| /* | |
| * Copyright 2019 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "Sample.h" | |
| #include "GrQuad.h" | |
| #include "ops/GrQuadPerEdgeAA.h" | |
| #include "SkCanvas.h" | |
| #include "SkDashPathEffect.h" | |
| #include "SkPaint.h" | |
| #include "SkPathOps.h" | |
| // Draw a line through the two points, outset by a fixed length in screen space | |
| static void draw_extended_line(SkCanvas* canvas, const SkPaint paint, | |
| const SkPoint& p0, const SkPoint& p1) { | |
| SkVector v = p1 - p0; | |
| v.setLength(v.length() + 3.f); | |
| canvas->drawLine(p1 - v, p0 + v, paint); | |
| // Draw normal vector too | |
| SkPaint normalPaint = paint; | |
| normalPaint.setPathEffect(nullptr); | |
| normalPaint.setStrokeWidth(paint.getStrokeWidth() / 4.f); | |
| SkVector n = {v.fY, -v.fX}; | |
| n.setLength(.25f); | |
| SkPoint m = (p0 + p1) * 0.5f; | |
| canvas->drawLine(m, m + n, normalPaint); | |
| } | |
| static void make_aa_line(const SkPoint& p0, const SkPoint& p1, bool aaOn, | |
| bool outset, SkPoint line[2]) { | |
| SkVector n = {0.f, 0.f}; | |
| if (aaOn) { | |
| SkVector v = p1 - p0; | |
| n = outset ? SkVector::Make(v.fY, -v.fX) : SkVector::Make(-v.fY, v.fX); | |
| n.setLength(0.5f); | |
| } | |
| line[0] = p0 + n; | |
| line[1] = p1 + n; | |
| } | |
| // To the line through l0-l1, not capped at the end points of the segment | |
| static SkScalar signed_distance(const SkPoint& p, const SkPoint& l0, const SkPoint& l1) { | |
| SkVector v = l1 - l0; | |
| v.normalize(); | |
| SkVector n = {v.fY, -v.fX}; | |
| SkScalar c = -n.dot(l0); | |
| return n.dot(p) + c; | |
| } | |
| static SkScalar get_area_coverage(const bool edgeAA[4], const SkPoint corners[4], | |
| const SkPoint& point) { | |
| SkPath shape; | |
| shape.addPoly(corners, 4, true); | |
| SkPath pixel; | |
| pixel.addRect(SkRect::MakeXYWH(point.fX - 0.5f, point.fY - 0.5f, 1.f, 1.f)); | |
| SkPath intersection; | |
| if (!Op(shape, pixel, kIntersect_SkPathOp, &intersection) || intersection.isEmpty()) { | |
| return 0.f; | |
| } | |
| // Calculate area of the convex polygon | |
| SkScalar area = 0.f; | |
| for (int i = 0; i < intersection.countPoints(); ++i) { | |
| SkPoint p0 = intersection.getPoint(i); | |
| SkPoint p1 = intersection.getPoint((i + 1) % intersection.countPoints()); | |
| SkScalar det = p0.fX * p1.fY - p1.fX * p0.fY; | |
| area += det; | |
| } | |
| // Scale by 1/2, then take abs value (this area formula is signed based on point winding, but | |
| // since it's convex, just make it positive). | |
| area = SkScalarAbs(0.5f * area); | |
| // Now account for the edge AA. If the pixel center is outside of a non-AA edge, turn of its | |
| // coverage. If the pixel only intersects non-AA edges, then set coverage to 1. | |
| bool needsNonAA = false; | |
| SkScalar edgeD[4]; | |
| for (int i = 0; i < 4; ++i) { | |
| SkPoint e0 = corners[i]; | |
| SkPoint e1 = corners[(i + 1) % 4]; | |
| edgeD[i] = -signed_distance(point, e0, e1); | |
