| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrBackendSurface_DEFINED | |
| #define GrBackendSurface_DEFINED | |
| #include "GrTypes.h" | |
| #include "gl/GrGLTypes.h" | |
| #include "mock/GrMockTypes.h" | |
| #include "vk/GrVkTypes.h" | |
| #include "../private/GrVkTypesPriv.h" | |
| class GrVkImageLayout; | |
| #ifdef SK_METAL | |
| #include "mtl/GrMtlTypes.h" | |
| #endif | |
| #if !SK_SUPPORT_GPU | |
| // SkSurface and SkImage rely on a minimal version of these always being available | |
| class SK_API GrBackendTexture { | |
| public: | |
| GrBackendTexture() {} | |
| bool isValid() const { return false; } | |
| }; | |
| class SK_API GrBackendRenderTarget { | |
| public: | |
| GrBackendRenderTarget() {} | |
| bool isValid() const { return false; } | |
| }; | |
| #else | |
| class SK_API GrBackendFormat { | |
| public: | |
| // Creates an invalid backend format. | |
| GrBackendFormat() : fValid(false) {} | |
| static GrBackendFormat MakeGL(GrGLenum format, GrGLenum target) { | |
| return GrBackendFormat(format, target); | |
| } | |
| static GrBackendFormat MakeVk(VkFormat format) { | |
| return GrBackendFormat(format, GrVkYcbcrConversionInfo()); | |
| } | |
| // This is used for external textures and the VkFormat is assumed to be VK_FORMAT_UNDEFINED. | |
| // This call is only supported on Android since the GrVkYcbcrConvesionInfo contains an android | |
| // external format. | |
| static GrBackendFormat MakeVk(const GrVkYcbcrConversionInfo& ycbcrInfo); | |
| #ifdef SK_METAL | |
| static GrBackendFormat MakeMtl(GrMTLPixelFormat format) { | |
| return GrBackendFormat(format); | |
| } | |
| #endif | |
| static GrBackendFormat MakeMock(GrPixelConfig config) { | |
| return GrBackendFormat(config); | |
| } | |
| bool operator==(const GrBackendFormat& that) const; | |
| bool operator!=(const GrBackendFormat& that) const { return !(*this == that); } | |
| GrBackendApi backend() const { return fBackend; } | |
| GrTextureType textureType() const { return fTextureType; } | |
| // If the backend API is GL, these return a pointer to the format and target. Otherwise | |
| // it returns nullptr. | |
| const GrGLenum* getGLFormat() const; | |
| const GrGLenum* getGLTarget() const; | |
| // If the backend API is Vulkan, this returns a pointer to a VkFormat. Otherwise | |
| // it returns nullptr | |
| const VkFormat* getVkFormat() const; | |
| const GrVkYcbcrConversionInfo* getVkYcbcrConversionInfo() const; | |
| #ifdef SK_METAL | |
| // If the backend API is Metal, this returns a pointer to a GrMTLPixelFormat. Otherwise | |
| // it returns nullptr | |
| const GrMTLPixelFormat* getMtlFormat() const; | |
| #endif | |
| // If the backend API is Mock, this returns a pointer to a GrPixelConfig. Otherwise | |
| // it returns nullptr. | |
| const GrPixelConfig* getMockFormat() const; | |
| // If possible, copies the GrBackendFormat and forces the texture type to be Texture2D. If the | |
| // GrBackendFormat was for Vulkan and it originally had a GrVkYcbcrConversionInfo, we will | |
| // remove the conversion and set the format to be VK_FORMAT_R8G8B8A8_UNORM. | |
| GrBackendFormat makeTexture2D() const; | |
| // Returns true if the backend format has been initialized. | |
| bool isValid() const { return fValid; } | |
| private: | |
| GrBackendFormat(GrGLenum format, GrGLenum target); | |
| GrBackendFormat(const VkFormat vkFormat, const GrVkYcbcrConversionInfo&); | |
| #ifdef SK_METAL | |
| GrBackendFormat(const GrMTLPixelFormat mtlFormat); | |
| #endif | |
| GrBackendFormat(const GrPixelConfig config); | |
| GrBackendApi fBackend; | |
| bool fValid; | |
| union { | |
| GrGLenum fGLFormat; // the sized, internal format of the GL resource | |
| struct { | |
| VkFormat fFormat; | |
| GrVkYcbcrConversionInfo fYcbcrConversionInfo; | |
| } fVk; | |
| #ifdef SK_METAL | |
| GrMTLPixelFormat fMtlFormat; | |
| #endif | |
| GrPixelConfig fMockFormat; | |
| }; | |
| GrTextureType fTextureType; | |
| }; | |
| class SK_API GrBackendTexture { | |
| public: | |
| // Creates an invalid backend texture. | |
| GrBackendTexture() : fIsValid(false) {} | |
| // The GrGLTextureInfo must have a valid fFormat. | |
| GrBackendTexture(int width, | |
| int height, | |
| GrMipMapped, | |
| const GrGLTextureInfo& glInfo); | |
| GrBackendTexture(int width, | |
