| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/PaintParams.h" |
| |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkShader.h" |
| #include "src/core/SkBlendModeBlender.h" |
| #include "src/core/SkBlenderBase.h" |
| #include "src/core/SkColorSpacePriv.h" |
| #include "src/core/SkImageInfoPriv.h" |
| #include "src/effects/colorfilters/SkColorFilterBase.h" |
| #include "src/gpu/Blend.h" |
| #include "src/gpu/DitherUtils.h" |
| #include "src/gpu/graphite/ContextUtils.h" |
| #include "src/gpu/graphite/DrawContext.h" |
| #include "src/gpu/graphite/KeyContext.h" |
| #include "src/gpu/graphite/KeyHelpers.h" |
| #include "src/gpu/graphite/PaintParamsKey.h" |
| #include "src/gpu/graphite/PipelineData.h" |
| #include "src/gpu/graphite/RecorderPriv.h" |
| |
| namespace skgpu::graphite { |
| |
| namespace { |
| |
| // This should be kept in sync w/ SkPaintPriv::ShouldDither and PaintOption::shouldDither |
| bool should_dither(const PaintParams& p, SkColorType dstCT) { |
| // The paint dither flag can veto. |
| if (!p.dither()) { |
| return false; |
| } |
| |
| if (dstCT == kUnknown_SkColorType) { |
| return false; |
| } |
| |
| // We always dither 565 or 4444 when requested. |
| if (dstCT == kRGB_565_SkColorType || dstCT == kARGB_4444_SkColorType) { |
| return true; |
| } |
| |
| // Otherwise, dither is only needed for non-const paints. |
| return p.imageShader() || (p.shader() && !as_SB(p.shader())->isConstant()); |
| } |
| |
| std::pair<const SkBlender*, SkBlendMode> get_final_blend(const SkBlender* blender) { |
| if (!blender) { |
| return {nullptr, SkBlendMode::kSrcOver}; |
| } |
| |
| auto optionalBlendMode = as_BB(blender)->asBlendMode(); |
| if (optionalBlendMode.has_value()) { |
| return {nullptr, *optionalBlendMode}; |
| } else { |
| return {blender, SkBlendMode::kSrc}; |
| } |
| } |
| |
| // This produces the final DstUsage flags except for the src-over case, which returns flags assuming |
| // that it is opaque and optimized to src. Once toKey() determines opacity, the flags only need to |
| // be adjusted if that assumption no longer holds. |
| SkEnumBitMask<DstUsage> get_dst_usage(const Caps* caps, |
| TextureFormat targetFormat, |
| const PaintParams& paint, |
| Coverage rendererCoverage, |
| const SkShader* clipShader, |
| const NonMSAAClip& nonMSAAClip) { |
| SkEnumBitMask<DstUsage> dstUsage = DstUsage::kDependsOnDst; |
| if (paint.finalBlender()) { |
| dstUsage |= DstUsage::kDstReadRequired; |
| } else { |
| const bool hasAnalyticClip = clipShader || !nonMSAAClip.isEmpty(); |
| Coverage effectiveCoverage = rendererCoverage; |
| if (effectiveCoverage == Coverage::kNone && hasAnalyticClip) { |
| effectiveCoverage = Coverage::kSingleChannel; |
| } |
| |
| const SkBlendMode finalBlendMode = paint.finalBlendMode(); |
| if (!CanUseHardwareBlending(caps, targetFormat, finalBlendMode, effectiveCoverage)) { |
| dstUsage |= DstUsage::kDstReadRequired; |
| } |
| if (finalBlendMode > SkBlendMode::kLastCoeffMode) { |
| dstUsage |= DstUsage::kAdvancedBlend; |
| } |
| |
| if (!hasAnalyticClip && (finalBlendMode == SkBlendMode::kSrc || |
| finalBlendMode == SkBlendMode::kSrcOver)) { |
| if (rendererCoverage != Coverage::kNone) { |
| // For kSrc, kDstOnlyUsedByRenderer is the correct final usage. For kSrcOver, |
| // we optimistically add it on the assumption the rest of the paint will be |