| if (!edgeAA[i]) { | |
| if (edgeD[i] < -1e-4f) { | |
| return 0.f; // Outside of non-AA line | |
| } | |
| needsNonAA = true; | |
| } | |
| } | |
| // Otherwise inside the shape, so check if any AA edge exerts influence over nonAA | |
| if (needsNonAA) { | |
| for (int i = 0; i < 4; i++) { | |
| if (edgeAA[i] && edgeD[i] < 0.5f) { | |
| needsNonAA = false; | |
| break; | |
| } | |
| } | |
| } | |
| return needsNonAA ? 1.f : area; | |
| } | |
| // FIXME take into account max coverage properly, | |
| static SkScalar get_edge_dist_coverage(const bool edgeAA[4], const SkPoint corners[4], | |
| const SkPoint outsetLines[8], const SkPoint insetLines[8], | |
| const SkPoint& point) { | |
| bool flip = false; | |
| // If the quad has been inverted, the original corners will not all be on the negative side of | |
| // every outset line. When that happens, calculate coverage using the "inset" lines and flip | |
| // the signed distance | |
| for (int i = 0; i < 4; ++i) { | |
| for (int j = 0; j < 4; ++j) { | |
| SkScalar d = signed_distance(corners[i], outsetLines[j * 2], outsetLines[j * 2 + 1]); | |
| if (d >= 0.f) { | |
| flip = true; | |
| break; | |
| } | |
| } | |
| if (flip) { | |
| break; | |
| } | |
| } | |
| const SkPoint* lines = flip ? insetLines : outsetLines; | |
| SkScalar minCoverage = 1.f; | |
| for (int i = 0; i < 4; ++i) { | |
| // Multiply by negative 1 so that outside points have negative distances | |
| SkScalar d = (flip ? 1 : -1) * signed_distance(point, lines[i * 2], lines[i * 2 + 1]); | |
| if (!edgeAA[i] && d >= -1e-4f) { | |
| d = 1.f; | |
| } | |
| if (d < minCoverage) { | |
| minCoverage = d; | |
| if (minCoverage < 0.f) { | |
| break; // Outside the shape | |
| } | |
| } | |
| } | |
| return minCoverage < 0.f ? 0.f : minCoverage; | |
| } | |
| static bool inside_triangle(const SkPoint& point, const SkPoint& t0, const SkPoint& t1, | |
| const SkPoint& t2, SkScalar bary[3]) { | |
| // Check sign of t0 to (t1,t2). If it is positive, that means the normals point into the | |
| // triangle otherwise the normals point outside the triangle so update edge distances as | |
| // necessary | |
| bool flip = signed_distance(t0, t1, t2) < 0.f; | |
| SkScalar d0 = (flip ? -1 : 1) * signed_distance(point, t0, t1); | |
| SkScalar d1 = (flip ? -1 : 1) * signed_distance(point, t1, t2); | |
| SkScalar d2 = (flip ? -1 : 1) * signed_distance(point, t2, t0); | |
| // Be a little forgiving | |
| if (d0 < -1e-4f || d1 < -1e-4f || d2 < -1e-4f) { | |
| return false; | |
| } | |
| // Inside, so calculate barycentric coords from the sideline distances | |
| SkScalar d01 = (t0 - t1).length(); | |
| SkScalar d12 = (t1 - t2).length(); | |
| SkScalar d20 = (t2 - t0).length(); | |
| if (SkScalarNearlyZero(d12) || SkScalarNearlyZero(d20) || SkScalarNearlyZero(d01)) { | |
| // Empty degenerate triangle | |
| return false; | |
| } | |
| // Coordinates for a vertex use distances to the opposite edge | |
| bary[0] = d1 * d12; | |