| int height, | |
| const GrVkImageInfo& vkInfo); | |
| #ifdef SK_METAL | |
| GrBackendTexture(int width, | |
| int height, | |
| GrMipMapped, | |
| const GrMtlTextureInfo& mtlInfo); | |
| #endif | |
| GrBackendTexture(int width, | |
| int height, | |
| GrMipMapped, | |
| const GrMockTextureInfo& mockInfo); | |
| GrBackendTexture(const GrBackendTexture& that); | |
| ~GrBackendTexture(); | |
| GrBackendTexture& operator=(const GrBackendTexture& that); | |
| int width() const { return fWidth; } | |
| int height() const { return fHeight; } | |
| bool hasMipMaps() const { return GrMipMapped::kYes == fMipMapped; } | |
| GrBackendApi backend() const {return fBackend; } | |
| // If the backend API is GL, copies a snapshot of the GrGLTextureInfo struct into the passed in | |
| // pointer and returns true. Otherwise returns false if the backend API is not GL. | |
| bool getGLTextureInfo(GrGLTextureInfo*) const; | |
| // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed | |
| // in pointer and returns true. This snapshot will set the fImageLayout to the current layout | |
| // state. Otherwise returns false if the backend API is not Vulkan. | |
| bool getVkImageInfo(GrVkImageInfo*) const; | |
| // Anytime the client changes the VkImageLayout of the VkImage captured by this | |
| // GrBackendTexture, they must call this function to notify Skia of the changed layout. | |
| void setVkImageLayout(VkImageLayout); | |
| #ifdef SK_METAL | |
| // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed | |
| // in pointer and returns true. Otherwise returns false if the backend API is not Metal. | |
| bool getMtlTextureInfo(GrMtlTextureInfo*) const; | |
| #endif | |
| // Get the GrBackendFormat for this texture (or an invalid format if this is not valid). | |
| GrBackendFormat getBackendFormat() const; | |
| // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed | |
| // in pointer and returns true. Otherwise returns false if the backend API is not Mock. | |
| bool getMockTextureInfo(GrMockTextureInfo*) const; | |
| // Returns true if the backend texture has been initialized. | |
| bool isValid() const { return fIsValid; } | |
| #if GR_TEST_UTILS | |
| // We can remove the pixelConfig getter and setter once we remove the GrPixelConfig from the | |
| // GrBackendTexture and plumb the GrPixelconfig manually throughout our code (or remove all use | |
| // of GrPixelConfig in general). | |
| GrPixelConfig pixelConfig() const { return fConfig; } | |
| void setPixelConfig(GrPixelConfig config) { fConfig = config; } | |
| static bool TestingOnly_Equals(const GrBackendTexture& , const GrBackendTexture&); | |
| #endif | |
| private: | |
| // Friending for access to the GrPixelConfig | |
| friend class SkImage; | |
| friend class SkImage_Gpu; | |
| friend class SkImage_GpuBase; | |
| friend class SkImage_GpuYUVA; | |
| friend class SkPromiseImageHelper; | |
| friend class SkSurface; | |
| friend class GrAHardwareBufferImageGenerator; | |
| friend class GrBackendTextureImageGenerator; | |
| friend class GrProxyProvider; | |
| friend class GrGpu; | |
| friend class GrGLGpu; | |
| friend class GrVkGpu; | |
| friend class GrMtlGpu; | |
| friend class PromiseImageHelper; | |
| GrPixelConfig config() const { return fConfig; } | |
| // Requires friending of GrVkGpu (done above already) | |
| sk_sp<GrVkImageLayout> getGrVkImageLayout() const; | |
| friend class GrVkTexture; | |
| #ifdef SK_VULKAN | |
| GrBackendTexture(int width, | |
| int height, | |
| const GrVkImageInfo& vkInfo, | |
| sk_sp<GrVkImageLayout> layout); | |
| #endif | |
| // Free and release and resources being held by the GrBackendTexture. | |
| void cleanup(); | |
| bool fIsValid; | |
| int fWidth; //<! width in pixels | |
| int fHeight; //<! height in pixels | |
| GrPixelConfig fConfig; | |
| GrMipMapped fMipMapped; | |
| GrBackendApi fBackend; | |
| union { | |
| GrGLTextureInfo fGLInfo; | |
| GrVkBackendSurfaceInfo fVkInfo; | |
| #ifdef SK_METAL | |
| GrMtlTextureInfo fMtlInfo; | |
| #endif | |
| GrMockTextureInfo fMockInfo; | |
| }; | |
| }; | |
| class SK_API GrBackendRenderTarget { | |
| public: | |
| // Creates an invalid backend texture. | |
| GrBackendRenderTarget() : fIsValid(false) {} | |
| // The GrGLTextureInfo must have a valid fFormat. | |
