| /* | |
| * Copyright 2018 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "Sample.h" | |
| #include "AnimTimer.h" | |
| #include "Resources.h" | |
| #include "nima/NimaActor.h" | |
| #include <nima/Animation/ActorAnimationInstance.hpp> | |
| #include <cmath> | |
| using namespace nima; | |
| class NimaView : public Sample { | |
| public: | |
| NimaView() | |
| : fActor(nullptr) { | |
| } | |
| protected: | |
| virtual bool onQuery(Sample::Event* evt) override { | |
| if (Sample::TitleQ(*evt)) { | |
| Sample::TitleR(evt, "Nima"); | |
| return true; | |
| } | |
| return this->INHERITED::onQuery(evt); | |
| } | |
| void onOnceBeforeDraw() override { | |
| // Create the actor. | |
| std::string nimaPath(GetResourcePath("nima/Robot.nima").c_str()); | |
| std::string texturePath(GetResourcePath("nima/Robot.png").c_str()); | |
| fActor = std::make_unique<NimaActor>(nimaPath, texturePath); | |
| // Also available: dance, jump, idle | |
| fActor->setAnimation("attack"); | |
| } | |
| void onDrawContent(SkCanvas* canvas) override { | |
| canvas->save(); | |
| canvas->translate(500, 700); | |
| canvas->scale(1, -1); | |
| // Render the actor. | |
| fActor->render(canvas); | |
| canvas->restore(); | |
| } | |
| bool onAnimate(const AnimTimer& timer) override { | |
| if (fActor) { | |
| float time = std::fmod(timer.secs(), fActor->duration()); | |
| fActor->seek(time); | |
| } | |
| return true; | |
| } | |
| private: | |
| std::unique_ptr<NimaActor> fActor; | |
| typedef Sample INHERITED; | |
| }; | |
| ////////////////////////////////////////////////////////////////////////////// | |
| DEF_SAMPLE( return new NimaView(); ) |