| // opaque. toKey() must remove this flag if it's not opaque. |
| dstUsage |= DstUsage::kDstOnlyUsedByRenderer; |
| } else { |
| // For kSrc, we definitely now do not depend on the dst so we can remove that |
| // flag entirely. Optimistically we also remove it for kSrcOver under the |
| // assumption that the paint is opaque; if toKey() finds that is not the case, |
| // it must restore the flag. |
| SkASSERT(dstUsage == DstUsage::kDependsOnDst); |
| dstUsage = DstUsage::kNone; |
| } |
| } |
| |
| } |
| return dstUsage; |
| } |
| |
| } // anonymous namespace |
| |
| PaintParams::PaintParams(const SkPaint& paint, |
| const SimpleImage* imageOverride, |
| const SkBlender* primitiveBlender, |
| bool skipColorXform, |
| bool ignoreShader) |
| : fColor(paint.getColor4f()) |
| , fFinalBlend(get_final_blend(paint.getBlender())) |
| , fShader(ignoreShader ? nullptr : paint.getShader()) |
| , fImageShader(imageOverride) |
| , fColorFilter(paint.getColorFilter()) |
| , fPrimitiveBlender(primitiveBlender) |
| , fSkipColorXform(skipColorXform) |
| , fDither(paint.isDither()) { |
| if (fFinalBlend.second == SkBlendMode::kClear) { |
| // None of the other effects are relevant, the final src color for blending is transparent |
| // and we can consolidate its blend mode to kSrc. This is helpful to restrict the number of |
| // pipelines that will actually have DstUsage::kNone. |
| fFinalBlend.second = SkBlendMode::kSrc; |
| fColor = SkColors::kTransparent; |
| fShader = nullptr; |
| fImageShader = nullptr; |
| fColorFilter = nullptr; |
| fPrimitiveBlender = nullptr; |
| fDither = false; |
| } else if (!fPrimitiveBlender) { |
| // NOTE: We can still have an alpha-only fImageShader and still want to try simplifying the |
| // paint's shader to a solid color for the alpha image's colorization. |
| SkColor4f constantColor; |
| if (fShader && as_SB(fShader)->isConstant(&constantColor)) { |
| // The original fColor and `constantColor` are un-premul sRGB, but we need to preserve |
| // the paint's alpha. |
| float origA = fColor.fA; |
| fColor = constantColor; |
| fColor.fA *= origA; |
| fShader = nullptr; |
| } |
| // We can't apply the color filter to the color if a shader modifies it, including when the |
| // image shader is alpha-only. The image's per-pixel alpha modulates the paint color |
| // *before* the color filter is evaluated. |
| if (!fShader && !fImageShader && fColorFilter) { |
| fColor = fColorFilter->filterColor4f(fColor, |
| sk_srgb_singleton(), |
| sk_srgb_singleton()); |
| fColorFilter = nullptr; |
| } |
| } |
| } |
| |
| PaintParams::PaintParams(const SkPaint& paint, |
| const SkBlender* primitiveBlender, |
| bool skipColorXform, |
| bool ignoreShader) |
| : PaintParams(paint, |
| /*imageOverride=*/nullptr, |
| primitiveBlender, |
| skipColorXform, |
| ignoreShader) {} |
| |
| PaintParams::PaintParams(const SkPaint& paint, const SimpleImage& imageOverride, float xtraAlpha) |
| : PaintParams(paint, |
| &imageOverride, |
| /*primitiveBlender=*/nullptr, |
| /*skipColorXform=*/false, |
| // For color images, the paint's original shader is ignored. |
| /*ignoreShader=*/!SkColorTypeIsAlphaOnly(imageOverride.fImage->colorType())) { |
| // Multiply in the extra alpha that's allowed to be set on an ImageSetEntry. Accepting it here |
| // avoids needing to modify the SkPaint providing the base color. |
| fColor.fA *= xtraAlpha; |
| } |