| GrBackendRenderTarget(int width, | |
| int height, | |
| int sampleCnt, | |
| int stencilBits, | |
| const GrGLFramebufferInfo& glInfo); | |
| /** Deprecated, use version that does not take stencil bits. */ | |
| GrBackendRenderTarget(int width, | |
| int height, | |
| int sampleCnt, | |
| int stencilBits, | |
| const GrVkImageInfo& vkInfo); | |
| GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo); | |
| #ifdef SK_METAL | |
| GrBackendRenderTarget(int width, | |
| int height, | |
| int sampleCnt, | |
| const GrMtlTextureInfo& mtlInfo); | |
| #endif | |
| GrBackendRenderTarget(int width, | |
| int height, | |
| int sampleCnt, | |
| int stencilBits, | |
| const GrMockRenderTargetInfo& mockInfo); | |
| ~GrBackendRenderTarget(); | |
| GrBackendRenderTarget(const GrBackendRenderTarget& that); | |
| GrBackendRenderTarget& operator=(const GrBackendRenderTarget&); | |
| int width() const { return fWidth; } | |
| int height() const { return fHeight; } | |
| int sampleCnt() const { return fSampleCnt; } | |
| int stencilBits() const { return fStencilBits; } | |
| GrBackendApi backend() const {return fBackend; } | |
| // If the backend API is GL, copies a snapshot of the GrGLFramebufferInfo struct into the passed | |
| // in pointer and returns true. Otherwise returns false if the backend API is not GL. | |
| bool getGLFramebufferInfo(GrGLFramebufferInfo*) const; | |
| // If the backend API is Vulkan, copies a snapshot of the GrVkImageInfo struct into the passed | |
| // in pointer and returns true. This snapshot will set the fImageLayout to the current layout | |
| // state. Otherwise returns false if the backend API is not Vulkan. | |
| bool getVkImageInfo(GrVkImageInfo*) const; | |
| // Anytime the client changes the VkImageLayout of the VkImage captured by this | |
| // GrBackendRenderTarget, they must call this function to notify Skia of the changed layout. | |
| void setVkImageLayout(VkImageLayout); | |
| #ifdef SK_METAL | |
| // If the backend API is Metal, copies a snapshot of the GrMtlTextureInfo struct into the passed | |
| // in pointer and returns true. Otherwise returns false if the backend API is not Metal. | |
| bool getMtlTextureInfo(GrMtlTextureInfo*) const; | |
| #endif | |
| // If the backend API is Mock, copies a snapshot of the GrMockTextureInfo struct into the passed | |
| // in pointer and returns true. Otherwise returns false if the backend API is not Mock. | |
| bool getMockRenderTargetInfo(GrMockRenderTargetInfo*) const; | |
| // Returns true if the backend texture has been initialized. | |
| bool isValid() const { return fIsValid; } | |
| #if GR_TEST_UTILS | |
| // We can remove the pixelConfig getter and setter once we remove the pixel config from the | |
| // GrBackendRenderTarget and plumb the pixel config manually throughout our code (or remove all | |
| // use of GrPixelConfig in general). | |
| GrPixelConfig pixelConfig() const { return fConfig; } | |
| void setPixelConfig(GrPixelConfig config) { fConfig = config; } | |
| static bool TestingOnly_Equals(const GrBackendRenderTarget&, const GrBackendRenderTarget&); | |
| #endif | |
| private: | |
| // Friending for access to the GrPixelConfig | |
| friend class SkSurface; | |
| friend class SkSurface_Gpu; | |
| friend class SkImage_Gpu; | |
| friend class GrGpu; | |
| friend class GrGLGpu; | |
| friend class GrProxyProvider; | |
| friend class GrVkGpu; | |
| friend class GrMtlGpu; | |
| GrPixelConfig config() const { return fConfig; } | |
| // Requires friending of GrVkGpu (done above already) | |
| sk_sp<GrVkImageLayout> getGrVkImageLayout() const; | |
| friend class GrVkRenderTarget; | |
| GrBackendRenderTarget(int width, int height, int sampleCnt, const GrVkImageInfo& vkInfo, | |
| sk_sp<GrVkImageLayout> layout); | |
| // Free and release and resources being held by the GrBackendTexture. | |
| void cleanup(); | |
| bool fIsValid; | |
| int fWidth; //<! width in pixels | |
| int fHeight; //<! height in pixels | |
| int fSampleCnt; | |
| int fStencilBits; | |
| GrPixelConfig fConfig; | |
| GrBackendApi fBackend; | |
| union { | |
| GrGLFramebufferInfo fGLInfo; | |
| GrVkBackendSurfaceInfo fVkInfo; | |
| #ifdef SK_METAL | |
| GrMtlTextureInfo fMtlInfo; | |
| #endif | |
| GrMockRenderTargetInfo fMockInfo; | |
| }; | |
| }; | |
| #endif | |
| #endif | |