| bary[1] = d2 * d20; | |
| bary[2] = d0 * d01; | |
| // And normalize | |
| SkScalar sum = bary[0] + bary[1] + bary[2]; | |
| bary[0] /= sum; | |
| bary[1] /= sum; | |
| bary[2] /= sum; | |
| return true; | |
| } | |
| static SkScalar get_framed_coverage(const SkPoint outer[4], const SkScalar outerCoverages[4], | |
| const SkPoint inner[4], const SkScalar innerCoverages[4], | |
| const SkPoint& point) { | |
| // Triangles are ordered clock wise. Indices >= 4 refer to inner[i - 4]. Otherwise its outer[i]. | |
| static const int kFrameTris[] = { | |
| 0, 1, 4, 4, 1, 5, | |
| 1, 2, 5, 5, 2, 6, | |
| 2, 3, 6, 6, 3, 7, | |
| 3, 0, 7, 7, 0, 4, | |
| 4, 5, 7, 7, 5, 6 | |
| }; | |
| static const int kNumTris = 10; | |
| SkScalar bary[3]; | |
| for (int i = 0; i < kNumTris; ++i) { | |
| int i0 = kFrameTris[i * 3]; | |
| int i1 = kFrameTris[i * 3 + 1]; | |
| int i2 = kFrameTris[i * 3 + 2]; | |
| SkPoint t0 = i0 >= 4 ? inner[i0 - 4] : outer[i0]; | |
| SkPoint t1 = i1 >= 4 ? inner[i1 - 4] : outer[i1]; | |
| SkPoint t2 = i2 >= 4 ? inner[i2 - 4] : outer[i2]; | |
| if (inside_triangle(point, t0, t1, t2, bary)) { | |
| // Calculate coverage by barycentric interpolation of coverages | |
| SkScalar c0 = i0 >= 4 ? innerCoverages[i0 - 4] : outerCoverages[i0]; | |
| SkScalar c1 = i1 >= 4 ? innerCoverages[i1 - 4] : outerCoverages[i1]; | |
| SkScalar c2 = i2 >= 4 ? innerCoverages[i2 - 4] : outerCoverages[i2]; | |
| return bary[0] * c0 + bary[1] * c1 + bary[2] * c2; | |
| } | |
| } | |
| // Not inside any triangle | |
| return 0.f; | |
| } | |
| static constexpr SkScalar kViewScale = 100.f; | |
| static constexpr SkScalar kViewOffset = 200.f; | |
| class DegenerateQuadSample : public Sample { | |
| public: | |
| DegenerateQuadSample(const SkRect& rect) | |
| : fOuterRect(rect) | |
| , fCoverageMode(CoverageMode::kArea) { | |
| fOuterRect.toQuad(fCorners); | |
| for (int i = 0; i < 4; ++i) { | |
| fEdgeAA[i] = true; | |
| } | |
| } | |
| void onDrawContent(SkCanvas* canvas) override { | |
| static const SkScalar kDotParams[2] = {1.f / kViewScale, 12.f / kViewScale}; | |
| sk_sp<SkPathEffect> dots = SkDashPathEffect::Make(kDotParams, 2, 0.f); | |
| static const SkScalar kDashParams[2] = {8.f / kViewScale, 12.f / kViewScale}; | |
| sk_sp<SkPathEffect> dashes = SkDashPathEffect::Make(kDashParams, 2, 0.f); | |
| SkPaint circlePaint; | |
| circlePaint.setAntiAlias(true); | |
| SkPaint linePaint; | |
| linePaint.setAntiAlias(true); | |
| linePaint.setStyle(SkPaint::kStroke_Style); | |
| linePaint.setStrokeWidth(4.f / kViewScale); | |
| linePaint.setStrokeJoin(SkPaint::kRound_Join); | |
| linePaint.setStrokeCap(SkPaint::kRound_Cap); | |
| canvas->translate(kViewOffset, kViewOffset); | |
| canvas->scale(kViewScale, kViewScale); | |
| // Draw the outer rectangle as a dotted line | |
| linePaint.setPathEffect(dots); | |
| canvas->drawRect(fOuterRect, linePaint); | |
| bool valid = this->isValid(); | |
| if (valid) { | |
| SkPoint outsets[8]; | |