| |
| PaintParams::PaintParams(const SkColor4f& color, SkBlendMode finalBlendMode) |
| : fColor(finalBlendMode == SkBlendMode::kClear ? SkColors::kTransparent : color) |
| , fFinalBlend({nullptr, finalBlendMode == SkBlendMode::kClear ? SkBlendMode::kSrc |
| : finalBlendMode}) |
| , fShader(nullptr) |
| , fImageShader(nullptr) |
| , fColorFilter(nullptr) |
| , fPrimitiveBlender(nullptr) |
| , fSkipColorXform(false) |
| , fDither(false) {} |
| |
| SkColor4f PaintParams::Color4fPrepForDst(SkColor4f srcColor, const SkColorInfo& dstColorInfo) { |
| // xform from sRGB to the destination colorspace |
| SkColorSpaceXformSteps steps(sk_srgb_singleton(), kUnpremul_SkAlphaType, |
| dstColorInfo.colorSpace(), kUnpremul_SkAlphaType); |
| |
| SkColor4f result = srcColor; |
| steps.apply(result.vec()); |
| return result; |
| } |
| |
| /////////////////////////////////////////////////////////////////////////////////////////////////// |
| |
| ShadingParams::ShadingParams(const Caps* caps, |
| const PaintParams& paint, |
| const NonMSAAClip& nonMSAAClip, |
| const SkShader* clipShader, |
| Coverage coverage, |
| TextureFormat targetFormat) |
| : fPaint(paint) |
| , fNonMSAAClip(nonMSAAClip) |
| , fClipShader(clipShader) |
| , fDstUsage(get_dst_usage(caps, targetFormat, paint, coverage, fClipShader, fNonMSAAClip)) |
| #if defined(SK_DEBUG) |
| , fCoverage(coverage) |
| #endif |
| {} |
| |
| bool ShadingParams::addPaintColorToKey(const KeyContext& keyContext) const { |
| const auto& simpleImage = fPaint.imageShader(); |
| if (simpleImage) { |
| // There is an implicit image shader, match handling of SkModifyPaintForDrawImageRect |
| if (fPaint.shader()) { |
| // Alpha-only images for drawImageRect() get colorized with the paint's shader. This |
| // differs from alpha-only image shaders that might be encountered within an SkShader |
| // graph, which get colorized by the paint's opaque color. |
| SkASSERT(SkColorTypeIsAlphaOnly(simpleImage->fImage->colorType())); |
| Blend(keyContext, |
| /* addBlendToKey */ [&] () -> void { |
| AddFixedBlendMode(keyContext, SkBlendMode::kDstIn); |
| }, |
| /* addSrcToKey = */ [&] () -> void { |
| // Since colorization is handled here, disable paint color-colorization later. |
| AddToKey(keyContext.withExtraFlags( |
| KeyGenFlags::kDisableAlphaOnlyImageColorization), |
| *simpleImage); |
| }, |
| /* addDstToKey = */ [&] () -> void { |
| AddToKey(keyContext, fPaint.shader()); |
| }); |
| return false; // Colorizing with an alpha-only texture probably isn't opaque |
| } else { |
| // Encode the image structure directly, which includes handling alpha-only images that |
| // combine with the paint's color (RGB1) stored on `keyContext`. |
| AddToKey(keyContext, *simpleImage); |
| return simpleImage->fImage->isOpaque(); |
| } |
| } else if (fPaint.shader()) { |
| AddToKey(keyContext, fPaint.shader()); |
| return fPaint.shader()->isOpaque(); |
| } else { |
| RGBPaintColorBlock::AddBlock(keyContext); |
| return true; // rgb1, always opaque |
| } |
| } |
| |
| /** |
| * Primitive blend blocks are used to blend either the paint color or the output of another shader |
| * with a primitive color emitted by certain draw geometry calls (drawVertices, drawAtlas, etc.). |
| * Dst: primitiveColor Src: Paint color/shader output |
| */ |
| bool ShadingParams::handlePrimitiveColor(const KeyContext& keyContext) const { |
