- 46a7f96 Implement RenderFont using CoreText by mikerreed · 1 year, 10 months ago
- eb2ab3f Don’t crash if an image hasn’t decoded yet (no render image available). by luigi-rosso · 1 year, 10 months ago
- 23a5a1f RenderText work by mikerreed · 1 year, 10 months ago
- f8a0cfd Refactor viewer to separate content from window by mikerreed · 1 year, 10 months ago
- 57cd7bc Check defines to build for mac or ios by mikerreed · 1 year, 10 months ago
- 6742e44 Android builds by mjtalbot · 1 year, 10 months ago
- 3bbcd1a Impl platformDecode() directly on CGImageSource by mikerreed · 1 year, 10 months ago
- e66e8a9 Fix for nested artboard source opacity. by luigi-rosso · 1 year, 10 months ago
- a8ab988 Add hook for platform codec support by mikerreed · 1 year, 10 months ago
- 5977a99 Recorder build caching by mjtalbot · 1 year, 10 months ago
- 2fd9a32 Update nested render opacity. by luigi-rosso · 1 year, 11 months ago
- cf00a4f Support for align action. by luigi-rosso · 1 year, 11 months ago
- 72baed1 remove -temp from github actions by mjtalbot · 1 year, 11 months ago
- 968e135 adding rive head reference by Maxwell Talbot · 1 year, 11 months ago
- 34561fd Corect version of min. by Luigi Rosso · 1 year, 11 months ago
- a9bf8ca Ideal control point distance should never be greater than the provided radius. by Luigi Rosso · 1 year, 11 months ago
- 3f05b0c Adding reference link by Luigi Rosso · 1 year, 11 months ago
- 04975b1 Adding improve corner radius. by Luigi Rosso · 1 year, 11 months ago
- 2ca07f5 Ooops, disable font testing by Michael Reed · 1 year, 11 months ago
- 1bfb5d4 rebase by Mike Reed · 2 years, 3 months ago
- 85897e4 Experimental text/font api by Mike Reed · 2 years, 3 months ago
- 2f7c108 Add helper to be compatible with Renderer.hpp by Michael Reed · 1 year, 11 months ago
- 3160185 Support drag-n-drop image in viewer by Michael Reed · 1 year, 11 months ago
- b96ed6f Enable webp in skia build by Michael Reed · 1 year, 11 months ago
- d75600d Enable local build of jpeg by Michael Reed · 1 year, 11 months ago
- d9a4b48 Manually track render-objects for leaks by Michael Reed · 1 year, 11 months ago
- 7c956f1 Track ImageAssets so we can delete them by Michael Reed · 1 year, 11 months ago
- 144a9a8 Cleanup based on feedback. by Luigi Rosso · 1 year, 11 months ago
- 911797b Fix bad assumptions about state machine animation instances. by Luigi Rosso · 1 year, 11 months ago
- a3e730e Some pedantic C++ fixes by Michael Reed · 1 year, 11 months ago
- f98ebd8 Remove unused (and duplicately named) math/color.hpp by Michael Reed · 1 year, 11 months ago
- fc1a4dd Rename event->listener and update defs. by Luigi Rosso · 2 years ago
- cd8c430 Cleanup based on feedback in PR. by Luigi Rosso · 2 years ago
- a8e50a9 Add support for nested state machines and nested hit tests. by Luigi Rosso · 2 years ago
- 9e6a9a3 Simplify Vec2D by Michael Reed · 2 years ago
- baa6f40 Simplify vec2d uses by Michael Reed · 2 years ago
- b4f7ffe First attempt at defaulting to statemachine by Michael Reed · 2 years ago
- e1545e9 Account for artboard origin in hittesting by Michael Reed · 2 years ago
- 1d3d502 More int-checks, check reader at end of import by Michael Reed · 2 years ago
- 4d4df25 We only read/use floats, not doubles by Michael Reed · 2 years ago
- 2e80e58 Update generator to not emit empty switch statement. by Luigi Rosso · 2 years ago
- f617db3 Move algorithm to root by Michael Reed · 2 years ago
- 2c21ecf IWYU by Michael Reed · 2 years ago
- ae8d2df Disable variable-length-arrays by Michael Reed · 2 years ago
- 21639ee Start to enable int-warnings by Michael Reed · 2 years ago
- 0605a02 Not all environs support stack arrays by Michael Reed · 2 years ago
- a848fd0 Use our own PI by Michael Reed · 2 years ago
- b584e04 Mark local helpers as static by Michael Reed · 2 years ago
- 641b918 Start to catch int-range errors by Michael Reed · 2 years ago
- b2a6315 Don’t reset when calling buildPath. by Luigi Rosso · 2 years ago
