blob: 3b6da978477eae0b9a9019a54e80d46e1987d21d [file] [log] [blame]
#include "rive/animation/system_state_instance.hpp"
using namespace rive;
SystemStateInstance::SystemStateInstance(const LayerState* layerState, ArtboardInstance* instance) :
StateInstance(layerState) {}
void SystemStateInstance::advance(float seconds, Span<SMIInput*>) {}
void SystemStateInstance::apply(float mix) {}
bool SystemStateInstance::keepGoing() const { return false; }