| #include "rive/animation/listener_number_change.hpp" |
| #include "rive/animation/state_machine_instance.hpp" |
| #include "rive/animation/state_machine_number.hpp" |
| #include "rive/animation/state_machine_input_instance.hpp" |
| |
| using namespace rive; |
| |
| bool ListenerNumberChange::validateInputType(const StateMachineInput* input) const { |
| // A null input is valid as the StateMachine can attempt to limp along if we |
| // introduce new input types that old conditions are expected to handle in |
| // newer runtimes. The older runtimes will just evaluate them to true. |
| return input == nullptr || input->is<StateMachineNumber>(); |
| } |
| |
| void ListenerNumberChange::perform(StateMachineInstance* stateMachineInstance) const { |
| auto inputInstance = stateMachineInstance->input(inputId()); |
| if (inputInstance == nullptr) { |
| return; |
| } |
| // If it's not null, it must be our correct type (why we validate at load time). |
| auto numberInput = reinterpret_cast<SMINumber*>(inputInstance); |
| numberInput->value(value()); |
| } |