| uniform half4 colorGreen, colorRed; | |
| const int3 values = int3(1); | |
| inline int indexVector(int index) { | |
| return values[index]; | |
| } | |
| half4 main(float2 coords) { | |
| int ok = indexVector(0) + indexVector(1) + indexVector(2); | |
| int undefined = indexVector(-1) + indexVector(3); | |
| return colorGreen; | |
| } | |
| /*%%* | |
| index -1 out of range for 'int3' | |
| index 3 out of range for 'int3' | |
| *%%*/ |