blob: ce2e44773ce78f33193e013d709a188384355196 [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "tests/Test.h"
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPath.h"
#include "include/core/SkPathBuilder.h"
#include "include/core/SkPixmap.h"
#include "include/gpu/graphite/Context.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/gpu/graphite/Recording.h"
#include "include/gpu/graphite/Surface.h"
#include "src/gpu/graphite/Surface_Graphite.h"
namespace skgpu::graphite {
// Tests that a drawing with MSAA will have contents retained between recordings.
// This is for testing MSAA load from resolve feature.
// TODO(b/296420752): enable in CTS after debugging failure at coordinates 32,30.
DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(MultisampleRetainTest, reporter, context,
CtsEnforcement::kNever) {
const SkImageInfo surfaceImageInfo = SkImageInfo::Make(
33, 33, SkColorType::kRGBA_8888_SkColorType, SkAlphaType::kPremul_SkAlphaType);
std::unique_ptr<Recorder> surfaceRecorder = context->makeRecorder();
sk_sp<SkSurface> surface = SkSurfaces::RenderTarget(surfaceRecorder.get(), surfaceImageInfo);
// Clear entire surface to red
SkCanvas* surfaceCanvas = surface->getCanvas();
surfaceCanvas->clear(SkColors::kRed);
std::unique_ptr<Recording> surfaceRecording = surfaceRecorder->snap();
// Flush the clearing
context->insertRecording({surfaceRecording.get()});
// Draw a blue path. The old red background should be retained between recordings.
SkPaint paint;
paint.setStrokeWidth(3);
paint.setColor(SkColors::kBlue);
paint.setStyle(SkPaint::Style::kStroke_Style);
constexpr int kPathPoints[][2] = {
{9, 8},
{9, 12},
{14, 16},
{10, 32},
};
SkPathBuilder builder;
builder.moveTo(kPathPoints[0][0], kPathPoints[0][1]);
for (size_t i = 0; i < std::size(kPathPoints); ++i) {
builder.lineTo(kPathPoints[i][0], kPathPoints[i][1]);
}
SkPath path = builder.detach();
surfaceCanvas->drawPath(path, paint);
std::unique_ptr<Recording> surfaceRecording2 = surfaceRecorder->snap();
// Play back recording.
context->insertRecording({surfaceRecording2.get()});
// Read pixels.
SkBitmap bitmap;
bitmap.allocPixels(surfaceImageInfo);
if (!surface->readPixels(bitmap, 0, 0)) {
ERRORF(reporter, "readPixels failed");
return;
}
// Verify recording was replayed.
REPORTER_ASSERT(reporter, bitmap.getColor4f(16, 0) == SkColors::kRed);
REPORTER_ASSERT(reporter, bitmap.getColor4f(0, 16) == SkColors::kRed);
REPORTER_ASSERT(reporter, bitmap.getColor4f(32, 30) == SkColors::kRed);
// Verify points on the path have blue color. We don't verify last point because it is on the
// edge of the path thus might have blurry color.
for (size_t i = 0; i < std::size(kPathPoints) - 1; ++i) {
REPORTER_ASSERT(reporter,
bitmap.getColor4f(kPathPoints[i][0], kPathPoints[i][1]) == SkColors::kBlue);
}
}
// Tests that multisampled rendering with LoadOp::Clear in one pass and LoadOp::Load in another pass
// works. With the Vulkan backend in particular, without
// VK_EXT_multisampled_render_to_single_sampled, the render pass with LoadOp::Load has an extra
// "unresolve" pass at the start.
DEF_GRAPHITE_TEST_FOR_ALL_CONTEXTS(MultisampleClearThenLoad, reporter, context,
CtsEnforcement::kNextRelease) {
const SkImageInfo surfaceImageInfo = SkImageInfo::Make(
33, 33, SkColorType::kRGBA_8888_SkColorType, SkAlphaType::kPremul_SkAlphaType);
std::unique_ptr<Recorder> surfaceRecorder = context->makeRecorder();
sk_sp<SkSurface> surface = SkSurfaces::RenderTarget(surfaceRecorder.get(), surfaceImageInfo);
// Clear entire surface to red
SkCanvas* surfaceCanvas = surface->getCanvas();
surfaceCanvas->clear(SkColors::kRed);
// Draw a blue path over it. This render pass will use LoadOp::Clear because of the clear above.
SkPaint paint;
paint.setStrokeWidth(3);
paint.setColor(SkColors::kBlue);
paint.setStyle(SkPaint::Style::kStroke_Style);
paint.setAntiAlias(true);
// Note: The path is not a line, since that's optimized not to take the multisampling path.
SkPath path = SkPathBuilder()
.moveTo(0, 0)
.lineTo(15, 15)
.lineTo(33, 33)
.detach();
surfaceCanvas->drawPath(path, paint);
std::unique_ptr<Recording> surfaceRecording = surfaceRecorder->snap();
// Play back recording. This breaks the render pass.
context->insertRecording({surfaceRecording.get()});
// Draw another path. Because the contents of the surface need to be retained, this render pass
// will use LoadOp::Load.
SkPath path2 = SkPathBuilder()
.moveTo(33, 0)
.lineTo(15, 15)
.lineTo(0, 33)
.detach();
surfaceCanvas->drawPath(path2, paint);
std::unique_ptr<Recording> surfaceRecording2 = surfaceRecorder->snap();
// Play back recording. Break the render pass again.
context->insertRecording({surfaceRecording2.get()});
// Verify results
SkBitmap bitmap;
bitmap.allocPixels(surfaceImageInfo);
if (!surface->readPixels(bitmap, 0, 0)) {
ERRORF(reporter, "readPixels failed");
return;
}
// Some points outside the paths
REPORTER_ASSERT(reporter, bitmap.getColor4f(1, 16) == SkColors::kRed);
REPORTER_ASSERT(reporter, bitmap.getColor4f(16, 1) == SkColors::kRed);
REPORTER_ASSERT(reporter, bitmap.getColor4f(31, 16) == SkColors::kRed);
REPORTER_ASSERT(reporter, bitmap.getColor4f(16, 31) == SkColors::kRed);
// Some points on the paths
REPORTER_ASSERT(reporter, bitmap.getColor4f(1, 1) == SkColors::kBlue);
REPORTER_ASSERT(reporter, bitmap.getColor4f(31, 1) == SkColors::kBlue);
REPORTER_ASSERT(reporter, bitmap.getColor4f(1, 31) == SkColors::kBlue);
REPORTER_ASSERT(reporter, bitmap.getColor4f(31, 31) == SkColors::kBlue);
REPORTER_ASSERT(reporter, bitmap.getColor4f(16, 16) == SkColors::kBlue);
}
} // namespace skgpu::graphite