| SkPoint insets[8]; | |
| // Calculate inset and outset lines for edge-distance visualization | |
| for (int i = 0; i < 4; ++i) { | |
| make_aa_line(fCorners[i], fCorners[(i + 1) % 4], fEdgeAA[i], true, outsets + i * 2); | |
| make_aa_line(fCorners[i], fCorners[(i + 1) % 4], fEdgeAA[i], false, insets + i * 2); | |
| } | |
| // Calculate inner and outer meshes for GPU visualization | |
| SkPoint gpuOutset[4]; | |
| SkScalar gpuOutsetCoverage[4]; | |
| SkPoint gpuInset[4]; | |
| SkScalar gpuInsetCoverage[4]; | |
| this->getTessellatedPoints(gpuInset, gpuInsetCoverage, gpuOutset, gpuOutsetCoverage); | |
| // Visualize the coverage values across the clamping rectangle, but test pixels outside | |
| // of the "outer" rect since some quad edges can be outset extra far. | |
| SkPaint pixelPaint; | |
| pixelPaint.setAntiAlias(true); | |
| SkRect covRect = fOuterRect.makeOutset(2.f, 2.f); | |
| for (SkScalar py = covRect.fTop; py < covRect.fBottom; py += 1.f) { | |
| for (SkScalar px = covRect.fLeft; px < covRect.fRight; px += 1.f) { | |
| // px and py are the top-left corner of the current pixel, so get center's | |
| // coordinate | |
| SkPoint pixelCenter = {px + 0.5f, py + 0.5f}; | |
| SkScalar coverage; | |
| if (fCoverageMode == CoverageMode::kArea) { | |
| coverage = get_area_coverage(fEdgeAA, fCorners, pixelCenter); | |
| } else if (fCoverageMode == CoverageMode::kEdgeDistance) { | |
| coverage = get_edge_dist_coverage(fEdgeAA, fCorners, outsets, insets, | |
| pixelCenter); | |
| } else { | |
| SkASSERT(fCoverageMode == CoverageMode::kGPUMesh); | |
| coverage = get_framed_coverage(gpuOutset, gpuOutsetCoverage, | |
| gpuInset, gpuInsetCoverage, pixelCenter); | |
| } | |
| SkRect pixelRect = SkRect::MakeXYWH(px, py, 1.f, 1.f); | |
| pixelRect.inset(0.1f, 0.1f); | |
| SkScalar a = 1.f - 0.5f * coverage; | |
| pixelPaint.setColor4f({a, a, a, 1.f}, nullptr); | |
| canvas->drawRect(pixelRect, pixelPaint); | |
| pixelPaint.setColor(coverage > 0.f ? SK_ColorGREEN : SK_ColorRED); | |
| pixelRect.inset(0.38f, 0.38f); | |
| canvas->drawRect(pixelRect, pixelPaint); | |
| } | |
| } | |
| linePaint.setPathEffect(dashes); | |
| // Draw the inset/outset "infinite" lines | |
| if (fCoverageMode == CoverageMode::kEdgeDistance) { | |
| for (int i = 0; i < 4; ++i) { | |
| if (fEdgeAA[i]) { | |
| linePaint.setColor(SK_ColorBLUE); | |
| draw_extended_line(canvas, linePaint, outsets[i * 2], outsets[i * 2 + 1]); | |
| linePaint.setColor(SK_ColorGREEN); | |
| draw_extended_line(canvas, linePaint, insets[i * 2], insets[i * 2 + 1]); | |
| } else { | |
| // Both outset and inset are the same line, so only draw one in cyan | |
| linePaint.setColor(SK_ColorCYAN); | |
| draw_extended_line(canvas, linePaint, outsets[i * 2], outsets[i * 2 + 1]); | |
| } | |
| } | |
| } | |
| linePaint.setPathEffect(nullptr); | |
| // What is tessellated using GrQuadPerEdgeAA | |
| if (fCoverageMode == CoverageMode::kGPUMesh) { | |
| SkPath outsetPath; | |
