| /* | |
| * Copyright 2019 Google LLC. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrPersistentCacheEntry_DEFINED | |
| #define GrPersistentCacheEntry_DEFINED | |
| #include "GrTypesPriv.h" | |
| #include "SkData.h" | |
| #include "SkReader32.h" | |
| #include "ir/SkSLProgram.h" | |
| #include "SkSLString.h" | |
| #include "SkWriter32.h" | |
| // The GrPersistentCache stores opaque blobs, as far as clients are concerned. It's helpful to | |
| // inspect certain kinds of cached data within our tools, so for those cases (GLSL, SPIR-V), we | |
| // put the serialization logic here, to be shared by the backend code and the tool code. | |
| namespace GrPersistentCacheUtils { | |
| static inline sk_sp<SkData> PackCachedGLSL(const SkSL::Program::Inputs& inputs, | |
| const SkSL::String glsl[]) { | |
| SkWriter32 writer; | |
| writer.writePad(&inputs, sizeof(inputs)); | |
| for (int i = 0; i < kGrShaderTypeCount; ++i) { | |
| writer.writeString(glsl[i].c_str(), glsl[i].size()); | |
| } | |
| return writer.snapshotAsData(); | |
| } | |
| static inline void UnpackCachedGLSL(const SkData* data, SkSL::Program::Inputs* inputs, | |
| SkSL::String glsl[]) { | |
| SkReader32 reader(data->data(), data->size()); | |
| reader.read(inputs, sizeof(*inputs)); | |
| for (int i = 0; i < kGrShaderTypeCount; ++i) { | |
| size_t stringLen = 0; | |
| const char* string = reader.readString(&stringLen); | |
| glsl[i] = SkSL::String(string, stringLen); | |
| } | |
| } | |
| static inline sk_sp<SkData> PackCachedSPIRV(const SkSL::String shaders[], | |
| const SkSL::Program::Inputs inputs[]) { | |
| SkWriter32 writer; | |
| for (int i = 0; i < kGrShaderTypeCount; ++i) { | |
| writer.writeString(shaders[i].c_str(), shaders[i].size()); | |
| writer.writePad(&inputs[i], sizeof(inputs[i])); | |
| } | |
| return writer.snapshotAsData(); | |
| } | |
| static inline void UnpackCachedSPIRV(const SkData* data, SkSL::String shaders[], | |
| SkSL::Program::Inputs inputs[]) { | |
| SkReader32 reader(data->data(), data->size()); | |
| for (int i = 0; i < kGrShaderTypeCount; ++i) { | |
| size_t stringLen = 0; | |
| const char* string = reader.readString(&stringLen); | |
| shaders[i] = SkSL::String(string, stringLen); | |
| reader.read(&inputs[i], sizeof(inputs[i])); | |
| } | |
| } | |
| } | |
| #endif |