelConfig)) {
+        fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
+        if (kGL_GrGLStandard == standard) {
+            fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = true;
+        } else {
+            // for now we don't support float point MSAA on ES
+            fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false;
+        }
+    }
+    
     // If we don't support MSAA then undo any places above where we set a config as renderable with
     // msaa.
     if (kNone_MSFBOType == fMSFBOType) {
@@ -607,6 +622,19 @@
                          ctxInfo.hasExtension("GL_OES_texture_float"));
     }
     fConfigTextureSupport[kRGBA_float_GrPixelConfig] = hasFPTextures;
+
+    // Check for fp16 texture support
+    // NOTE: We disallow floating point textures on ES devices if linear
+    // filtering modes are not supported.  This is for simplicity, but a more
+    // granular approach is possible.  Coincidentally, 16-bit floating point textures became part of
+    // the standard in ES3.1 / OGL 3.1, hence the shorthand
+    bool hasHalfFPTextures = version >= GR_GL_VER(3, 1);
+    if (!hasHalfFPTextures) {
+        hasHalfFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") ||
+        (ctxInfo.hasExtension("OES_texture_half_float_linear") &&
+         ctxInfo.hasExtension("GL_OES_texture_half_float"));
+    }
+    fConfigTextureSupport[kAlpha_half_GrPixelConfig] = hasHalfFPTextures && fTextureRedSupport;
 }
 
 bool GrGLCaps::doReadPixelsSupported(const GrGLInterface* intf,
diff --git a/src/gpu/gl/GrGLDefines.h b/src/gpu/gl/GrGLDefines.h
index 68d8da8..dc9468f 100644
--- a/src/gpu/gl/GrGLDefines.h
+++ b/src/gpu/gl/GrGLDefines.h
@@ -302,7 +302,9 @@
 #define GR_GL_INT                            0x1404
 #define GR_GL_UNSIGNED_INT                   0x1405
 #define GR_GL_FLOAT                          0x1406
+#define GR_GL_HALF_FLOAT                     0x140B
 #define GR_GL_FIXED                          0x140C
+#define GR_GL_HALF_FLOAT_OES                 0x8D61
 
 /* Lighting */
 #define GR_GL_LIGHTING                       0x0B50
@@ -379,6 +381,8 @@
 #define GR_GL_ALPHA8                         0x803C
 
 #define GR_GL_R8                             0x8229
+#define GR_GL_R16F                           0x822D
+#define GR_GL_ALPHA16F                       0x881C
 
 /* PixelType */
 /*      GL_UNSIGNED_BYTE */
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 383427d..56eeb47 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -2245,6 +2245,20 @@
             *externalType = GR_GL_FLOAT;
             break;
 
+        case kAlpha_half_GrPixelConfig:
+            if (this->glCaps().textureRedSupport()) {
+                *internalFormat = GR_GL_R16F;
+                *externalFormat = GR_GL_RED;
+                *externalType = (kGLES_GrGLStandard == this->glStandard()) ? GR_GL_HALF_FLOAT
+                                                                           : GR_GL_HALF_FLOAT_OES;
+            } else {
+                *internalFormat = GR_GL_ALPHA16F;
+                *externalFormat = GR_GL_ALPHA;
+                *externalType = (kGLES_GrGLStandard == this->glStandard()) ? GR_GL_HALF_FLOAT
+                                                                           : GR_GL_HALF_FLOAT_OES;
+            }
+            break;
+            
         default:
             return false;
     }
diff --git a/tests/FloatingPointTextureTest.cpp b/tests/FloatingPointTextureTest.cpp
index e058c11..d6074b9 100644
--- a/tests/FloatingPointTextureTest.cpp
+++ b/tests/FloatingPointTextureTest.cpp
@@ -17,10 +17,12 @@
 #include "GrContext.h"
 #include "GrTexture.h"
 #include "GrContextFactory.h"
+
 #include "SkGpuDevice.h"
+#include "SkHalf.h"
 
 static const int DEV_W = 100, DEV_H = 100;
-static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * sizeof(float);
+static const int FP_CONTROL_ARRAY_SIZE = DEV_W * DEV_H * 4;
 static const float kMaxIntegerRepresentableInSPFloatingPoint = 16777216;  // 2 ^ 24
 
 static const SkIRect DEV_RECT = SkIRect::MakeWH(DEV_W, DEV_H);
@@ -77,4 +79,59 @@
     }
 }
 
+static const int HALF_CONTROL_ARRAY_SIZE = DEV_W * DEV_H;
+
+DEF_GPUTEST(HalfFloatTextureTest, reporter, factory) {
+    SkHalf controlPixelData[HALF_CONTROL_ARRAY_SIZE];
+    SkHalf readBuffer[HALF_CONTROL_ARRAY_SIZE];
+    for (int i = 0; i < HALF_CONTROL_ARRAY_SIZE; i += 4) {
+        controlPixelData[i] = SK_HalfMin;
+        controlPixelData[i + 1] = SK_HalfMax;
+        controlPixelData[i + 2] = SK_HalfEpsilon;
+        controlPixelData[i + 3] = 0x6800;   // 2^11
+    }
+    
+    for (int origin = 0; origin < 2; ++origin) {
+        int glCtxTypeCnt = 1;
+        glCtxTypeCnt = GrContextFactory::kGLContextTypeCnt;
+        for (int glCtxType = 0; glCtxType < glCtxTypeCnt; ++glCtxType) {
+            GrSurfaceDesc desc;
+            desc.fFlags = kRenderTarget_GrSurfaceFlag;
+            desc.fWidth = DEV_W;
+            desc.fHeight = DEV_H;
+            desc.fConfig = kAlpha_half_GrPixelConfig;
+            desc.fOrigin = 0 == origin ?
+            kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
+            
+            GrContext* context = NULL;
+            GrContextFactory::GLContextType type =
+            static_cast<GrContextFactory::GLContextType>(glCtxType);
+            if (!GrContextFactory::IsRenderingGLContext(type)) {
+                continue;
+            }
+            context = factory->get(type);
+            if (NULL == context){
+                continue;
+            }
+            
+            SkAutoTUnref<GrTexture> fpTexture(context->createUncachedTexture(desc,
+                                                                             NULL,
+                                                                             0));
+            
+            // 16-bit floating point textures are NOT supported everywhere
+            if (NULL == fpTexture) {
+                continue;
+            }
+            
+            // write square
+            fpTexture->writePixels(0, 0, DEV_W, DEV_H, desc.fConfig, controlPixelData, 0);
+            fpTexture->readPixels(0, 0, DEV_W, DEV_H, desc.fConfig, readBuffer, 0);
+            for (int j = 0; j < HALF_CONTROL_ARRAY_SIZE; ++j) {
+                SkASSERT(readBuffer[j] == controlPixelData[j]);
+                REPORTER_ASSERT(reporter, readBuffer[j] == controlPixelData[j]);
+            }
+        }
+    }
+}
+
 #endif