| // If no primitive blending is required, simply add the paint color. |
| if (!fPaint.primitiveBlender()) { |
| return this->addPaintColorToKey(keyContext); |
| } |
| |
| // If no color space conversion is required and the primitive blend mode is kDst, the src |
| // branch of the blend does not matter and we can simply emit the primitive color. |
| std::optional<SkBlendMode> primBlend = as_BB(fPaint.primitiveBlender())->asBlendMode(); |
| const bool canSkipBlendStep = fPaint.skipPrimitiveColorXform() && |
| primBlend == SkBlendMode::kDst; |
| |
| if (canSkipBlendStep) { |
| AddPrimitiveColor(keyContext, fPaint.skipPrimitiveColorXform()); |
| return false; |
| } |
| |
| bool srcIsOpaque = false; |
| Blend(keyContext, |
| /* addBlendToKey= */ [&] () -> void { |
| AddToKey(keyContext, fPaint.primitiveBlender()); |
| }, |
| /* addSrcToKey= */ [&] () -> void { |
| srcIsOpaque = this->addPaintColorToKey(keyContext); |
| }, |
| /* addDstToKey= */ [&] () -> void { |
| AddPrimitiveColor(keyContext, fPaint.skipPrimitiveColorXform()); |
| }); |
| if (primBlend.has_value() && srcIsOpaque) { |
| // If the input paint/shader is opaque, the result is only opaque if the primitive blend |
| // mode is kSrc or kSrcOver. All other modes can introduce transparency. |
| return *primBlend == SkBlendMode::kSrc || *primBlend == SkBlendMode::kSrcOver; |
| } |
| |
| // If the input was already transparent, or if it's a runtime/complex blend mode, |
| // the result cannot be considered opaque. |
| return false; |
| } |
| |
| // Apply the paint's alpha value. |
| bool ShadingParams::handlePaintAlpha(const KeyContext& keyContext) const { |
| if (!fPaint.shader() && !fPaint.imageShader() && !fPaint.primitiveBlender()) { |
| // If there is no shader and no primitive blending the input to the colorFilter stage |
| // is just the premultiplied paint color. |
| SkPMColor4f paintColor = PaintParams::Color4fPrepForDst(fPaint.color(), |
| keyContext.dstColorInfo()).premul(); |
| SolidColorShaderBlock::AddBlock(keyContext, paintColor); |
| return fPaint.color().isOpaque(); |
| } |
| |
| if (!fPaint.color().isOpaque()) { |
| Blend(keyContext, |
| /* addBlendToKey= */ [&] () -> void { |
| AddFixedBlendMode(keyContext, SkBlendMode::kSrcIn); |
| }, |
| /* addSrcToKey= */ [&]() -> void { |
| this->handlePrimitiveColor(keyContext); |
| }, |
| /* addDstToKey= */ [&]() -> void { |
| AlphaOnlyPaintColorBlock::AddBlock(keyContext); |
| }); |
| // The result is guaranteed to be non-opaque because we're blending with fColor's alpha. |
| return false; |
| } else { |
| return this->handlePrimitiveColor(keyContext); |
| } |
| } |
| |
| bool ShadingParams::handleColorFilter(const KeyContext& keyContext) const { |
| if (fPaint.colorFilter()) { |
| bool srcIsOpaque = false; |
| Compose(keyContext, |
| /* addInnerToKey= */ [&]() -> void { |
| srcIsOpaque = this->handlePaintAlpha(keyContext); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| AddToKey(keyContext, fPaint.colorFilter()); |
| }); |
| return srcIsOpaque && fPaint.colorFilter()->isAlphaUnchanged(); |
| } else { |
| return this->handlePaintAlpha(keyContext); |
| } |
| } |
| |
| bool ShadingParams::handleDithering(const KeyContext& keyContext) const { |
| |
| #ifndef SK_IGNORE_GPU_DITHER |
| SkColorType ct = keyContext.dstColorInfo().colorType(); |
| if (should_dither(fPaint, ct)) { |