| outsetPath.addPoly(gpuOutset, 4, true); | |
| linePaint.setColor(SK_ColorBLUE); | |
| canvas->drawPath(outsetPath, linePaint); | |
| SkPath insetPath; | |
| insetPath.addPoly(gpuInset, 4, true); | |
| linePaint.setColor(SK_ColorGREEN); | |
| canvas->drawPath(insetPath, linePaint); | |
| } | |
| // Draw the edges of the true quad as a solid line | |
| SkPath path; | |
| path.addPoly(fCorners, 4, true); | |
| linePaint.setColor(SK_ColorBLACK); | |
| canvas->drawPath(path, linePaint); | |
| } else { | |
| // Draw the edges of the true quad as a solid *red* line | |
| SkPath path; | |
| path.addPoly(fCorners, 4, true); | |
| linePaint.setColor(SK_ColorRED); | |
| linePaint.setPathEffect(nullptr); | |
| canvas->drawPath(path, linePaint); | |
| } | |
| // Draw the four clickable corners as circles | |
| circlePaint.setColor(valid ? SK_ColorBLACK : SK_ColorRED); | |
| for (int i = 0; i < 4; ++i) { | |
| canvas->drawCircle(fCorners[i], 5.f / kViewScale, circlePaint); | |
| } | |
| } | |
| Sample::Click* onFindClickHandler(SkScalar x, SkScalar y, | |
| unsigned) override; | |
| bool onClick(Sample::Click*) override; | |
| bool onQuery(Sample::Event* evt) override; | |
| private: | |
| class Click; | |
| enum class CoverageMode { | |
| kArea, kEdgeDistance, kGPUMesh | |
| }; | |
| const SkRect fOuterRect; | |
| SkPoint fCorners[4]; // TL, TR, BR, BL | |
| bool fEdgeAA[4]; // T, R, B, L | |
| CoverageMode fCoverageMode; | |
| bool isValid() const { | |
| SkPath path; | |
| path.addPoly(fCorners, 4, true); | |
| return path.isConvex(); | |
| } | |
| void getTessellatedPoints(SkPoint inset[4], SkScalar insetCoverage[4], SkPoint outset[4], | |
| SkScalar outsetCoverage[4]) const { | |
| // Fixed vertex spec for extracting the picture frame geometry | |
| static const GrQuadPerEdgeAA::VertexSpec kSpec = | |
| {GrQuadType::kStandard, GrQuadPerEdgeAA::ColorType::kNone, | |
| GrQuadType::kRect, false, GrQuadPerEdgeAA::Domain::kNo, | |
| GrAAType::kCoverage, false}; | |
| static const GrPerspQuad kIgnored(SkRect::MakeEmpty()); | |
| GrQuadAAFlags flags = GrQuadAAFlags::kNone; | |
| flags |= fEdgeAA[0] ? GrQuadAAFlags::kTop : GrQuadAAFlags::kNone; | |
| flags |= fEdgeAA[1] ? GrQuadAAFlags::kRight : GrQuadAAFlags::kNone; | |
| flags |= fEdgeAA[2] ? GrQuadAAFlags::kBottom : GrQuadAAFlags::kNone; | |
| flags |= fEdgeAA[3] ? GrQuadAAFlags::kLeft : GrQuadAAFlags::kNone; | |
| GrPerspQuad quad = GrPerspQuad::MakeFromSkQuad(fCorners, SkMatrix::I()); | |
| float vertices[24]; // 2 quads, with x, y, and coverage | |
| GrQuadPerEdgeAA::Tessellate(vertices, kSpec, quad, {1.f, 1.f, 1.f, 1.f}, | |
| GrPerspQuad(SkRect::MakeEmpty()), SkRect::MakeEmpty(), flags); | |
| // The first quad in vertices is the inset, then the outset, but they | |
| // are ordered TL, BL, TR, BR so un-interleave coverage and re-arrange | |
| inset[0] = {vertices[0], vertices[1]}; // TL | |
| insetCoverage[0] = vertices[2]; | |
| inset[3] = {vertices[3], vertices[4]}; // BL | |
