| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "tests/Test.h" |
| |
| #include "include/core/SkBitmap.h" |
| #include "include/core/SkCanvas.h" |
| #include "include/core/SkPath.h" |
| #include "include/core/SkPathBuilder.h" |
| #include "include/core/SkPixmap.h" |
| #include "include/gpu/graphite/Context.h" |
| #include "include/gpu/graphite/Recorder.h" |
| #include "include/gpu/graphite/Recording.h" |
| #include "include/gpu/graphite/Surface.h" |
| #include "src/gpu/graphite/Surface_Graphite.h" |
| |
| namespace skgpu::graphite { |
| |
| // Tests that a drawing with MSAA will have contents retained between recordings. |
| // This is for testing MSAA load from resolve feature. |
| // TODO(b/296420752): enable in CTS after debugging failure at coordinates 32,30. |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(MultisampleRetainTest, reporter, context, |
| CtsEnforcement::kNever) { |
| const SkImageInfo surfaceImageInfo = SkImageInfo::Make( |
| 33, 33, SkColorType::kRGBA_8888_SkColorType, SkAlphaType::kPremul_SkAlphaType); |
| |
| std::unique_ptr<Recorder> surfaceRecorder = context->makeRecorder(); |
| sk_sp<SkSurface> surface = SkSurfaces::RenderTarget(surfaceRecorder.get(), surfaceImageInfo); |
| |
| // Clear entire surface to red |
| SkCanvas* surfaceCanvas = surface->getCanvas(); |
| surfaceCanvas->clear(SkColors::kRed); |
| std::unique_ptr<Recording> surfaceRecording = surfaceRecorder->snap(); |
| // Flush the clearing |
| context->insertRecording({surfaceRecording.get()}); |
| |
| // Draw a blue path. The old red background should be retained between recordings. |
| SkPaint paint; |
| paint.setStrokeWidth(3); |
| paint.setColor(SkColors::kBlue); |
| paint.setStyle(SkPaint::Style::kStroke_Style); |
| |
| constexpr int kPathPoints[][2] = { |
| {9, 8}, |
| {9, 12}, |
| {14, 16}, |
| {10, 32}, |
| }; |
| |
| SkPathBuilder builder; |
| builder.moveTo(kPathPoints[0][0], kPathPoints[0][1]); |
| for (size_t i = 0; i < std::size(kPathPoints); ++i) { |
| builder.lineTo(kPathPoints[i][0], kPathPoints[i][1]); |
| } |
| SkPath path = builder.detach(); |
| |
| surfaceCanvas->drawPath(path, paint); |
| |
| std::unique_ptr<Recording> surfaceRecording2 = surfaceRecorder->snap(); |
| // Play back recording. |
| context->insertRecording({surfaceRecording2.get()}); |
| |
| // Read pixels. |
| SkBitmap bitmap; |
| bitmap.allocPixels(surfaceImageInfo); |
| if (!surface->readPixels(bitmap, 0, 0)) { |
| ERRORF(reporter, "readPixels failed"); |
| return; |
| } |
| |
| // Verify recording was replayed. |
| REPORTER_ASSERT(reporter, bitmap.getColor4f(16, 0) == SkColors::kRed); |
| REPORTER_ASSERT(reporter, bitmap.getColor4f(0, 16) == SkColors::kRed); |
| REPORTER_ASSERT(reporter, bitmap.getColor4f(32, 30) == SkColors::kRed); |
| |
| // Verify points on the path have blue color. We don't verify last point because it is on the |
| // edge of the path thus might have blurry color. |
| for (size_t i = 0; i < std::size(kPathPoints) - 1; ++i) { |
| REPORTER_ASSERT(reporter, |
| bitmap.getColor4f(kPathPoints[i][0], kPathPoints[i][1]) == SkColors::kBlue); |
| } |
| } |
| |
| // Tests that multisampled rendering with LoadOp::Clear in one pass and LoadOp::Load in another pass |
| // works. With the Vulkan backend in particular, without |
| // VK_EXT_multisampled_render_to_single_sampled, the render pass with LoadOp::Load has an extra |
| // "unresolve" pass at the start. |
| DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(MultisampleClearThenLoad, reporter, context, |
| CtsEnforcement::kNextRelease) { |
| const SkImageInfo surfaceImageInfo = SkImageInfo::Make( |
| 33, 33, SkColorType::kRGBA_8888_SkColorType, SkAlphaType::kPremul_SkAlphaType); |
| |
| std::unique_ptr<Recorder> surfaceRecorder = context->makeRecorder(); |
| sk_sp<SkSurface> surface = SkSurfaces::RenderTarget(surfaceRecorder.get(), surfaceImageInfo); |
| |
| // Clear entire surface to red |
| SkCanvas* surfaceCanvas = surface->getCanvas(); |
| surfaceCanvas->clear(SkColors::kRed); |
| |
| // Draw a blue path over it. This render pass will use LoadOp::Clear because of the clear above. |
| SkPaint paint; |
| paint.setStrokeWidth(3); |
| paint.setColor(SkColors::kBlue); |
| paint.setStyle(SkPaint::Style::kStroke_Style); |
| paint.setAntiAlias(true); |
| |
| // Note: The path is not a line, since that's optimized not to take the multisampling path. |
| SkPath path = SkPathBuilder() |
| .moveTo(0, 0) |
| .lineTo(15, 15) |
| .lineTo(33, 33) |
| .detach(); |
| |
| surfaceCanvas->drawPath(path, paint); |
| |
| std::unique_ptr<Recording> surfaceRecording = surfaceRecorder->snap(); |
| // Play back recording. This breaks the render pass. |
| context->insertRecording({surfaceRecording.get()}); |
| |
| // Draw another path. Because the contents of the surface need to be retained, this render pass |
| // will use LoadOp::Load. |
| SkPath path2 = SkPathBuilder() |
| .moveTo(33, 0) |
| .lineTo(15, 15) |
| .lineTo(0, 33) |
| .detach(); |
| |
| surfaceCanvas->drawPath(path2, paint); |
| |
| std::unique_ptr<Recording> surfaceRecording2 = surfaceRecorder->snap(); |
| // Play back recording. Break the render pass again. |
| context->insertRecording({surfaceRecording2.get()}); |
| |
| // Verify results |
| SkBitmap bitmap; |
| bitmap.allocPixels(surfaceImageInfo); |
| if (!surface->readPixels(bitmap, 0, 0)) { |
| ERRORF(reporter, "readPixels failed"); |
| return; |
| } |
| |
| // Some points outside the paths |
| REPORTER_ASSERT(reporter, bitmap.getColor4f(1, 16) == SkColors::kRed); |
| REPORTER_ASSERT(reporter, bitmap.getColor4f(16, 1) == SkColors::kRed); |
| REPORTER_ASSERT(reporter, bitmap.getColor4f(31, 16) == SkColors::kRed); |
| REPORTER_ASSERT(reporter, bitmap.getColor4f(16, 31) == SkColors::kRed); |
| |
| // Some points on the paths |
| REPORTER_ASSERT(reporter, bitmap.getColor4f(1, 1) == SkColors::kBlue); |
| REPORTER_ASSERT(reporter, bitmap.getColor4f(31, 1) == SkColors::kBlue); |
| REPORTER_ASSERT(reporter, bitmap.getColor4f(1, 31) == SkColors::kBlue); |
| REPORTER_ASSERT(reporter, bitmap.getColor4f(31, 31) == SkColors::kBlue); |
| REPORTER_ASSERT(reporter, bitmap.getColor4f(16, 16) == SkColors::kBlue); |
| } |
| |
| } // namespace skgpu::graphite |