| bool srcIsOpaque = false; |
| Compose(keyContext, |
| /* addInnerToKey= */ [&]() -> void { |
| srcIsOpaque = this->handleColorFilter(keyContext); |
| }, |
| /* addOuterToKey= */ [&]() -> void { |
| AddDitherBlock(keyContext, ct); |
| }); |
| return srcIsOpaque; |
| } else |
| #endif |
| { |
| return this->handleColorFilter(keyContext); |
| } |
| } |
| |
| void ShadingParams::handleClipping(const KeyContext& keyContext) const { |
| if (!fNonMSAAClip.isEmpty()) { |
| const AnalyticClip& analyticClip = fNonMSAAClip.fAnalyticClip; |
| SkPoint radiusPair; |
| SkRect analyticBounds; |
| if (!analyticClip.isEmpty()) { |
| float radius = analyticClip.fRadius + 0.5f; |
| // N.B.: Because the clip data is normally used with depth-based clipping, |
| // the shape is inverted from its usual state. We re-invert here to |
| // match what the shader snippet expects. |
| radiusPair = {(analyticClip.fInverted) ? radius : -radius, 1.0f/radius}; |
| analyticBounds = analyticClip.fBounds.makeOutset(0.5f).asSkRect(); |
| } else { |
| // This will generate no analytic clip. |
| radiusPair = { -0.5f, 1.f }; |
| analyticBounds = { 0, 0, 0, 0 }; |
| } |
| |
| const AtlasClip& atlasClip = fNonMSAAClip.fAtlasClip; |
| SkISize maskSize = atlasClip.fMaskBounds.size(); |
| SkRect texMaskBounds = SkRect::MakeXYWH(atlasClip.fOutPos.x(), atlasClip.fOutPos.y(), |
| maskSize.width(), maskSize.height()); |
| // Outset bounds to capture some of the padding (necessary for inverse clip) |
| texMaskBounds.outset(0.5f, 0.5f); |
| SkPoint texCoordOffset = SkPoint::Make(atlasClip.fOutPos.x() - atlasClip.fMaskBounds.left(), |
| atlasClip.fOutPos.y() - atlasClip.fMaskBounds.top()); |
| |
| NonMSAAClipBlock::NonMSAAClipData data( |
| analyticBounds, |
| radiusPair, |
| analyticClip.edgeSelectRect(), |
| texCoordOffset, |
| texMaskBounds, |
| atlasClip.fAtlasTexture); |
| if (fClipShader) { |
| // For both an analytic clip and clip shader, we need to compose them together into |
| // a single clipping root node. |
| Blend(keyContext, |
| /* addBlendToKey= */ [&]() -> void { |
| AddFixedBlendMode(keyContext, SkBlendMode::kModulate); |
| }, |
| /* addSrcToKey= */ [&]() -> void { |
| NonMSAAClipBlock::AddBlock(keyContext, data); |
| }, |
| /* addDstToKey= */ [&]() -> void { |
| AddToKey(keyContext, fClipShader); |
| }); |
| } else { |
| // Without a clip shader, the analytic clip can be the clipping root node. |
| NonMSAAClipBlock::AddBlock(keyContext, data); |
| } |
| } else if (fClipShader) { |
| // Since there's no analytic clip, the clipping root node can be fClipShader directly. |
| AddToKey(keyContext, fClipShader); |
| } |
| } |
| |
| std::optional<ShadingParams::Result> ShadingParams::toKey(const KeyContext& keyContext) const { |
| SkDEBUGCODE(keyContext.pipelineDataGatherer()->checkReset()); |
| SkDEBUGCODE(keyContext.paintParamsKeyBuilder()->checkReset()); |
| SkDEBUGCODE(const Caps* caps = keyContext.caps();) |
| SkDEBUGCODE(TextureFormat targetFormat = keyContext.drawContext()->target().proxy()->format();) |
| SkDEBUGCODE(bool paintDependsOnDst = true;) |
| |
| // Root Node 0 is the source color, which is the output of all effects post dithering |
| bool isOpaque = this->handleDithering(keyContext); |
| |
| // Root Node 1 is the final blender |
| SkEnumBitMask<DstUsage> dstUsage = fDstUsage; |
| if (fPaint.finalBlender()) { |
| AddToKey(keyContext, fPaint.finalBlender()); |