| insetCoverage[3] = vertices[5]; | |
| inset[1] = {vertices[6], vertices[7]}; // TR | |
| insetCoverage[1] = vertices[8]; | |
| inset[2] = {vertices[9], vertices[10]}; // BR | |
| insetCoverage[2] = vertices[11]; | |
| outset[0] = {vertices[12], vertices[13]}; // TL | |
| outsetCoverage[0] = vertices[14]; | |
| outset[3] = {vertices[15], vertices[16]}; // BL | |
| outsetCoverage[3] = vertices[17]; | |
| outset[1] = {vertices[18], vertices[19]}; // TR | |
| outsetCoverage[1] = vertices[20]; | |
| outset[2] = {vertices[21], vertices[22]}; // BR | |
| outsetCoverage[2] = vertices[23]; | |
| } | |
| typedef Sample INHERITED; | |
| }; | |
| class DegenerateQuadSample::Click : public Sample::Click { | |
| public: | |
| Click(Sample* target, const SkRect& clamp, int index) | |
| : Sample::Click(target) | |
| , fOuterRect(clamp) | |
| , fIndex(index) {} | |
| void doClick(SkPoint points[4]) { | |
| if (fIndex >= 0) { | |
| this->drag(&points[fIndex]); | |
| } else { | |
| for (int i = 0; i < 4; ++i) { | |
| this->drag(&points[i]); | |
| } | |
| } | |
| } | |
| private: | |
| SkRect fOuterRect; | |
| int fIndex; | |
| void drag(SkPoint* point) { | |
| SkIPoint delta = fICurr - fIPrev; | |
| *point += SkPoint::Make(delta.x() / kViewScale, delta.y() / kViewScale); | |
| point->fX = SkMinScalar(fOuterRect.fRight, SkMaxScalar(point->fX, fOuterRect.fLeft)); | |
| point->fY = SkMinScalar(fOuterRect.fBottom, SkMaxScalar(point->fY, fOuterRect.fTop)); | |
| } | |
| }; | |
| Sample::Click* DegenerateQuadSample::onFindClickHandler(SkScalar x, SkScalar y, unsigned) { | |
| SkPoint inCTM = SkPoint::Make((x - kViewOffset) / kViewScale, (y - kViewOffset) / kViewScale); | |
| for (int i = 0; i < 4; ++i) { | |
| if ((fCorners[i] - inCTM).length() < 10.f / kViewScale) { | |
| return new Click(this, fOuterRect, i); | |
| } | |
| } | |
| return new Click(this, fOuterRect, -1); | |
| } | |
| bool DegenerateQuadSample::onClick(Sample::Click* click) { | |
| Click* myClick = (Click*) click; | |
| myClick->doClick(fCorners); | |
| return true; | |
| } | |
| bool DegenerateQuadSample::onQuery(Sample::Event* event) { | |
| if (Sample::TitleQ(*event)) { | |
| Sample::TitleR(event, "DegenerateQuad"); | |
| return true; | |
| } | |
| SkUnichar code; | |
| if (Sample::CharQ(*event, &code)) { | |
| switch(code) { | |
| case '1': | |
| fEdgeAA[0] = !fEdgeAA[0]; | |
| return true; | |
| case '2': | |
| fEdgeAA[1] = !fEdgeAA[1]; | |
| return true; | |
| case '3': | |
| fEdgeAA[2] = !fEdgeAA[2]; | |
| return true; | |
| case '4': | |
| fEdgeAA[3] = !fEdgeAA[3]; | |
| return true; | |
| case 'q': | |
| fCoverageMode = CoverageMode::kArea; | |
| return true; | |
| case 'w': | |
| fCoverageMode = CoverageMode::kEdgeDistance; | |
| return true; | |
| case 'e': | |
| fCoverageMode = CoverageMode::kGPUMesh; | |
| return true; | |
| } | |
| } | |
| return this->INHERITED::onQuery(event); | |
| } | |
| DEF_SAMPLE(return new DegenerateQuadSample(SkRect::MakeWH(4.f, 4.f));) |