- 6617efb Add test for entry state machine. by Luigi Rosso · 2 years ago
- 54c7756 Load the entry state machine and access it via the public artboard api. by Luigi Rosso · 2 years ago
- 0122b41 Use explicit include paths for skia by Michael Reed · 2 years ago
- a962994 Add rivinfo tool by Mike Reed · 2 years ago
- 28e2e75 Use uint64_t for string length in decode_string by Arthur Vivian · 2 years ago
- a6a1f08 Don't change access rights in overrides by Michael Reed · 2 years ago
- 1cb813c Updating core defs, adding logic for toggle button, bug fix. by Luigi Rosso · 2 years ago
- c8bc148 LinearAnimation stores its keyed objects in ups by Mike Reed · 2 years, 1 month ago
- 3e8ed6f Hack to pass timeofday to statemachine by Mike Reed · 2 years ago
- 0bd0d68 Remove unused Messages by Michael Reed · 2 years ago
- 239d59b Oops, fix viewer after rename by Michael Reed · 2 years ago
- 30ff020 Add common base-class for playable instances by Michael Reed · 2 years ago
- 3e4cd47 More pass string by ref to save copy by Michael Reed · 2 years ago
- f770a25 Pass strings by ref (save copy) by Michael Reed · 2 years ago
- 53ea6bb Make nested artboard ownership clearer by Michael Reed · 2 years ago
- 99816aa Revert "Revert "Declare that animation-instance wants artboard-instance"" by Michael Reed · 2 years ago
- d398a90 Revert "Declare that animation-instance wants artboard-instance" by Michael Reed · 2 years ago
- 03c7cf2 Declare that animation-instance wants artboard-instance by Michael Reed · 2 years ago
- 6614efb Pass vec by value by Mike Reed · 2 years ago
- ab7bdaa clip nested artboards by Maxwell Talbot · 2 years ago
- 815649e Clarify ownership for keyframes by Mike Reed · 2 years ago
- 10577df Restore prev premake (problems with flto in ios and linux) by Mike Reed · 2 years ago
- 1570137 Pass factory to thumbnailer by Mike Reed · 2 years ago
- 4db8347 Simplify Mat2D api by Mike Reed · 2 years ago
- a269459 Simplify AABB by Mike Reed · 2 years ago
- 009e6b0 Re-enable flto in debug for iOS project by Mike Reed · 2 years ago
- cc4afb3 Revert "Revert "Move externs into Factory"" by Mike Reed · 2 years ago
- df3ebfc Revert "Move externs into Factory" by Mike Reed · 2 years ago
- c609527 Move externs into Factory by Mike Reed · 2 years, 2 months ago
- b9b5e20 Cleanup builds by Mike Reed · 2 years ago
- 05e2b61 Put input instances into std::vector by Mike Reed · 2 years ago
- 538b9f8 Store layer and input as unique_ptrs by Mike Reed · 2 years ago
- a3f7e84 Move computeAlignment off of Renderer by Mike Reed · 2 years ago
- a4b8b17 Rebase, remove legacy pointerevents by Mike Reed · 2 years ago
- 8241d8f Tweak comment. by Luigi Rosso · 2 years, 1 month ago
- 6a6b898 Fixing up some colliding methods from the latest merge with master. by Luigi Rosso · 2 years, 1 month ago
- 56a2cc5 Removing some unnecessary commits from this PR. by Luigi Rosso · 2 years, 1 month ago
- 6cb934e Viewer calls into state machine pointer events. by Luigi Rosso · 2 years, 1 month ago
- 592b859 Hit tests working from state machine by Luigi Rosso · 2 years, 1 month ago
- 0c4e80d Starting to process events in state machine instance. by Luigi Rosso · 2 years, 1 month ago
- 2c06fad Starting to process events in state machine instance. by Luigi Rosso · 2 years, 1 month ago
- 682381b Loading input changes by Luigi Rosso · 2 years, 1 month ago
- 1dee741 Some more tests by Luigi Rosso · 2 years, 1 month ago
- 44a27d1 Importing event input changes by Luigi Rosso · 2 years, 1 month ago
- 8943034 Starting to load events and tests. by Luigi Rosso · 2 years, 1 month ago
- 6df2734 Slight improvement to build scripts to iterate faster (and ability to clean all dependencies). by Luigi Rosso · 2 years, 1 month ago
- cf437b8 Updating defs. by Luigi Rosso · 2 years, 1 month ago
- bc89477 Simplify File API by Mike Reed · 2 years ago
- f511e3e Revert "Try moving goldens into cpp" by Mike Reed · 2 years, 1 month ago
- 2c64905 Try moving goldens into cpp by Mike Reed · 2 years, 1 month ago