| } else { |
| // We converted kClear blends to kSrc; the PaintParams constructor already set every other |
| // paint effect to match a transparent solid color. |
| SkBlendMode finalBlendMode = fPaint.finalBlendMode(); |
| SkASSERT(finalBlendMode != SkBlendMode::kClear); |
| |
| // If the KeyContext has opted into prioritizing Src (no blending) and we actually don't |
| // need blending or only need blending due to the renderer (e.g. inner fill eligible), then |
| // try to keep the final blend snippet as Src when it wouldn't impact the rendering. |
| const bool optimizeSrcBlend = |
| (dstUsage == DstUsage::kNone || dstUsage == DstUsage::kDstOnlyUsedByRenderer) && |
| SkToBool(keyContext.flags() & KeyGenFlags::kPreferFixedSrcBlend); |
| |
| // fDstUsage was almost fully specified, except for kSrcOver, which was assumed to be |
| // opaque. If we're src over and not opaque, we have to adjust flags. |
| if (finalBlendMode == SkBlendMode::kSrcOver && !isOpaque) { |
| dstUsage &= ~DstUsage::kDstOnlyUsedByRenderer; |
| dstUsage |= DstUsage::kDependsOnDst; |
| } |
| |
| SkDEBUGCODE(paintDependsOnDst = |
| !(finalBlendMode == SkBlendMode::kSrc || |
| (finalBlendMode == SkBlendMode::kSrcOver && isOpaque))); |
| if (!(dstUsage & DstUsage::kDstReadRequired) || |
| (finalBlendMode == SkBlendMode::kSrc && optimizeSrcBlend)) { |
| // With no shader blending, be as explicit as possible about the final blend. We also |
| // keep a fixed Src mode if it means a follow-up inner fill could be used. |
| AddFixedBlendMode(keyContext, finalBlendMode); |
| } else { |
| // With shader blending, use AddBlendMode() to select the more universal blend functions |
| // when possible. Technically we could always use a fixed blend mode but would then |
| // over-generate when encountering certain classes of blends. This is most problematic |
| // on devices that wouldn't support dual-source blending, so help them out by at least |
| // not requiring lots of pipelines. |
| AddBlendMode(keyContext, finalBlendMode); |
| } |
| } |
| |
| // Optional Root Node 2 is the clip |
| this->handleClipping(keyContext); |
| |
| // If dstUsage is not kNone, then kDependsOnDst must be set (all other bits only apply *because* |
| // the shading depends on dst). |
| SkASSERT(dstUsage == DstUsage::kNone || (dstUsage & DstUsage::kDependsOnDst)); |
| |
| // If dstUsage is kNone, then there cannot be renderer coverage, analytic clipping, or the paint |
| // depending on the dst color. |
| SkASSERT(dstUsage != DstUsage::kNone || !(paintDependsOnDst || |
| fClipShader || |
| !fNonMSAAClip.isEmpty() || |
| fCoverage != Coverage::kNone)); |
| |
| // If kDstOnlyUsedByRenderer is set, the paint shouldn't depend on the dst and the dst usage |
| // when the Renderer has Coverage::kNone should equal kNone |
| SkDEBUGCODE(auto dstUsageNoCoverage = |
| get_dst_usage(caps, targetFormat, fPaint, Coverage::kNone, fClipShader, fNonMSAAClip);) |
| SkASSERT(!(dstUsage & DstUsage::kDstOnlyUsedByRenderer) || |
| (!paintDependsOnDst && dstUsageNoCoverage == DstUsage::kNone)); |
| UniquePaintParamsID paintID = |
| keyContext.recorder()->priv().shaderCodeDictionary()->findOrCreate( |
| keyContext.paintParamsKeyBuilder()); |
| if (!paintID.isValid()) { |
| return {}; |
| } else { |
| return Result{paintID, dstUsage}; |
| } |
| } |
| |
| } // namespace skgpu::graphite |